quakeforge/qw/include/pmove.h
Adam Olsen 2994824bc6 - convert MSG_Write to the same overflow checking MSG_Read uses, so
errors can be handled
- add a MSG_ReadBlock and MSG_WriteBlock, which write arbitrary
- add a MSG_PeekByte, although I never actually used it..
- canonicalize the svc's, so that if qw and nq have a svc with the
  same name but different contents, they get different names
- add all the nq stuff to svc_t, so it has both nq and qw.  fun enum
  that :)
- fix all the sizebuf_t usages so they init all the fields properly
- move qw's net_svc.c, net_clc.c, net_packetlog.c, and msg_ucmd.c
  (renamed to net_ucmd.c) into libs/net
- move headers for the above in include/QF
- convert remaining clc bits to NET_CLC (I think I got them all)
- I split net_svc into net_svc_common and net_svc_qw too, in
  preperation for adding nq
- moved movevars_t into "QF/net_svc_qw.h", from pmove.h
- made the CL_Parse* functions in qw get the net_svc_*_t as a param,
  instead of parsing themselves
- use a jumptable for CL_Parse*
- probably other machinates I've forgotten
- and of course, probably added numerous bugs :)
2001-11-10 23:52:35 +00:00

130 lines
2.8 KiB
C

/*
pmove.h
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef _PMOVE_H
#define _PMOVE_H
#include "QF/mathlib.h"
#include "QF/model.h"
#include "QF/net_svc_qw.h"
#define STOP_EPSILON 0.1
typedef struct
{
vec3_t normal;
float dist;
} pmplane_t;
typedef struct
{
qboolean allsolid; // if true, plane is not valid
qboolean startsolid; // if true, the initial point was in a solid area
qboolean inopen, inwater;
float fraction; // time completed, 1.0 = didn't hit anything
vec3_t endpos; // final position
pmplane_t plane; // surface normal at impact
int ent; // entity the surface is on
} pmtrace_t;
#define MAX_PHYSENTS 32
typedef struct
{
vec3_t origin;
model_t *model; // only for bsp models
vec3_t mins, maxs; // only for non-bsp models
hull_t *hull; // hey, magic :)
int info; // for client or server to identify
} physent_t;
typedef struct
{
int sequence; // just for debugging prints
// player state
vec3_t origin;
vec3_t angles;
vec3_t velocity;
int oldbuttons;
float waterjumptime;
qboolean dead;
qboolean flying;
int spectator;
// world state
int numphysent;
physent_t physents[MAX_PHYSENTS]; // 0 should be the world
// input
usercmd_t cmd;
// results
int numtouch;
int touchindex[MAX_PHYSENTS];
} playermove_t;
/*
typedef struct {
float gravity;
float stopspeed;
float maxspeed;
float spectatormaxspeed;
float accelerate;
float airaccelerate;
float wateraccelerate;
float friction;
float waterfriction;
float entgravity;
} movevars_t;
*/
extern struct cvar_s *no_pogo_stick;
extern movevars_t movevars;
extern playermove_t pmove;
extern int onground;
extern int waterlevel;
extern int watertype;
extern vec3_t player_mins;
extern vec3_t player_maxs;
void PlayerMove (void);
void Pmove_Init (void);
void Pmove_Init_Cvars (void);
int PM_HullPointContents (hull_t *hull, int num, vec3_t p);
int PM_PointContents (vec3_t point);
qboolean PM_TestPlayerPosition (vec3_t point);
pmtrace_t PM_PlayerMove (vec3_t start, vec3_t stop);
qboolean PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f,
vec3_t p1, vec3_t p2, pmtrace_t *trace);
#endif // _PMOVE_H