quakeforge/ruamoko/game
Bill Currie d69db50cf9 [qfcc] Remove path stripping
It never really helped sort out the path issues when using build
directories. It worked well enough for single directory projects, but
things got messy very quickly, especially when mixing ruamoko libs with
external progs. A better method based on dwarf is coming.
2020-04-03 00:50:06 +09:00
..
Axe.h Syntax fixes for ruamoko/game. 2011-02-14 23:10:46 +09:00
Axe.r Fix some more double related warnings 2020-02-15 23:49:12 +09:00
GameEntity.h and the ruamoko side of entity parsing :) currently disabled for now (just need to uncomment the line in Entity's +load) due to lack of filtering, but as a proof of concept, it works quite well, though I'm not at all happy about the handling of world. 2004-11-12 11:23:00 +00:00
GameEntity.r detect type mismatches in method declarations and definitions 2003-04-22 15:48:39 +00:00
Makefile.am [qfcc] Remove path stripping 2020-04-03 00:50:06 +09:00
tempent.h add the beginnings of a library for mods and a mod using the new features 2002-08-14 15:40:30 +00:00
tempent.r Fix a slew of warnings found by -Wall. 2010-12-16 20:01:49 +09:00
Weapon.h Syntax fixes for ruamoko/game. 2011-02-14 23:10:46 +09:00
World.h Correct the spelling of "int" and clean up the mess. 2011-03-25 16:53:04 +09:00
World.r Correct the spelling of "int" and clean up the mess. 2011-03-25 16:53:04 +09:00