quakeforge/nq/source
Bill Currie 2b82533526 [gamecode] Add double time state instructions
This has been a long-held wishlist item, really, and I thought I might
as well take the opportunity to add the instructions. The double
versions of STATE require both the nextthink field and time global to be
double (but they're not resolved properly yet: marked with
"FIXME double time" comments).

Also, the frame number for double time state is integer rather than
float.
2022-01-16 21:27:49 +09:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
Makemodule.am [x11] Use barriers to trap the pointer in the window 2021-11-22 14:59:27 +09:00
cl_chase.c [input] Nuke IN_Move from orbit 2021-11-19 08:58:02 +09:00
cl_cmd.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
cl_demo.c [qw,nq] Connect up key_demo 2021-11-26 20:27:42 +09:00
cl_ents.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
cl_input.c [console] Get message modes and menus working again 2021-11-28 23:21:55 +09:00
cl_main.c [client] Clean up a stray reference to the renderer 2021-12-24 06:45:13 +09:00
cl_parse.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
cl_screen.c [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
cl_view.c [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
game.c [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
host.c [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
host_cmd.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
sbar.c [qw,nq] Clean out sbar key_dest handling 2021-11-29 00:03:53 +09:00
sdl_link.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sv_cl_phys.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
sv_cvar.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sv_ded.c [qw,nq] Connect up key_demo 2021-11-26 20:27:42 +09:00
sv_main.c [util] Make bsp_t counts size_t 2021-08-01 21:54:05 +09:00
sv_move.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sv_phys.c [math] Split out Quat/Vector compare implementations 2022-01-02 01:09:51 +09:00
sv_pr_cmds.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
sv_progs.c [gamecode] Add double time state instructions 2022-01-16 21:27:49 +09:00
sv_user.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
sys_sdl.c Get QF cross-compiling using MXE/mingw32 2021-03-27 20:09:37 +09:00
sys_unix.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sys_unixd.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sys_win.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sys_wind.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
world.c [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00