quakeforge/include/QF/plugin
Bill Currie 2b72506868 [renderer] Handle transparent surfaces
Other than the view model (undecided on the approach) this has
R_RenderView pretty much pulled out of the low level renderers. With
this, I'll be able to focus on scene handling for a bit then getting
shadows and fisheye working (again for fisheye).
2022-03-18 01:08:19 +09:00
..
cd.h [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
console.h [console] Hook up new input system 2021-11-08 11:20:04 +09:00
general.h [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00
input.h [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00
snd_output.h [audio] Add optional on_update output function 2021-06-25 13:52:50 +09:00
snd_render.h [renderer] Pass in a camera transform 2022-02-28 16:59:38 +09:00
vid_render.h [renderer] Handle transparent surfaces 2022-03-18 01:08:19 +09:00