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2ac2f5fab5
quakeforge
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ruamoko
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game
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Bill Currie
0dfff8fd58
ignore stuff
2010-08-07 10:42:09 +00:00
..
Axe.h
Okay, this might or might not work (but it should). It's the beginning of the
2002-08-17 05:27:34 +00:00
Axe.r
add some sounds to the menus (not yet finished)
2007-05-07 12:17:12 +00:00
GameEntity.h
and the ruamoko side of entity parsing :) currently disabled for now (just need to uncomment the line in Entity's +load) due to lack of filtering, but as a proof of concept, it works quite well, though I'm not at all happy about the handling of world.
2004-11-12 11:23:00 +00:00
GameEntity.r
detect type mismatches in method declarations and definitions
2003-04-22 15:48:39 +00:00
Makefile.am
and the ruamoko side of entity parsing :) currently disabled for now (just need to uncomment the line in Entity's +load) due to lack of filtering, but as a proof of concept, it works quite well, though I'm not at all happy about the handling of world.
2004-11-12 11:23:00 +00:00
Weapon.h
Okay, this might or might not work (but it should). It's the beginning of the
2002-08-17 05:27:34 +00:00
World.h
Okay, this might or might not work (but it should). It's the beginning of the
2002-08-17 05:27:34 +00:00
World.r
fix type of "self"
2004-11-02 07:13:00 +00:00
tempent.h
add the beginnings of a library for mods and a mod using the new features
2002-08-14 15:40:30 +00:00
tempent.r
Use Write*V and WriteBytes, instead of antique bloated functions. ;)
2003-03-03 05:28:13 +00:00