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I don't like the current name (update_framebuffer), but if the referenced render pass doesn't have a framebuffer, one is created. The renderpass is referenced via the active renderpass of the named render step. Unfortunately, this has uncovered a bug in the setup of renderpass objects: main.deferred has output's renderpass, and main.deferred_cube and output have bogus renderpass objects. |
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audio | ||
client | ||
console | ||
ecs | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |