quakeforge/qw/source/sv_user.c
Bill Currie 7ab3095024 back out Misty's realtime reset work. It did achieve its goal, but winding
realtime back caused the problems with clients not reconnect on map change
and after my preliminary mucking around with time, I'm convinced there's a
better way.
2002-06-20 16:15:27 +00:00

1811 lines
46 KiB
C

/*
sv_user.c
server code for moving users
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <math.h>
#include <stdarg.h>
#include <stdlib.h>
#include <ctype.h>
#include "QF/checksum.h"
#include "QF/clip_hull.h"
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/msg.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vfs.h"
#include "compat.h"
#include "bothdefs.h"
#include "msg_ucmd.h"
#include "pmove.h"
#include "server.h"
#include "sv_progs.h"
#include "world.h"
edict_t *sv_player;
usercmd_t cmd;
cvar_t *cl_rollspeed;
cvar_t *cl_rollangle;
cvar_t *sv_spectalk;
cvar_t *sv_mapcheck;
cvar_t *sv_timekick;
cvar_t *sv_timekick_fuzz;
cvar_t *sv_timekick_interval;
cvar_t *sv_kickfake;
void SV_FullClientUpdateToClient (client_t *client, client_t *cl);
/*
USER STRINGCMD EXECUTION
host_client and sv_player will be valid.
*/
/*
SV_New_f
Sends the first message from the server to a connected client.
This will be sent on the initial connection and upon each server load.
*/
void
SV_New_f (void)
{
const char *gamedir;
int playernum;
if (host_client->state == cs_spawned)
return;
host_client->state = cs_connected;
host_client->connection_started = realtime;
// send the info about the new client to all connected clients
// SV_FullClientUpdate (host_client, &sv.reliable_datagram);
// host_client->sendinfo = true;
gamedir = Info_ValueForKey (svs.info, "*gamedir");
if (!gamedir[0])
gamedir = "qw";
//NOTE: This doesn't go through ClientReliableWrite since it's before the user
//spawns. These functions are written to not overflow
if (host_client->num_backbuf) {
SV_Printf ("WARNING %s: [SV_New] Back buffered (%d0, clearing\n",
host_client->name, host_client->netchan.message.cursize);
host_client->num_backbuf = 0;
SZ_Clear (&host_client->netchan.message);
}
// send the serverdata
MSG_WriteByte (&host_client->netchan.message, svc_serverdata);
MSG_WriteLong (&host_client->netchan.message, PROTOCOL_VERSION);
MSG_WriteLong (&host_client->netchan.message, svs.spawncount);
MSG_WriteString (&host_client->netchan.message, gamedir);
playernum = NUM_FOR_EDICT (&sv_pr_state, host_client->edict) - 1;
if (host_client->spectator)
playernum |= 128;
MSG_WriteByte (&host_client->netchan.message, playernum);
// send full levelname
MSG_WriteString (&host_client->netchan.message,
PR_GetString (&sv_pr_state, SVstring (sv.edicts, message)));
// send the movevars
MSG_WriteFloat (&host_client->netchan.message, movevars.gravity);
MSG_WriteFloat (&host_client->netchan.message, movevars.stopspeed);
MSG_WriteFloat (&host_client->netchan.message, movevars.maxspeed);
MSG_WriteFloat (&host_client->netchan.message, movevars.spectatormaxspeed);
MSG_WriteFloat (&host_client->netchan.message, movevars.accelerate);
MSG_WriteFloat (&host_client->netchan.message, movevars.airaccelerate);
MSG_WriteFloat (&host_client->netchan.message, movevars.wateraccelerate);
MSG_WriteFloat (&host_client->netchan.message, movevars.friction);
MSG_WriteFloat (&host_client->netchan.message, movevars.waterfriction);
MSG_WriteFloat (&host_client->netchan.message, movevars.entgravity);
// send music
MSG_WriteByte (&host_client->netchan.message, svc_cdtrack);
MSG_WriteByte (&host_client->netchan.message, SVfloat (sv.edicts, sounds));
// send server info string
MSG_WriteByte (&host_client->netchan.message, svc_stufftext);
MSG_WriteString (&host_client->netchan.message,
va ("fullserverinfo \"%s\"\n",
Info_MakeString (svs.info, 0)));
}
/*
SV_Soundlist_f
*/
void
SV_Soundlist_f (void)
{
const char **s;
unsigned n;
if (host_client->state != cs_connected) {
SV_Printf ("soundlist not valid -- already spawned\n");
return;
}
// handle the case of a level changing while a client was connecting
if (atoi (Cmd_Argv (1)) != svs.spawncount) {
SV_Printf ("SV_Soundlist_f from different level\n");
SV_New_f ();
return;
}
n = atoi (Cmd_Argv (2));
if (n >= MAX_SOUNDS) {
SV_Printf ("SV_Soundlist_f: Invalid soundlist index\n");
SV_New_f ();
return;
}
//NOTE: This doesn't go through ClientReliableWrite since it's before the user
//spawns. These functions are written to not overflow
if (host_client->num_backbuf) {
