mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
7fb335a215
Shaders can be built as spv files and installed into $libdir/quakeforge/shaders or as spvc files and compiled into the engine. Loading supports $builtin/name to access builtin shaders, $shader/path to access external standard shaders and quake filesystem access for all other paths.
128 lines
4.5 KiB
Text
128 lines
4.5 KiB
Text
dnl Whether to enable XDG support or not
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AC_ARG_ENABLE(xdg,
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[ --enable-xdg enable XDG support],
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xdg=$enable_xdg,
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xdg=no
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)
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if test "x$xdg" != xno; then
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HAVE_XDG=yes
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else
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HAVE_XDG=no
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fi
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AM_CONDITIONAL(HAVE_XDG, test "$HAVE_XDG" = "yes")
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dnl Set $prefix and $exec_prefix to $ac_default_prefix if they are not set
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test "x$prefix" = "xNONE" && eval prefix="${ac_default_prefix}"
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test "x$exec_prefix" = "xNONE" && eval exec_prefix="${prefix}"
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test "x$datarootdir" = "x" && eval exec_prefix="${prefix}/share"
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if test "x$SYSTYPE" = "xWIN32"; then
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default_globalconf="~/${PACKAGE}.conf"
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default_userconf="~/${PACKAGE}rc"
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default_sharepath="."
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default_userpath="~/${PACKAGE}"
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else
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default_globalconf="/etc/${PACKAGE}.conf"
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eval foo="$datarootdir"
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default_sharepath="$foo/games/$PACKAGE"
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if test "x$HAVE_XDG" = "xyes"; then
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default_userconf="~/.config/${PACKAGE}/${PACKAGE}.conf"
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default_userpath="~/.local/share/${PACKAGE}"
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else
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default_userconf="~/.${PACKAGE}rc"
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default_userpath="~/.$PACKAGE"
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fi
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fi
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AC_ARG_WITH(global-cfg,
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[ --with-global-cfg=FILE If set will change the name and location of the
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global config file used by QuakeForge. Defaults to
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/etc/quakeforge.conf.],
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globalconf="$withval", globalconf="auto")
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if test "x$globalconf" = "xauto" || test "x$globalconf" = "xyes" || \
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test "x$globalconf" = "xno"; then dnl yes/no sanity checks
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globalconf="$default_globalconf"
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fi
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AC_DEFINE_UNQUOTED(FS_GLOBALCFG, "$globalconf", [Define this to the location of the global config file])
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AC_ARG_WITH(user-cfg,
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[ --with-user-cfg=FILE If set will change the name and location of the
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user-specific config file used by QuakeForge.
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Defaults to ~/.quakeforgerc.],
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userconf="$withval", userconf="auto")
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if test "x$userconf" = "xauto" || test "x$userconf" = "xyes" || \
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test "x$userconf" = "xno"; then dnl yes/no sanity checks
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userconf="$default_userconf"
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fi
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AC_DEFINE_UNQUOTED(FS_USERCFG, "$userconf", [Define this to the location of the user config file])
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AC_ARG_WITH(sharepath,
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[ --with-sharepath=DIR Use DIR for shared game data, defaults to
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'.' or \${datarootdir}/games/quakeforge (if new style)],
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sharepath=$withval, sharepath="auto")
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if test "x$sharepath" = "xauto" -o "x$sharepath" = "xyes" -o "x$sharepath" = "x"; then
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sharepath="$default_sharepath"
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elif test "x$sharepath" = xno; then
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sharepath="."
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fi
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AC_DEFINE_UNQUOTED(FS_SHAREPATH, "$sharepath", [Define this to the shared game directory root])
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QF_SUBST(sharepath)
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AC_ARG_WITH(userpath,
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[ --with-userpath=DIR Use DIR for unshared game data, defaults to
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'.' or ~/.quakeforge (if new style)],
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userpath=$withval, userpath="auto")
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if test "x$userpath" = "xauto" -o "x$userpath" = "xyes" -o "x$userpath" = "x"; then
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userpath="$default_userpath"
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elif test "x$userpath" = xno; then
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userpath="."
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fi
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AC_DEFINE_UNQUOTED(FS_USERPATH, "$userpath", [Define this to the unshared game directory root])
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AC_ARG_WITH(plugin-path,
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[ --with-plugin-path=DIR Use DIR for loading plugins, defaults to
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\${libdir}/quakeforge],
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plugindir=$withval, plugindir="auto")
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PLUGINDIR="\${libdir}/quakeforge/plugins"
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if test "x$plugindir" = "xauto" -o "x$plugindir" = "xyes" -o "x$plugindir" = "x"; then
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plugindir="$PLUGINDIR"
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elif test "x$plugindir" = xno; then
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plugindir="."
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else
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PLUGINDIR="$plugindir"
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fi
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eval expanded_plugindir="$plugindir"
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eval expanded_plugindir="$expanded_plugindir"
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AC_DEFINE_UNQUOTED(FS_PLUGINPATH, "$expanded_plugindir", [Define this to the path from which to load plugins])
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AC_SUBST(plugindir)
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SHADERDIR="\${libdir}/quakeforge/shaders"
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if test "x$shaderdir" = "xauto" -o "x$shaderdir" = "xyes" -o "x$shaderdir" = "x"; then
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shaderdir="$SHADERDIR"
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elif test "x$shaderdir" = xno; then
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shaderdir="."
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else
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SHADERDIR="$shaderdir"
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fi
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eval expanded_shaderdir="$shaderdir"
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eval expanded_shaderdir="$expanded_shaderdir"
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AC_DEFINE_UNQUOTED(FS_SHADERPATH, "$expanded_shaderdir", [Define this to the path from which to load shaders])
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AC_SUBST(plugindir)
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AC_ARG_WITH(gl-driver,
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[ --with-gl-driver=NAME Name of OpenGL driver DLL/DSO],
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gl_driver=$withval,
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gl_driver=auto
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)
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if test "x$gl_driver" = xauto -o "x$gl_driver" = xyes; then
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if test "$SYSTYPE" = WIN32; then
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gl_driver="OPENGL32.DLL"
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elif test "$SYSTYPE" = OPENBSD; then
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gl_driver="libGL.so"
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else
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gl_driver="libGL.so.1"
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fi
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fi
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AC_DEFINE_UNQUOTED(GL_DRIVER, "$gl_driver", [Define this to the default GL dynamic lib])
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