quakeforge/include/QF/GLSL
Bill Currie 2c9da25e17 Clean up some FIXMEs and XXXs
They seemed to be generally unnecessary. Also fixes some typos in
related comments.
2022-10-15 14:40:29 +09:00
..
defines.h
funcs.h
qf_alias.h [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
qf_bsp.h [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qf_draw.h [renderer] Add fontid to Draw_AddFont and Draw_FontString 2022-10-03 09:01:54 +09:00
qf_fisheye.h [glsl] Implement fisheye rendering 2022-03-25 12:22:16 +09:00
qf_funcs_list.h [glsl] Implement screen warp when in liquids 2022-03-25 09:01:27 +09:00
qf_iqm.h [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
qf_lightmap.h [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
qf_main.h [renderer] Use scene_t to set the model data 2022-05-05 14:46:02 +09:00
qf_particles.h [renderer] Move most of the scene rendering into r_screen 2022-03-17 17:57:50 +09:00
qf_sprite.h [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qf_textures.h Clean up some FIXMEs and XXXs 2022-10-15 14:40:29 +09:00
qf_vid.h Remove the now unnecessary GLSL_CompileShaderS(). 2014-01-28 16:22:04 +09:00
qf_warp.h [glsl] Implement screen warp when in liquids 2022-03-25 09:01:27 +09:00
types.h [renderer] Move driver specific texture chain defs 2021-07-21 16:36:51 +09:00