SV_Printf ("WARNING %s: [SV_Soundlist] Back buffered (%d0, clearing",
host_client->name, host_client->netchan.message.cursize);
host_client->num_backbuf = 0;
SZ_Clear (&host_client->netchan.message);
}
MSG_WriteByte (&host_client->netchan.message, svc_soundlist);
MSG_WriteByte (&host_client->netchan.message, n);
for (s = sv.sound_precache + 1 + n;
*s && host_client->netchan.message.cursize < (MAX_MSGLEN / 2);
s++, n++) MSG_WriteString (&host_client->netchan.message, *s);
MSG_WriteByte (&host_client->netchan.message, 0);
// next msg
if (*s)
MSG_WriteByte (&host_client->netchan.message, n);
else
MSG_WriteByte (&host_client->netchan.message, 0);
}
/*
SV_Modellist_f
*/
void
SV_Modellist_f (void)
{
const char **s;
unsigned n;
if (host_client->state != cs_connected) {
SV_Printf ("modellist not valid -- already spawned\n");
return;
}
// handle the case of a level changing while a client was connecting
if (atoi (Cmd_Argv (1)) != svs.spawncount) {
SV_Printf ("SV_Modellist_f from different level\n");
SV_New_f ();
return;
}
n = atoi (Cmd_Argv (2));
if (n >= MAX_MODELS) {
SV_Printf ("SV_Modellist_f: Invalid modellist index\n");
SV_New_f ();
return;
}
//NOTE: This doesn't go through ClientReliableWrite since it's before the user
//spawns. These functions are written to not overflow
if (host_client->num_backbuf) {
SV_Printf ("WARNING %s: [SV_Modellist] Back buffered (%d0, clearing",
host_client->name, host_client->netchan.message.cursize);
host_client->num_backbuf = 0;
SZ_Clear (&host_client->netchan.message);
}
MSG_WriteByte (&host_client->netchan.message, svc_modellist);
MSG_WriteByte (&host_client->netchan.message, n);
for (s = sv.model_precache + 1 + n;
*s && host_client->netchan.message.cursize < (MAX_MSGLEN / 2);
s++, n++) MSG_WriteString (&host_client->netchan.message, *s);
MSG_WriteByte (&host_client->netchan.message, 0);
// next msg
if (*s)
MSG_WriteByte (&host_client->netchan.message, n);
else
MSG_WriteByte (&host_client->netchan.message, 0);
}
/*
SV_PreSpawn_f
*/
void
SV_PreSpawn_f (void)
{
unsigned int buf;
unsigned int check;
sizebuf_t *msg;
char *command;
int size;
if (host_client->state != cs_connected) {
SV_Printf ("prespawn not valid -- already spawned\n");
return;
}
// handle the case of a level changing while a client was connecting
if (atoi (Cmd_Argv (1)) != svs.spawncount) {
SV_Printf ("SV_PreSpawn_f from different level\n");
SV_New_f ();
return;
}
buf = atoi (Cmd_Argv (2));
if (buf >= sv.num_signon_buffers)
buf = 0;
if (!buf) {
// should be three numbers following containing checksums
check = atoi (Cmd_Argv (3));
// Con_DPrintf("Client check = %d\n", check);
if (sv_mapcheck->int_val && check != sv.worldmodel->checksum &&
check != sv.worldmodel->checksum2) {
SV_ClientPrintf (host_client, PRINT_HIGH,
"Map model file does not match (%s), %i != %i/%i.\n"
"You may need a new version of the map, or the proper install files.\n",
sv.modelname, check, sv.worldmodel->checksum,
sv.worldmodel->checksum2);
SV_DropClient (host_client);
return;
}
host_client->checksum = check;
}
host_client->prespawned = true;
if (buf == sv.num_signon_buffers - 1)
command = va ("cmd spawn %i 0\n", svs.spawncount);
else
command = va ("cmd prespawn %i %i\n", svs.spawncount, buf + 1);
size = sv.signon_buffer_size[buf] + 1 + strlen(command) + 1;
ClientReliableCheckBlock (host_client, size);
if (host_client->num_backbuf)
msg = &host_client->backbuf;
else
msg = &host_client->netchan.message;
SZ_Write (msg, sv.signon_buffers[buf], sv.signon_buffer_size[buf]);
MSG_WriteByte (msg, svc_stufftext);
MSG_WriteString (msg, command);
}
/*
SV_Spawn_f
*/
void
SV_Spawn_f (void)
{
int i;
client_t *client;
edict_t *ent;
int n;
if (host_client->state != cs_connected) {
SV_Printf ("Spawn not valid -- already spawned\n");
return;
}
// handle the case of a level changing while a client was connecting
if (atoi (Cmd_Argv (1)) != svs.spawncount) {
SV_Printf ("SV_Spawn_f from different level\n");
SV_New_f ();
return;
}
// make sure they're not trying to cheat by spawning without prespawning
if (host_client->prespawned == false) {
SV_BroadcastPrintf (PRINT_HIGH,
"%s has been kicked for trying to spawn before prespawning!\n",
host_client->name);
SV_DropClient (host_client);
return;
}
n = atoi (Cmd_Argv (2));
// make sure n is valid
if (n < 0 || n > MAX_CLIENTS) {
SV_Printf ("SV_Spawn_f invalid client start\n");
SV_New_f ();
return;
}
host_client->spawned = true;
// send all current names, colors, and frag counts
// FIXME: is this a good thing?
