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Bill Currie 2a1d8555d2 Import Matthew Wong's bsp2bmp utility using quakeio functions, creating an
image_t type for the line point drawing, ditching the raw and bmp formats
in favor of pcx (for now), and renaming to bsp2img. I plan on working on
getopt, bspfile and other image formats in the future as well as generally
cleaning up the code.
2002-11-18 20:48:29 +00:00
debian didn't realize that was there 2002-11-12 15:21:53 +00:00
doc Two small fixes. 2002-11-12 02:53:24 +00:00
include Added the string::findsub builtin. Added a reset function to the cbuf 2002-11-16 20:56:04 +00:00
libs Fixed a format string and added a cast to some pointer arithmetic. This 2002-11-17 00:12:14 +00:00
nq Added Sys_PathType, which reports whether a path is absolute, relative 2002-11-14 05:28:54 +00:00
qw Added Sys_PathType, which reports whether a path is absolute, relative 2002-11-14 05:28:54 +00:00
RPM packaging fixes the for resurrected gib lib 2002-11-11 18:10:26 +00:00
ruamoko Removed references to Cmd_Return, which should have gone away when GIB was 2002-11-10 03:24:00 +00:00
tools Import Matthew Wong's bsp2bmp utility using quakeio functions, creating an 2002-11-18 20:48:29 +00:00
.gitignore Update some gitignore files. 2002-05-31 06:40:52 +00:00
acinclude.m4 fix a braino in the QF_WITH_TARGETS macro 2002-09-18 14:57:32 +00:00
bootstrap Make bootstrap deal with automake versions ending in -p[something] 2002-08-04 04:21:52 +00:00
configure.ac Import Matthew Wong's bsp2bmp utility using quakeio functions, creating an 2002-11-18 20:48:29 +00:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Note how to actually build and install... 2002-09-30 05:00:44 +00:00
Makefile.am use AMTAR instead of TAR 2002-09-30 20:34:16 +00:00
NEWS uptime (via status) for qw-server and map time and auto map start for 2002-11-07 16:43:05 +00:00
quakeforge.lsm.in put the .lsm file in the top level 2001-10-11 05:10:46 +00:00
README.cygwin whitespace 2001-12-13 22:56:25 +00:00
TODO update 2002-10-04 15:01:46 +00:00

NOTE: this method was determined in windows98, if it doesn't work for your
system, let us know.

Also lets us know if it does.

email: quake-user@lists.sourceforge.net
IRC: irc.openprojects.net #quakeforge
==========================================================================

WARNING: QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) quakeforge bins you will need to download and build
libtools and SDL sources, in that order.

You will also need 3 headers from the Microsoft Directx SDK.
ddraw.h dinput.h dsound.h
Put them in your /usr/include/w32api dir
 
Obtain libtool source from www.gnu.org (good place to get to know), and when
you configure libtool please ensure you use --prefix=/usr otherwise you will
have problems.

Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it
is just a bunch of docs and test source. 

Once both are built and installed, then you can start.

in quakeforge run
./bootstrap
./configure --program-prefix= --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror
make
make install

goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

NOTE: due to bugs in the Directx8 SDK header files you will need 
--disable-Werror on the configure command line. This may also be the case with
earlier Directx SDK's but it hasn't been tested. 

Let us know how you go.


Chris Ison (WildCode) for Quakeforge