..
glsl_alias.c
Make alias model caching optional.
2012-01-17 19:31:50 +09:00
glsl_bsp.c
Convert the colormap to a 2D palette.
2012-01-14 21:42:42 +09:00
glsl_draw.c
Fix the wonky viewsize border.
2012-01-13 19:47:16 +09:00
glsl_lightmap.c
Clear out the lightmap scrap at each level change.
2012-01-17 19:31:50 +09:00
glsl_main.c
Implement particles as points.
2012-01-19 10:39:03 +09:00
glsl_particles.c
Print out the point size range.
2012-01-21 15:48:21 +09:00
glsl_screen.c
Fix the wonky viewsize border.
2012-01-13 19:47:16 +09:00
glsl_sprite.c
Get sprite interpolation working.
2012-01-04 18:31:35 +09:00
glsl_textures.c
Allow clearing of a scrap.
2012-01-17 19:31:50 +09:00
Makefile.am
Implement particles as points.
2012-01-19 10:39:03 +09:00
quake2d.frag
Use 0.0 instead of 0.5 for t for palette lookups.
2012-01-14 20:51:43 +09:00
quakebsp.frag
Convert the colormap to a 2D palette.
2012-01-14 21:42:42 +09:00
quakebsp.vert
Try, but fail, to render the world.
2012-01-08 20:39:36 +09:00
quakeico.vert
Work around a bug in mesa.
2011-12-28 20:43:56 +09:00
quakemdl.frag
Convert the colormap to a 2D palette.
2012-01-14 21:42:42 +09:00
quakemdl.vert
Rework the alias vertex shader and rendering code for lerping.
2012-01-04 14:35:34 +09:00
quakepnt.frag
Implement particles as points.
2012-01-19 10:39:03 +09:00
quakepnt.vert
Implement particles as points.
2012-01-19 10:39:03 +09:00
quakeskb.frag
Load the skybox faces into the correct cubemap slots.
2012-01-12 15:13:19 +09:00
quakeski.frag
Use 0.0 instead of 0.5 for t for palette lookups.
2012-01-14 20:51:43 +09:00
quakesky.vert
Perform some black magic.
2012-01-12 21:23:39 +09:00
quakespr.frag
Use 0.0 instead of 0.5 for t for palette lookups.
2012-01-14 20:51:43 +09:00
quakespr.vert
Implement sprite rendering.
2011-12-31 14:39:33 +09:00
quaketrb.frag
Use 0.0 instead of 0.5 for t for palette lookups.
2012-01-14 20:51:43 +09:00
quaketxt.vert
Add support for vertex colors.
2011-12-28 09:04:26 +09:00