SZ_Clear (&host_client->netchan.message);
// send current status of all other players
// normally this could overflow, but no need to check due to backbuf
for (i = n, client = svs.clients + n; i < MAX_CLIENTS; i++, client++)
SV_FullClientUpdateToClient (client, host_client);
// send all current light styles
for (i = 0; i < MAX_LIGHTSTYLES; i++) {
ClientReliableWrite_Begin (host_client, svc_lightstyle,
3 +
(sv.
lightstyles[i] ? strlen (sv.
lightstyles[i]) :
1));
ClientReliableWrite_Byte (host_client, (char) i);
ClientReliableWrite_String (host_client, sv.lightstyles[i]);
}
// set up the edict
ent = host_client->edict;
memset (&ent->v, 0, sv_pr_state.progs->entityfields * 4);
SVfloat (ent, colormap) = NUM_FOR_EDICT (&sv_pr_state, ent);
SVfloat (ent, team) = 0; // FIXME
SVstring (ent, netname) = PR_SetString (&sv_pr_state, host_client->name);
host_client->entgravity = 1.0;
if (sv_fields.gravity != -1)
SVfloat (ent, gravity) = 1.0;
host_client->maxspeed = sv_maxspeed->value;
if (sv_fields.maxspeed != -1)
SVfloat (ent, maxspeed) = sv_maxspeed->value;
//
// force stats to be updated
//
memset (host_client->stats, 0, sizeof (host_client->stats));
ClientReliableWrite_Begin (host_client, svc_updatestatlong, 6);
ClientReliableWrite_Byte (host_client, STAT_TOTALSECRETS);
ClientReliableWrite_Long (host_client, *sv_globals.total_secrets);
ClientReliableWrite_Begin (host_client, svc_updatestatlong, 6);
ClientReliableWrite_Byte (host_client, STAT_TOTALMONSTERS);
ClientReliableWrite_Long (host_client, *sv_globals.total_monsters);
ClientReliableWrite_Begin (host_client, svc_updatestatlong, 6);
ClientReliableWrite_Byte (host_client, STAT_SECRETS);
ClientReliableWrite_Long (host_client, *sv_globals.found_secrets);
ClientReliableWrite_Begin (host_client, svc_updatestatlong, 6);
ClientReliableWrite_Byte (host_client, STAT_MONSTERS);
ClientReliableWrite_Long (host_client, *sv_globals.killed_monsters);
// get the client to check and download skins
// when that is completed, a begin command will be issued
ClientReliableWrite_Begin (host_client, svc_stufftext, 8);
ClientReliableWrite_String (host_client, "skins\n");
}
/*
SV_SpawnSpectator
*/
void
SV_SpawnSpectator (void)
{
int i;
edict_t *e;
VectorCopy (vec3_origin, SVvector (sv_player, origin));
VectorCopy (vec3_origin, SVvector (sv_player, view_ofs));
SVvector (sv_player, view_ofs)[2] = 22;
// search for an info_playerstart to spawn the spectator at
for (i = MAX_CLIENTS - 1; i < sv.num_edicts; i++) {
e = EDICT_NUM (&sv_pr_state, i);
if (!strcmp (PR_GetString (&sv_pr_state, SVstring (e, classname)), "info_player_start")) {
VectorCopy (SVvector (e, origin), SVvector (sv_player, origin));
return;
}
}
}
/*
SV_Begin_f
*/
void
SV_Begin_f (void)
{
unsigned int pmodel = 0, emodel = 0;
int i;
if (host_client->state == cs_spawned)
return; // don't begin again
host_client->state = cs_spawned;
// handle the case of a level changing while a client was connecting
if (atoi (Cmd_Argv (1)) != svs.spawncount) {
SV_Printf ("SV_Begin_f from different level\n");
SV_New_f ();
return;
}
// make sure they're not trying to cheat by beginning without spawning
if (host_client->spawned == false) {
SV_BroadcastPrintf (PRINT_HIGH,
"%s has been kicked for trying to begin before spawning!\n"
"Have a nice day!\n", // 1 string!
