quakeforge/libs/gamecode/engine
2004-01-31 07:29:11 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
pr_builtins.c make a local copy of the builtins table being register as it might need to 2004-01-07 02:48:11 +00:00
pr_debug.c fix an uninitialized variable 2004-01-31 07:29:11 +00:00
pr_edict.c make global printing a little more robust 2004-01-30 08:46:14 +00:00
pr_exec.c make printing of global contents in PR_PrintStatement optional so 2004-01-31 04:26:01 +00:00
pr_load.c first step to making qfdefs redundant. "standard" progs now get resolved 2004-01-21 08:09:47 +00:00
pr_opcode.c make printing of global contents in PR_PrintStatement optional so 2004-01-31 04:26:01 +00:00
pr_parse.c use a cycled pool of "return strings". I'd love to come up with something 2004-01-07 05:22:57 +00:00
pr_resolve.c first step to making qfdefs redundant. "standard" progs now get resolved 2004-01-21 08:09:47 +00:00
pr_resource.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
pr_strings.c when clearing the return strings, it's a good idea to clear them completely 2004-01-18 07:50:50 +00:00
pr_zone.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00