quakeforge/qw/source/cl_cmd.c
Adam Olsen 2994824bc6 - convert MSG_Write to the same overflow checking MSG_Read uses, so
errors can be handled
- add a MSG_ReadBlock and MSG_WriteBlock, which write arbitrary
- add a MSG_PeekByte, although I never actually used it..
- canonicalize the svc's, so that if qw and nq have a svc with the
  same name but different contents, they get different names
- add all the nq stuff to svc_t, so it has both nq and qw.  fun enum
  that :)
- fix all the sizebuf_t usages so they init all the fields properly
- move qw's net_svc.c, net_clc.c, net_packetlog.c, and msg_ucmd.c
  (renamed to net_ucmd.c) into libs/net
- move headers for the above in include/QF
- convert remaining clc bits to NET_CLC (I think I got them all)
- I split net_svc into net_svc_common and net_svc_qw too, in
  preperation for adding nq
- moved movevars_t into "QF/net_svc_qw.h", from pmove.h
- made the CL_Parse* functions in qw get the net_svc_*_t as a param,
  instead of parsing themselves
- use a jumptable for CL_Parse*
- probably other machinates I've forgotten
- and of course, probably added numerous bugs :)
2001-11-10 23:52:35 +00:00

128 lines
3.1 KiB
C

/*
cl_cmd.c
Client-side script command processing module
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/console.h"
#include "QF/cmd.h"
#include "QF/msg.h"
#include "QF/net_clc.h"
#include "QF/net_svc.h"
#include "QF/teamplay.h"
#include "client.h"
/*
Cmd_ForwardToServer
adds the current command line as a clc_stringcmd to the client message.
things like godmode, noclip, etc, are commands directed to the server,
so when they are typed in at the console, they will need to be forwarded.
*/
void
Cmd_ForwardToServer (void)
{
char st[MAX_MSGLEN];
net_clc_stringcmd_t block;
if (cls.state == ca_disconnected) {
Con_Printf ("Can't \"%s\", not connected\n", Cmd_Argv (0));
return;
}
if (cls.demoplayback)
return; // not really connected
if (Cmd_Argc () > 1) {
if (!strcasecmp (Cmd_Argv (0), "say") ||
!strcasecmp (Cmd_Argv (0), "say_team")) {
const char *s = Team_ParseSay (Cmd_Args (1));
if (*s && *s < 32 && *s != 10)
snprintf (st, sizeof (st), "%s \"%s\"", Cmd_Argv (0), s);
else
snprintf (st, sizeof (st), "%s %s", Cmd_Argv (0), s);
} else
snprintf (st, sizeof (st), "%s %s", Cmd_Argv (0), Cmd_Argv (1));
} else
snprintf (st, sizeof (st), "%s", Cmd_Argv (0));
block.command = st;
NET_CLC_Emit (clc_stringcmd, &block, &cls.netchan.message);
}
// don't forward the first argument
void
Cmd_ForwardToServer_f (void)
{
net_clc_stringcmd_t block;
if (cls.state == ca_disconnected) {
Con_Printf ("Can't \"%s\", not connected\n", Cmd_Argv (0));
return;
}
if (strcasecmp (Cmd_Argv (1), "snap") == 0) {
Cbuf_InsertText ("snap\n");
return;
}
if (cls.demoplayback)
return; // not really connected
if (Cmd_Argc () > 1) {
block.command = Cmd_Args (1);
NET_CLC_Emit (clc_stringcmd, &block, &cls.netchan.message);
}
}
void
cl_Cmd_Init (void)
{
// register our commands
Cmd_AddCommand ("cmd", Cmd_ForwardToServer_f, "Send a command to the "
"server.\n"
"Commands:\n"
"download - Same as the command.\n"
"kill - Same as the command.\n"
"msg (value) - Same as the command.\n"
"prespawn (entity) (spot) - Find a spawn spot for the"
" player entity.\n"
"spawn (entity) - Spawn the player entity.\n"
"setinfo - Same as the command.\n"
"serverinfo - Same as the command.");
}