host_client->name);
SV_DropClient (host_client);
return;
}
if (host_client->spectator) {
SV_SpawnSpectator ();
if (SpectatorConnect) {
// copy spawn parms out of the client_t
for (i = 0; i < NUM_SPAWN_PARMS; i++)
sv_globals.parms[i] = host_client->spawn_parms[i];
// call the spawn function
*sv_globals.time = sv.time;
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, sv_player);
PR_ExecuteProgram (&sv_pr_state, SpectatorConnect);
}
} else {
// copy spawn parms out of the client_t
for (i = 0; i < NUM_SPAWN_PARMS; i++)
sv_globals.parms[i] = host_client->spawn_parms[i];
// call the spawn function
*sv_globals.time = sv.time;
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, sv_player);
PR_ExecuteProgram (&sv_pr_state, sv_funcs.ClientConnect);
// actually spawn the player
*sv_globals.time = sv.time;
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, sv_player);
PR_ExecuteProgram (&sv_pr_state, sv_funcs.PutClientInServer);
}
// clear the net statistics, because connecting gives a bogus picture
host_client->last_check = -1;
host_client->netchan.frame_latency = 0;
host_client->netchan.frame_rate = 0;
host_client->netchan.drop_count = 0;
host_client->netchan.good_count = 0;
// check he's not cheating
pmodel = atoi (Info_ValueForKey (host_client->userinfo, "pmodel"));
emodel = atoi (Info_ValueForKey (host_client->userinfo, "emodel"));
if (pmodel != sv.model_player_checksum || emodel != sv.eyes_player_checksum)
SV_BroadcastPrintf (PRINT_HIGH,
"%s WARNING: non standard player/eyes model detected\n",
host_client->name);
// if we are paused, tell the client
if (sv.paused) {
ClientReliableWrite_Begin (host_client, svc_setpause, 2);
ClientReliableWrite_Byte (host_client, sv.paused);
SV_ClientPrintf (host_client, PRINT_HIGH, "Server is paused.\n");
}
#if 0
//
// send a fixangle over the reliable channel to make sure it gets there
// Never send a roll angle, because savegames can catch the server
// in a state where it is expecting the client to correct the angle
// and it won't happen if the game was just loaded, so you wind up
// with a permanent head tilt
ent = EDICT_NUM (&sv_pr_state, 1 + (host_client - svs.clients));
MSG_WriteByte (&host_client->netchan.message, svc_setangle);
for (i = 0; i < 2; i++)
MSG_WriteAngle (&host_client->netchan.message,
SVvector (ent, angles)[i]);
MSG_WriteAngle (&host_client->netchan.message, 0);
#endif
}
//=============================================================================
/*
SV_NextDownload_f
*/
void
SV_NextDownload_f (void)
{
byte buffer[1024];
int r;
int percent;
int size;
if (!host_client->download)
return;
r = host_client->downloadsize - host_client->downloadcount;
if (r > 768)
r = 768;
r = Qread (host_client->download, buffer, r);
ClientReliableWrite_Begin (host_client, svc_download, 6 + r);
ClientReliableWrite_Short (host_client, r);
host_client->downloadcount += r;
size = host_client->downloadsize;
if (!size)
size = 1;
percent = host_client->downloadcount * 100 / size;
ClientReliableWrite_Byte (host_client, percent);
ClientReliableWrite_SZ (host_client, buffer, r);
if (host_client->downloadcount != host_client->downloadsize)
return;
Qclose (host_client->download);
host_client->download = NULL;
}
void
OutofBandPrintf (netadr_t where, char *fmt, ...)
{
va_list argptr;
char send[1024];
send[0] = 0xff;
send[1] = 0xff;
send[2] = 0xff;
send[3] = 0xff;
send[4] = A2C_PRINT;
va_start (argptr, fmt);
vsnprintf (send + 5, sizeof (send - 5), fmt, argptr);
va_end (argptr);
NET_SendPacket (strlen (send) + 1, send, where);
}
/*
SV_NextUpload
*/
void
SV_NextUpload (void)
{
int percent;
int size;
if (!*host_client->uploadfn) {
SV_ClientPrintf (host_client, PRINT_HIGH, "Upload denied\n");
ClientReliableWrite_Begin (host_client, svc_stufftext, 8);
ClientReliableWrite_String (host_client, "stopul");
// suck out rest of packet
size = MSG_ReadShort (net_message);
MSG_ReadByte (net_message);
net_message->readcount += size;
return;
}
size = MSG_ReadShort (net_message);
percent = MSG_ReadByte (net_message);
if (!host_client->upload) {
host_client->upload = Qopen (host_client->uploadfn, "wb");
if (!host_client->upload) {
SV_Printf ("Can't create %s\n", host_client->uploadfn);
ClientReliableWrite_Begin (host_client, svc_stufftext, 8);
ClientReliableWrite_String (host_client, "stopul");
*host_client->uploadfn = 0;
return;
}
SV_Printf ("Receiving %s from %d...\n", host_client->uploadfn,
host_client->userid);
if (host_client->remote_snap)
OutofBandPrintf (host_client->snap_from,
"Server receiving %s from %d...\n",
host_client->uploadfn, host_client->userid);
}
Qwrite (host_client->upload, net_message->message->data + net_message->readcount, size);
net_message->readcount += size;
Con_DPrintf ("UPLOAD: %d received\n", size);
if (percent != 100) {
ClientReliableWrite_Begin (host_client, svc_stufftext, 8);
ClientReliableWrite_String (host_client, "nextul\n");
} else {
Qclose (host_client->upload);
host_client->upload = NULL;
SV_Printf ("%s upload completed.\n", host_client->uploadfn);
if (host_client->remote_snap) {
char *p;
if ((p = strchr (host_client->uploadfn, '/')) != NULL)
p++;
else
p = host_client->uploadfn;
OutofBandPrintf (host_client->snap_from,
"%s upload completed.\nTo download, enter:\ndownload %s\n",
host_client->uploadfn, p);
}
}
}
/*
SV_BeginDownload_f
*/
void
SV_BeginDownload_f (void)
{
const char *name;
VFile *file;
int size;
char realname[MAX_OSPATH];
int zip;
name = Cmd_Argv (1);
// hacked by zoid to allow more conrol over download
// first off, no .. or global allow check
if (strstr (name, "..") || !allow_download->int_val
// leading dot is no good
|| *name == '.'
