quakeforge/doc/qf-client-ggi-cvar.txt
2001-01-10 03:51:24 +00:00

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* _snd_mixahead : Delay time for sounds
* _windowed_mouse : Have Quake grab the mouse from X when you play
ambient_fade : How quickly ambient sounds fade in or out
ambient_level : Ambient sounds' volume
baseskin : default base skin name
* bgmvolume : Volume of CD music
brighten : User-created cvar
* brightness : Brightness level
cl_anglespeedkey : turn `run' speed multiplier
r cl_autoexec : exec autoexec.cfg on gamedir change
* cl_backspeed : backward speed
cl_bob : How much your weapon moves up and down when walking
cl_bobcycle : How quickly your weapon moves up and down when walking
cl_bobup : How long your weapon stays up before cycling when walking
cl_camera_maxpitch : highest camera pitch in spectator mode
cl_camera_maxyaw : highest camera yaw in spectator mode
cl_chasecam : get first person view of the person you are tracking in spectator mode
cl_chatmode : Controls when console text will be treated as a chat message
* cl_crossx : Sets the position of the crosshair on the X-axis
* cl_crossy : Sets the position of the crosshair on the Y-axis
* cl_cshift_bonus : Show bonus flash on item pickup
* cl_cshift_content : Shift view colors for contents (water, slime, etc)
* cl_cshift_damage : Shift view colors on damage
* cl_cshift_powerup : Shift view colors for powerups
cl_deadbodyfilter : Hide dead player models
* cl_forwardspeed : forward speed
cl_gibfilter : Hide gibs
cl_hightrack : view the player with the highest frags while in spectator mode.
* cl_hudswap : new HUD on left side?
* cl_maxfps : maximum frames rendered in one second. 0 == 32
cl_movespeedkey : move `run' speed multiplier
cl_nodelta : disable player delta compression.set to 1 if you have a poor ISP and get a lot of U_REMOVE warnings.
cl_nofake : Unhide fake messages
cl_nopred : Set to turn off client prediction
cl_parsesay : Use .loc files to find your present location when you put %l in messages
cl_pitchspeed : look up/down speed
cl_predict_players : If this and cl_predict_players2 is 0, no player prediction is done
cl_predict_players2 : If this and cl_predict_players is 0, no player prediction is done
cl_rollangle : How much your screen tilts when strafing
cl_rollspeed : How quickly you straighten out after strafing
* cl_sbar : status bar mode
* cl_sbar_separator : turns on status bar separator
cl_shownet : show network packets. 0=off, 1=basic, 2=verbose
cl_sidespeed : strafe speed
cl_solid_players : Are players solid? If off, you can walk through them with difficulty
* cl_timeout : server connection timeout (since last packet received)
cl_upspeed : swim/fly up/down speed
cl_verstring : Client version string
cl_warncmd : inform when execing a command
cl_yawspeed : turning speed
con_notifytime : How long in seconds messages are displayed on screen registered : Is the game the registered version. 1 yes 0 no
* confirm_quit : confirm quit command
* contrast : Contrast level
* crosshair : Crosshair type. 0 off, 1 old, 2 new with color
* crosshaircolor : Crosshair 2's color
d_mipcap : Detail level. 0 is highest, 3 is lowest.
d_mipscale : Detail level of objects. 0 is highest, 3 is lowest.
d_subdiv16 : Set to enable extreme perspective correction
developer : show info interesting to developers
0 - never, 1 - always, 2 - smart
fov : field of view. 90 is normal, smaller numbers zoom
* freelook : force +mlook
r fs_basegame : game to use by default
r fs_globalcfg : global configuration file
r fs_sharepath : location of shared (read only) game directories
r fs_userpath : location of your game directories
gl_affinemodels : User-created cvar
gl_colorlights : User-created cvar
gl_flashblend : Toggles the type of lighting for objects
* gl_sky_divide : subdivide sky polys
* gl_subdivide_size : Sets the division value for the sky brushes.
gl_texturemode : User-created cvar
gl_triplebuffer : User-created cvar
host_speeds : display host processing times
in_dga : User-created cvar
r joy_device : Joystick device
* joy_enable : Joystick enable flag
* joy_sensitivity : Joystick sensitivity
loadas8bit : Toggles if sounds are loaded as 8-bit samples
localid : FIXME: nobody knows what this does.
