mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-20 16:00:44 +00:00
2b72506868
Other than the view model (undecided on the approach) this has R_RenderView pretty much pulled out of the low level renderers. With this, I'll be able to focus on scene handling for a bit then getting shadows and fisheye working (again for fisheye). |
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.. | ||
glsl_alias.c | ||
glsl_bsp.c | ||
glsl_draw.c | ||
glsl_iqm.c | ||
glsl_lightmap.c | ||
glsl_main.c | ||
glsl_particles.c | ||
glsl_screen.c | ||
glsl_shader.c | ||
glsl_sprite.c | ||
glsl_textures.c | ||
qfglsl.c | ||
quakeforge.glsl | ||
vid_common_glsl.c |