// next up, skin check
|| (strncmp (name, "skins/", 6) == 0 && !allow_download_skins->int_val)
// now models
|| (strncmp (name, "progs/", 6) == 0 && !allow_download_models->int_val)
// now sounds
|| (strncmp (name, "sound/", 6) == 0 && !allow_download_sounds->int_val)
// now maps (note special case for maps, must not be in pak)
|| (strncmp (name, "maps/", 5) == 0 && !allow_download_maps->int_val)
// MUST be in a subdirectory
|| !strstr (name, "/")) { // don't allow anything with .. path
ClientReliableWrite_Begin (host_client, svc_download, 4);
ClientReliableWrite_Short (host_client, -1);
ClientReliableWrite_Byte (host_client, 0);
return;
}
if (host_client->download) {
Qclose (host_client->download);
host_client->download = NULL;
}
// lowercase name (needed for casesen file systems)
{
char *p = Hunk_TempAlloc (strlen (name) + 1);
char *n = p;
while (*name)
*p++ = tolower ((int) *name++);
*p = 0;
name = n;
}
zip = strchr (Info_ValueForKey (host_client->userinfo, "*cap"), 'z') != 0;
size = _COM_FOpenFile (name, &file, realname, !zip);
host_client->download = file;
host_client->downloadsize = size;
host_client->downloadcount = 0;
if (!host_client->download
// special check for maps, if it came from a pak file, don't allow
// download ZOID
|| (strncmp (name, "maps/", 5) == 0 && file_from_pak)) {
if (host_client->download) {
Qclose (host_client->download);
host_client->download = NULL;
}
SV_Printf ("Couldn't download %s to %s\n", name, host_client->name);
ClientReliableWrite_Begin (host_client, svc_download, 4);
ClientReliableWrite_Short (host_client, -1);
ClientReliableWrite_Byte (host_client, 0);
return;
}
if (zip && strcmp (realname, name)) {
SV_Printf ("download renamed to %s\n", realname);
ClientReliableWrite_Begin (host_client, svc_download,
strlen (realname) + 5);
ClientReliableWrite_Short (host_client, -2);
ClientReliableWrite_Byte (host_client, 0);
ClientReliableWrite_String (host_client, realname);
ClientReliable_FinishWrite (host_client);
}
SV_NextDownload_f ();
SV_Printf ("Downloading %s to %s\n", name, host_client->name);
}
//=============================================================================
/*
SV_Say
*/
void
SV_Say (qboolean team)
{
client_t *client;
int j, tmp;
char *p;
char text[2048];
char t1[32];
const char *t2;
char *i;
if (Cmd_Argc () < 2)
return;
if (team) {
strncpy (t1, Info_ValueForKey (host_client->userinfo, "team"), 31);
t1[31] = 0;
}
if (host_client->spectator && (!sv_spectalk->int_val || team))
snprintf (text, sizeof (text), "[SPEC] %s: ", host_client->name);
else if (team)
snprintf (text, sizeof (text), "(%s): ", host_client->name);
else {
snprintf (text, sizeof (text), "%s: ", host_client->name);
}
if (fp_messages) {
if (!sv.paused && realtime < host_client->lockedtill) {
SV_ClientPrintf (host_client, PRINT_CHAT,
"You can't talk for %d more seconds\n",
(int) (host_client->lockedtill - realtime));
return;
}
tmp = host_client->whensaidhead - fp_messages + 1;
if (tmp < 0)
tmp = 10 + tmp;
if (!sv.paused &&
host_client->whensaid[tmp]
&& (realtime - host_client->whensaid[tmp] < fp_persecond)) {
host_client->lockedtill = realtime + fp_secondsdead;
if (fp_msg[0])
SV_ClientPrintf (host_client, PRINT_CHAT,
"FloodProt: %s\n", fp_msg);
else
SV_ClientPrintf (host_client, PRINT_CHAT,
"FloodProt: You can't talk for %d seconds.\n",
fp_secondsdead);
return;
}
host_client->whensaidhead++;
if (host_client->whensaidhead > 9)
host_client->whensaidhead = 0;
host_client->whensaid[host_client->whensaidhead] = realtime;
}
p = Hunk_TempAlloc (strlen(Cmd_Args (1)) + 1);
strcpy (p, Cmd_Args (1));
if (*p == '"') {
p++;
p[strlen (p) - 1] = 0;
}
for (i = p; *i; i++)
if (*i == 13) { // ^M
if (sv_kickfake->int_val) {
SV_BroadcastPrintf (PRINT_HIGH, "%s was kicked for attempting to fake messages\n", host_client->name);
SV_ClientPrintf (host_client, PRINT_HIGH, "You were kicked for attempting to fake messages\n");
SV_DropClient (host_client);
return;
} else
*i = '#';
}
strncat (text, p, sizeof (text) - strlen (text));
strncat (text, "\n", sizeof (text) - strlen (text));
SV_Printf ("%s", text);
for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++) {
if (client->state < cs_connected) // Clients connecting can hear.
