quakeforge/libs/audio/renderer
Bill Currie 330569a3fb [sound] Add a function to set ambient sounds
This gets ambient sounds (in particular, water and sky) working again
for quakeworld after the recent sound changes, and again for nq after I
don't know how long.
2022-06-06 14:29:14 +09:00
..
flac.c [sound] Rename "cache" to "block" and clean out old code 2022-06-06 12:39:54 +09:00
Makemodule.am [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
midi.c [sound] Use SYS_snd for all masked prints 2022-06-06 12:39:54 +09:00
snd_channels.c [sound] Add a function to set ambient sounds 2022-06-06 14:29:14 +09:00
snd_dma.c [sound] Add a function to set ambient sounds 2022-06-06 14:29:14 +09:00
snd_mem.c [sound] Rename "cache" to "block" and clean out old code 2022-06-06 12:39:54 +09:00
snd_mix.c [sound] Bring QF into the atomic age 2022-06-06 12:39:54 +09:00
snd_resample.c [sound] Rename "cache" to "block" and clean out old code 2022-06-06 12:39:54 +09:00
snd_sfx.c [sound] Rename "cache" to "block" and clean out old code 2022-06-06 12:39:54 +09:00
vorbis.c [sound] Rename "cache" to "block" and clean out old code 2022-06-06 12:39:54 +09:00
wav.c [sound] Rename "cache" to "block" and clean out old code 2022-06-06 12:39:54 +09:00