..
glsl_alias.c
[renderer] Tidy up entity component access
2022-10-25 12:53:30 +09:00
glsl_bsp.c
[renderer] Tidy up entity component access
2022-10-25 12:53:30 +09:00
glsl_draw.c
[renderer] Add fontid to Draw_AddFont and Draw_FontString
2022-10-03 09:01:54 +09:00
glsl_fisheye.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
glsl_iqm.c
[renderer] Tidy up entity component access
2022-10-25 12:53:30 +09:00
glsl_lightmap.c
[scene] Make entity_t just an entity id for ECS
2022-10-23 22:24:36 +09:00
glsl_main.c
[renderer] Tidy up entity component access
2022-10-25 12:53:30 +09:00
glsl_particles.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
glsl_shader.c
[glsl] Put #line after any #version lines in the chunks
2022-03-25 09:01:27 +09:00
glsl_sprite.c
[renderer] Tidy up entity component access
2022-10-25 12:53:30 +09:00
glsl_textures.c
[renderer] Report scrap rectangle counts
2022-09-20 19:32:41 +09:00
glsl_warp.c
[glsl] Implement screen warp when in liquids
2022-03-25 09:01:27 +09:00
qfglsl.c
Separate render and presentation initialization
2019-07-09 01:00:47 +09:00
quakeforge.glsl
[glsl] Implement fisheye rendering
2022-03-25 12:22:16 +09:00
vid_common_glsl.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00