continue;
if (host_client->spectator && !sv_spectalk->int_val)
if (!client->spectator)
continue;
if (team) {
// the spectator team
if (host_client->spectator) {
if (!client->spectator)
continue;
} else {
t2 = Info_ValueForKey (client->userinfo, "team");
if (strcmp (t1, t2) || client->spectator)
continue; // on different teams
}
}
SV_ClientPrintf (client, PRINT_CHAT, "%s", text);
}
}
/*
SV_Say_f
*/
void
SV_Say_f (void)
{
SV_Say (false);
}
/*
SV_Say_Team_f
*/
void
SV_Say_Team_f (void)
{
SV_Say (true);
}
//============================================================================
/*
SV_Pings_f
The client is showing the scoreboard, so send new ping times for all
clients
*/
void
SV_Pings_f (void)
{
client_t *client;
int j;
for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++) {
if (client->state != cs_spawned)
continue;
ClientReliableWrite_Begin (host_client, svc_updateping, 4);
ClientReliableWrite_Byte (host_client, j);
ClientReliableWrite_Short (host_client, SV_CalcPing (client));
ClientReliableWrite_Begin (host_client, svc_updatepl, 4);
ClientReliableWrite_Byte (host_client, j);
ClientReliableWrite_Byte (host_client, client->lossage);
}
}
/*
SV_Kill_f
*/
void
SV_Kill_f (void)
{
if (SVfloat (sv_player, health) <= 0) {
SV_BeginRedirect (RD_CLIENT);
SV_ClientPrintf (host_client, PRINT_HIGH,
"Can't suicide -- already dead!\n");
SV_EndRedirect ();
return;
}
*sv_globals.time = sv.time;
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, sv_player);
PR_ExecuteProgram (&sv_pr_state, sv_funcs.ClientKill);
}
/*
SV_TogglePause
*/
void
SV_TogglePause (const char *msg)
{
int i;
client_t *cl;
sv.paused ^= 1;
if (msg)
SV_BroadcastPrintf (PRINT_HIGH, "%s", msg);
// send notification to all clients
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
if (!cl->state)
continue;
ClientReliableWrite_Begin (cl, svc_setpause, 2);
ClientReliableWrite_Byte (cl, sv.paused);
}
}
/*
SV_Pause_f
*/
void
SV_Pause_f (void)
{
static double lastpausetime;
double currenttime;
char st[sizeof (host_client->name) + 32];
currenttime = Sys_DoubleTime ();
if (lastpausetime + 1 > currenttime) {
SV_ClientPrintf (host_client, PRINT_HIGH, "Pause flood not allowed.\n");
return;
}
lastpausetime = currenttime;
if (!pausable->int_val) {
SV_ClientPrintf (host_client, PRINT_HIGH, "Pause not allowed.\n");
return;
}
if (host_client->spectator) {
SV_ClientPrintf (host_client, PRINT_HIGH,
"Spectators can not pause.\n");
return;
}
if (!sv.paused)
snprintf (st, sizeof (st), "%s paused the game\n", host_client->name);
else
snprintf (st, sizeof (st), "%s unpaused the game\n", host_client->name);
SV_TogglePause (st);
}
/*
SV_Drop_f
The client is going to disconnect, so remove the connection immediately
*/
void
SV_Drop_f (void)
{
SV_EndRedirect ();
if (!host_client->spectator)
SV_BroadcastPrintf (PRINT_HIGH, "%s dropped\n", host_client->name);
SV_DropClient (host_client);
}
/*
SV_PTrack_f
Change the bandwidth estimate for a client
*/
void
SV_PTrack_f (void)
{
int i;
edict_t *ent, *tent;
if (!host_client->spectator)
return;
if (Cmd_Argc () != 2) {
// turn off tracking
host_client->spec_track = 0;
ent = EDICT_NUM (&sv_pr_state, host_client - svs.clients + 1);
tent = EDICT_NUM (&sv_pr_state, 0);
SVentity (ent, goalentity) = EDICT_TO_PROG (&sv_pr_state, tent);
return;
}
i = atoi (Cmd_Argv (1));
if (i < 0 || i >= MAX_CLIENTS || svs.clients[i].state != cs_spawned ||
svs.clients[i].spectator) {
SV_ClientPrintf (host_client, PRINT_HIGH, "Invalid client to track\n");
host_client->spec_track = 0;
ent = EDICT_NUM (&sv_pr_state, host_client - svs.clients + 1);
tent = EDICT_NUM (&sv_pr_state, 0);
SVentity (ent, goalentity) = EDICT_TO_PROG (&sv_pr_state, tent);
return;
}
host_client->spec_track = i + 1; // now tracking
ent = EDICT_NUM (&sv_pr_state, host_client - svs.clients + 1);
tent = EDICT_NUM (&sv_pr_state, i + 1);
