quakeforge/libs/video
Bill Currie 2be19046b6 [vulkan] Allow render passes to not have a render pass
This may seem a little contradictory, but it's due to the difference
between a high level (engine) render pass and a Vulkan render pass
object (and quite likely a poor choice in names for the high level
object). This is necessary for supporting compute shader dispatches as
they cannot be submitted inside a Vulkan render pass.
2021-12-24 06:45:13 +09:00
..
renderer [vulkan] Allow render passes to not have a render pass 2021-12-24 06:45:13 +09:00
targets [vid] Add a listener set for palette changes 2021-12-24 06:45:13 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00