quakeforge/libs/video/renderer
Bill Currie 2c8bec27c7 Fix a pile of warnings for gcc 12
Most were pretty easy and fairly logical, but gib's regex was a bit of a
pain until I figured out the real problem was the conditional
assignments.

However, libs/gamecode/test/test-conv4 fails when optimizing due to gcc
using vcvttps2dq (which is nice, actually) for vector forms, but not the
single equivalent other times. I haven't decided what to do with the
test (I might abandon it as it does seem to be UD).
2022-07-31 17:13:26 +09:00
..
gl [quakefs] Add a data parameter to gamedir callbacks 2022-06-04 16:06:04 +09:00
glsl [quakefs] Add a data parameter to gamedir callbacks 2022-06-04 16:06:04 +09:00
sw Fix a pile of warnings for gcc 12 2022-07-31 17:13:26 +09:00
vulkan Fix a pile of warnings for gcc 12 2022-07-31 17:13:26 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [vulkan] Use a buffer for entity transform and color data 2022-05-25 00:17:57 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_billboard.c [renderer] Move a couple functions to using vec4f_t 2022-03-30 23:53:30 +09:00
r_bsp.c [model] Move visframe out of msurface_t 2022-05-22 16:38:50 +09:00
r_cvar.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c [model] Move plane info into mnode_t, and visframe out 2022-05-22 12:41:23 +09:00
r_ent.c [sound] Remove a pile of unwanted sound.h includes 2022-06-03 15:43:53 +09:00
r_fog.c [renderer] Fix some non-static linking issues 2022-03-09 06:55:31 +09:00
r_graph.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_init.c [plugin] Ensure plugins get unloaded during shutdown 2022-05-12 20:58:39 +09:00
r_iqm.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_light.c [model] Move visframe out of msurface_t 2022-05-22 16:38:50 +09:00
r_main.c [model] Move plane info into mnode_t, and visframe out 2022-05-22 12:41:23 +09:00
r_part.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_progs.c [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
r_scrap.c [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
r_screen.c [model] Move visframe out of msurface_t 2022-05-22 16:38:50 +09:00
r_sprite.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
vid_common.c [renderer] Clean up particles a little 2022-03-29 14:43:38 +09:00
vid_render_gl.c [model] Support freeing of skin data 2022-05-12 22:46:31 +09:00
vid_render_glsl.c [model] Support freeing of skin data 2022-05-12 22:46:31 +09:00
vid_render_sw.c [model] Support freeing of skin data 2022-05-12 22:46:31 +09:00
vid_render_vulkan.c [vulkan] Use a buffer for entity transform and color data 2022-05-25 00:17:57 +09:00