SVentity (ent, goalentity) = EDICT_TO_PROG (&sv_pr_state, tent);
}
/*
SV_Rate_f
Change the bandwidth estimate for a client
*/
void
SV_Rate_f (void)
{
int rate;
if (Cmd_Argc () != 2) {
SV_ClientPrintf (host_client, PRINT_HIGH, "Current rate is %i\n",
(int) (1.0 / host_client->netchan.rate + 0.5));
return;
}
rate = atoi (Cmd_Argv (1));
if (sv_maxrate->int_val) {
rate = bound (500, rate, sv_maxrate->int_val);
} else {
rate = max (500, rate);
}
SV_ClientPrintf (host_client, PRINT_HIGH, "Net rate set to %i\n", rate);
host_client->netchan.rate = 1.0 / rate;
}
/*
SV_Msg_f
Change the message level for a client
*/
void
SV_Msg_f (void)
{
if (Cmd_Argc () != 2) {
SV_ClientPrintf (host_client, PRINT_HIGH, "Current msg level is %i\n",
host_client->messagelevel);
return;
}
host_client->messagelevel = atoi (Cmd_Argv (1));
SV_ClientPrintf (host_client, PRINT_HIGH, "Msg level set to %i\n",
host_client->messagelevel);
}
/*
SV_SetInfo_f
Allow clients to change userinfo
*/
void
SV_SetInfo_f (void)
{
if (Cmd_Argc () == 1) {
SV_Printf ("User info settings:\n");
Info_Print (host_client->userinfo);
return;
}
if (Cmd_Argc () != 3) {
SV_Printf ("usage: setinfo [ <key> <value> ]\n");
return;
}
if (Cmd_Argv (1)[0] == '*')
return; // don't set priveledged values
if (UserInfoCallback) {
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, sv_player);
G_var (&sv_pr_state, OFS_PARM0, string) = PR_SetString (&sv_pr_state,
Cmd_Argv (1));
G_var (&sv_pr_state, OFS_PARM1, string) = PR_SetString (&sv_pr_state,
Cmd_Argv (2));
PR_ExecuteProgram (&sv_pr_state, UserInfoCallback);
return;
} else {
char oldval[MAX_INFO_STRING];
strcpy (oldval, Info_ValueForKey (host_client->userinfo, Cmd_Argv (1)));
Info_SetValueForKey (host_client->userinfo, Cmd_Argv (1), Cmd_Argv (2),
!sv_highchars->int_val);
if (strequal
(Info_ValueForKey (host_client->userinfo, Cmd_Argv (1)), oldval))
return; // key hasn't changed
}
// process any changed values
SV_ExtractFromUserinfo (host_client);
if (Info_FilterForKey (Cmd_Argv (1), client_info_filters)) {
MSG_WriteByte (&sv.reliable_datagram, svc_setinfo);
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
MSG_WriteString (&sv.reliable_datagram, Cmd_Argv (1));
MSG_WriteString (&sv.reliable_datagram,
Info_ValueForKey (host_client->userinfo,
Cmd_Argv (1)));
}
}
/*
SV_ShowServerinfo_f
Dump serverinfo into a string
*/
void
SV_ShowServerinfo_f (void)
{
Info_Print (svs.info);
}
void
SV_NoSnap_f (void)
{
if (*host_client->uploadfn) {
*host_client->uploadfn = 0;
SV_BroadcastPrintf (PRINT_HIGH, "%s refused remote screenshot\n",
host_client->name);
}
}
typedef struct {
const char *name;
void (*func) (void);
int no_redirect;
} ucmd_t;
ucmd_t ucmds[] = {
{"new", SV_New_f},
{"modellist", SV_Modellist_f},
{"soundlist", SV_Soundlist_f},
{"prespawn", SV_PreSpawn_f},
{"spawn", SV_Spawn_f},
{"begin", SV_Begin_f, 1},
{"drop", SV_Drop_f},
{"pings", SV_Pings_f},
// issued by hand at client consoles
{"rate", SV_Rate_f},
{"kill", SV_Kill_f, 1},
{"pause", SV_Pause_f, 1},
{"msg", SV_Msg_f},
{"say", SV_Say_f, 1},
{"say_team", SV_Say_Team_f, 1},
{"setinfo", SV_SetInfo_f, 1},
{"serverinfo", SV_ShowServerinfo_f},
{"download", SV_BeginDownload_f, 1},
{"nextdl", SV_NextDownload_f},
{"ptrack", SV_PTrack_f}, // ZOID - used with autocam
{"snap", SV_NoSnap_f},
};
static int
ucmds_compare (const void *_a, const void *_b)
{
ucmd_t *a = (ucmd_t*)_a;
ucmd_t *b = (ucmd_t*)_b;
return strcmp (a->name, b->name);
}
/*
SV_ExecuteUserCommand
Uhh...execute user command. :)
*/
void
SV_ExecuteUserCommand (const char *s)
{
ucmd_t *u;
ucmd_t cmd;
Cmd_TokenizeString (s, true);
sv_player = host_client->edict;
cmd.name = Cmd_Argv(0);
u = (ucmd_t*) bsearch (&cmd, ucmds, sizeof (ucmds) / sizeof (ucmds[0]),
sizeof (ucmds[0]), ucmds_compare);
if (!u) {
SV_BeginRedirect (RD_CLIENT);
SV_Printf ("Bad user command: %s\n", Cmd_Argv (0));
SV_EndRedirect ();
} else {
