quakeforge/libs/models
2007-11-06 12:40:38 +00:00
..
alias nuke Con_Printf and Con_DPrintf and use Sys_* instead 2007-11-06 10:17:14 +00:00
brush nuke Con_Printf and Con_DPrintf and use Sys_* instead 2007-11-06 10:17:14 +00:00
sprite console.h include cleanup 2007-11-06 12:40:38 +00:00
.gitignore model loading code merge. dragged in smoe merges and cleanups of d_iface.h, 2001-05-10 06:01:11 +00:00
clip_hull.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
gl_model_fullbright.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
Makefile.am nice little test of box clipping. doesn't get installed :) 2007-09-23 03:48:05 +00:00
model.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
null_model.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
testclip.c well, it finally seems to work, but q1 maps (especially start's ramp to e3) are not such that they're particulary playable due to being designed for point clipping. so still disabled until something can be sorted out. 2007-09-29 23:28:41 +00:00
trace.c nuke Con_Printf and Con_DPrintf and use Sys_* instead 2007-11-06 10:17:14 +00:00