* lookspring : Snap view to center when moving and no mlook/klook
* lookstrafe : when mlook/klook on player will strafe
* m_filter : Mouse input filtering
m_forward : mouse forward/back speed
* m_pitch : mouse pitch (up/down) multipier
m_side : mouse strafe speed
m_yaw : mouse yaw (left/right) multiplier
*u name : Player name
s no_pogo_stick : disable the ability to pogo stick
*u noaim : Auto aiteam : Team player is on.
noskins : set to 1 to not download new skins
nosound : Set to turn sound off
u password : Server password
precache : Toggle the use of a precache
pushlatency : How much prediction should the client make
qport : The internal port number for the game networking code.Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.
r_aliastransadj : Determines how much of an alias model is clipped away and how much is viewable.
r_aliastransbase : Determines how much of an alias model is clipped away and how much is viewable
r_ambient : Determines the ambient lighting for a level
r_clearcolor : This sets the color for areas outside of the current map
r_drawentities : Toggles the drawing of entities.
r_drawflat : Toggles the drawing of textures
r_draworder : Toggles drawing order
* r_drawviewmodel : Toggles the drawing of your weapon
r_dspeeds : Toggles the display of drawing speed information
* r_firecolor : color of rocket and lava ball fires
r_graphheight : Set the number of lines displayed in the various graphs
r_maxedges : Sets the maximum number of surfaces
r_maxsurfs : Sets the maximum number of surfaces
r_netgraph : Toggle the display of a graph showing network performance
r_numedges : Toggles the displaying of number of edges currently being viewed
r_numsurfs : Toggles the displaying of number of surfaces currently being viewed
r_polymodelstats : Toggles the displays of number of polygon models current being viewed
r_reportedgeout : Toggle the display of how many edges where not displayed
r_reportsurfout : Toggle the display of how many surfaces where not displayed
r_speeds : Toggles the displaying of drawing time andstatistics of what is currently being viewed
r_timegraph : Toggle the display of a performance graph
r_waterwarp : Toggles whether surfaces are warped in a liquid.
r_zgraph : Toggle the graph that reports the changes of z-axis position
rcon_address : server IP address when client not connected - for sending rcon commands
rcon_password : remote control password
scr_centertime : How long in seconds the screen hints are displayed on the screen
scr_conspeed : How quickly in the console screen scrolls up and down
scr_printspeed : How fast the text is displayed at the end of the single player episodes
* sensitivity : mouse sensitivity multiplier
show_fps : display realtime frames per second
show_time : display the current time
showdrop : Toggle the display of how many packets you are dropping
showpackets : Show all network packets
showpause : Show paused graphic when paused
showram : Show ram icon when low on ram in game
showturtle : Show turtle icon when fps is lower than 10
*u skin : Players skin
* snd_interp : control sample interpolation
* snd_phasesep : max stereo phase separation in ms. 0.6 is for 20cm head
snd_show : Toggles the display of sounds currently being played snd_noextraupdate : Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect
* snd_volumesep : max stereo volume separation in ms. 1.0 is max
u spectator : Set to 1 before connecting to become a spectator
sys_nostdout : set to disable std out
v_centermove : How far the player must move forward before the view re-centers
v_centerspeed : How quickly you return to a center view after a lookup or lookdown
v_idlescale : Toggles whether the view remains idle
v_ipitch_cycle : How quickly you lean forwards and backwards when v_idlescale is enabled
v_ipitch_level : How far you lean forwards and backwards when v_idlescale is enabled
v_iroll_cycle : How quickly you tilt right and left when v_idlescale is enabled
v_iroll_level : How far you tilt right and left when v_idlescale is enabled
v_iyaw_cycle : How far you tilt right and left when v_idlescale is enabled
v_iyaw_level : How far you tilt right and left when v_idlescale is enabled
v_kickpitch : How much you look up when hit
v_kickroll : How much you lean when hit
v_kicktime : How long the kick from an attack lasts
vid_fullscreen : User-created cvar
r vid_height : screen height
vid_use8bit : User-created cvar
r vid_width : screen width
* viewsize : Set the screen size 30 minimum, 120 maximum
* volume : Set the volume for sound playback