quakeforge/include/QF/GL/qf_sky.h
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

49 lines
1.2 KiB
C

/*
qf_sky.h
GL sky stuff from the renderer.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_GL_sky_h
#define __QF_GL_sky_h
#include "QF/qtypes.h"
#include "QF/model.h"
#include "QF/GL/types.h"
#define SKY_TEX 2000 // Quake 2 environment sky
extern bool gl_skyloaded;
extern vec5_t gl_skyvec[6][4];
extern GLuint gl_solidskytexture;
extern GLuint gl_alphaskytexture;
struct texture_s;
void gl_R_InitSky (struct texture_s *mt);
void gl_R_DrawSky (void);
void gl_R_DrawSkyChain (const instsurf_t *s);
void gl_R_LoadSkys (const char *skyname);
#endif // __QF_GL_sky_h