quakeforge/libs
Bill Currie 2a9e700c92 [sw] Separate draw frames from render frames
This is necessary because fisheye rendering draws the scene up to 6
times per frame, which results in many of the limits being hit
prematurely, but updating r_framecount that often breaks dynamic lights.
2023-06-29 01:26:54 +09:00
..
audio Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
client [model] Clean up the brush leaf api a little 2023-06-28 21:45:41 +09:00
console Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
ecs [build] Fix some library install issues 2023-04-20 15:15:12 +09:00
gamecode Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
gib Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
image Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
input Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
models [model] Clean up the brush leaf api a little 2023-06-28 21:45:41 +09:00
net Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Extend the string api 2023-05-27 12:47:33 +09:00
scene [model] Clean up the brush leaf api a little 2023-06-28 21:45:41 +09:00
ui [build] Fix some library install issues 2023-04-20 15:15:12 +09:00
util [cexpr] Fall back to a linear search if no hash 2023-06-26 11:51:12 +09:00
video [sw] Separate draw frames from render frames 2023-06-29 01:26:54 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00