quakeforge/libs/video/renderer/glsl
Bill Currie 2b72506868 [renderer] Handle transparent surfaces
Other than the view model (undecided on the approach) this has
R_RenderView pretty much pulled out of the low level renderers. With
this, I'll be able to focus on scene handling for a bit then getting
shadows and fisheye working (again for fisheye).
2022-03-18 01:08:19 +09:00
..
glsl_alias.c [renderer] move r_worldentity and r_viewleaf into refdef 2022-03-14 15:27:43 +09:00
glsl_bsp.c [renderer] move r_worldentity and r_viewleaf into refdef 2022-03-14 15:27:43 +09:00
glsl_draw.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
glsl_iqm.c [renderer] move r_worldentity and r_viewleaf into refdef 2022-03-14 15:27:43 +09:00
glsl_lightmap.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
glsl_main.c [renderer] Handle transparent surfaces 2022-03-18 01:08:19 +09:00
glsl_particles.c [renderer] Move most of the scene rendering into r_screen 2022-03-17 17:57:50 +09:00
glsl_screen.c [renderer] Move frame rendering out a layer. 2022-03-08 01:04:40 +09:00
glsl_shader.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
glsl_sprite.c [renderer] Clean up some stray vup etc 2022-03-17 11:55:58 +09:00
glsl_textures.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qfglsl.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
quakeforge.glsl Switch QF's quaterions from wxyz to xyzw. 2018-10-12 14:33:55 +09:00
vid_common_glsl.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00