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https://git.code.sf.net/p/quake/quakeforge
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2c59a400e4
While the base of a memory object was aligned when calculating the memory block size, the top end was not, which could result in the memory block not getting enough bytes allocated to satisfy alignment requirements (eg, for flushing). While fixing that, I noticed the offsets of objects were not being aligned when binding, so that is fixed as well. Fixes Mr Fixit on my VersaPro. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |