mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-05 20:50:43 +00:00
31 lines
1.4 KiB
Text
31 lines
1.4 KiB
Text
o = todo
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X = done
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? = maybe but not likely
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M = more testing
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I = in progress
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W = waiting on other work
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X water textures are seriously screwed in GL
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X Endy's effects need to be made to work properly (totally broken!)
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X R_DrawParticles in software hangs
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X timestamping server (and optionally client) consoles
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X teamplay messages ($location, $health; %L, %h?; cl_parsesay)
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X fullbrights on models (yeah, we have to..)
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M it seems possible to crash a QF server still - need to fix this!
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M Scitech MGL used in win32 is screwed - dump it and use SDL
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I GL is still way too slow
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I Client side QuakeC.
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W fix skybox/dome vis problems (workable solution found, needs new renderer)
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o It's possible to stick on some obtuse-angled corners qwsv 2.3x didn't
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o better server control of certain cvars
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o triggers (f_respawn, f_death, f_took; cl_triggers)
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o software PCXs don't work in X11 at least if you're using 16/24/32 color
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? more direct intra-team comms (eg, talk to offense or defense directly)
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? Draw_Pic and friends need a cleanup in GL at least
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? console commands to see a user, ignore talk from them, etc
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? improved crosshairs (custom file, 32 bit for GL, etc)
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? software targets should mix color at 16/16 or 24/32 color
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? Draw_Pic and other tex draw functions should use local palettes
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? wad loader should load wad3 and fall back to wad2 if necessary
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? better control over client console logging
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? ban reasons and expire times
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