quakeforge/libs/audio/renderer
Bill Currie 2bb2d14b89 make "sample counts" frame based rather than mono sample based
that was always horribly confusing
2010-08-11 23:43:35 +00:00
..
flac.c conditionally build the sound format support files 2010-08-11 23:42:42 +00:00
Makefile.am conditionally build the sound format support files 2010-08-11 23:42:42 +00:00
midi.c conditionally build the sound format support files 2010-08-11 23:42:42 +00:00
snd_channels.c don't seg when non-jack isn't available either :P 2007-05-21 21:39:59 +00:00
snd_dma.c make "sample counts" frame based rather than mono sample based 2010-08-11 23:43:35 +00:00
snd_jack.c add a comment about the valid range of samples 2010-08-06 01:58:12 +00:00
snd_mem.c Do proper error handling when loading sound files. 2010-08-08 03:02:55 +00:00
snd_mix.c this seems to fix the sound cutouts. I /think/ this is the correct fix as cached sfxs are shared and thus nulling the buffer pointer isn't a particularly good idea for every release. 2007-05-06 08:35:28 +00:00
snd_resample.c make the resampling state a little more self-contained. this should make 2009-01-08 07:48:08 +00:00
snd_sfx.c Do proper error handling when loading sound files. 2010-08-08 03:02:55 +00:00
vorbis.c conditionally build the sound format support files 2010-08-11 23:42:42 +00:00
wav.c properly prefix all functions, static or not 2010-08-11 23:41:04 +00:00