quakeforge/libs/video/renderer/glsl
Bill Currie 2a9fcf4f5f [renderer] Tidy up entity component access
Since entity_t has a pointer to the registry owning the entity, there's
no need to access a global to get at the registry. Also move component
getting closer to where it's used.
2022-10-25 12:53:30 +09:00
..
glsl_alias.c [renderer] Tidy up entity component access 2022-10-25 12:53:30 +09:00
glsl_bsp.c [renderer] Tidy up entity component access 2022-10-25 12:53:30 +09:00
glsl_draw.c [renderer] Add fontid to Draw_AddFont and Draw_FontString 2022-10-03 09:01:54 +09:00
glsl_fisheye.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
glsl_iqm.c [renderer] Tidy up entity component access 2022-10-25 12:53:30 +09:00
glsl_lightmap.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
glsl_main.c [renderer] Tidy up entity component access 2022-10-25 12:53:30 +09:00
glsl_particles.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
glsl_shader.c [glsl] Put #line after any #version lines in the chunks 2022-03-25 09:01:27 +09:00
glsl_sprite.c [renderer] Tidy up entity component access 2022-10-25 12:53:30 +09:00
glsl_textures.c [renderer] Report scrap rectangle counts 2022-09-20 19:32:41 +09:00
glsl_warp.c [glsl] Implement screen warp when in liquids 2022-03-25 09:01:27 +09:00
qfglsl.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
quakeforge.glsl [glsl] Implement fisheye rendering 2022-03-25 12:22:16 +09:00
vid_common_glsl.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00