if (!u->no_redirect)
SV_BeginRedirect (RD_CLIENT);
u->func ();
if (!u->no_redirect)
SV_EndRedirect ();
}
}
/*
USER CMD EXECUTION
*/
/*
SV_CalcRoll
Used by view and sv_user
*/
float
SV_CalcRoll (vec3_t angles, vec3_t velocity)
{
vec3_t forward, right, up;
float sign;
float side;
float value;
AngleVectors (angles, forward, right, up);
side = DotProduct (velocity, right);
sign = side < 0 ? -1 : 1;
side = fabs (side);
value = cl_rollangle->value;
if (side < cl_rollspeed->value)
side = side * value / cl_rollspeed->value;
else
side = value;
return side * sign;
}
//============================================================================
vec3_t pmove_mins, pmove_maxs;
/*
AddLinksToPmove
*/
void
AddLinksToPmove (areanode_t *node)
{
link_t *l, *next;
edict_t *check;
int pl;
int i;
physent_t *pe;
pl = EDICT_TO_PROG (&sv_pr_state, sv_player);
// touch linked edicts
for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
next = l->next;
check = EDICT_FROM_AREA (l);
if (SVentity (check, owner) == pl)
continue; // player's own missile
if (SVfloat (check, solid) == SOLID_BSP
|| SVfloat (check, solid) == SOLID_BBOX || SVfloat (check, solid) == SOLID_SLIDEBOX) {
if (check == sv_player)
continue;
for (i = 0; i < 3; i++)
if (SVvector (check, absmin)[i] > pmove_maxs[i]
|| SVvector (check, absmax)[i] < pmove_mins[i])
break;
if (i != 3)
continue;
if (pmove.numphysent == MAX_PHYSENTS)
return;
pe = &pmove.physents[pmove.numphysent];
pmove.numphysent++;
VectorCopy (SVvector (check, origin), pe->origin);
pe->info = NUM_FOR_EDICT (&sv_pr_state, check);
if (sv_fields.rotated_bbox != -1
&& SVinteger (check, rotated_bbox)) {
int h = SVinteger (check, rotated_bbox) - 1;
extern clip_hull_t *pf_hull_list[];
pe->hull = pf_hull_list[h]->hulls[1];
} else {
pe->hull = 0;
if (SVfloat (check, solid) == SOLID_BSP) {
pe->model = sv.models[(int) (SVfloat (check, modelindex))];
} else {
pe->model = NULL;
VectorCopy (SVvector (check, mins), pe->mins);
VectorCopy (SVvector (check, maxs), pe->maxs);
}
}
}
}
// recurse down both sides
if (node->axis == -1)
return;
if (pmove_maxs[node->axis] > node->dist)
AddLinksToPmove (node->children[0]);
if (pmove_mins[node->axis] < node->dist)
AddLinksToPmove (node->children[1]);
}
/*
AddAllEntsToPmove
For debugging
*/
void
AddAllEntsToPmove (void)
{
int e;
edict_t *check;
int i;
physent_t *pe;
int pl;
pl = EDICT_TO_PROG (&sv_pr_state, sv_player);
check = NEXT_EDICT (&sv_pr_state, sv.edicts);
for (e = 1; e < sv.num_edicts; e++,
check = NEXT_EDICT (&sv_pr_state, check)) {
if (check->free)
continue;
if (SVentity (check, owner) == pl)
continue;
if (SVfloat (check, solid) == SOLID_BSP
|| SVfloat (check, solid) == SOLID_BBOX
|| SVfloat (check, solid) == SOLID_SLIDEBOX) {
if (check == sv_player)
continue;
for (i = 0; i < 3; i++)
if (SVvector (check, absmin)[i] > pmove_maxs[i]
|| SVvector (check, absmax)[i] < pmove_mins[i])
break;
if (i != 3)
continue;
pe = &pmove.physents[pmove.numphysent];
VectorCopy (SVvector (check, origin), pe->origin);
pmove.physents[pmove.numphysent].info = e;
if (SVfloat (check, solid) == SOLID_BSP)
pe->model = sv.models[(int) (SVfloat (check, modelindex))];
else {
pe->model = NULL;
VectorCopy (SVvector (check, mins), pe->mins);
VectorCopy (SVvector (check, maxs), pe->maxs);
}
if (++pmove.numphysent == MAX_PHYSENTS)
break;
}
}
}
/*
SV_PreRunCmd
Done before running a player command. Clears the touch array
*/
byte playertouch[(MAX_EDICTS + 7) / 8];
void
SV_PreRunCmd (void)
{
memset (playertouch, 0, sizeof (playertouch));
}
/*
SV_RunCmd
*/
void
SV_RunCmd (usercmd_t *ucmd, qboolean inside)
{
edict_t *ent;
int i, n, oldmsec;
double tmp_time;
int tmp_time1;
if (!inside) { // prevent infinite loop
host_client->msecs += ucmd->msec;
if (!host_client->spectator && sv_timekick->int_val
&& ((tmp_time = realtime - host_client->last_check) >=
sv_timekick_interval->value)) {
tmp_time1 = tmp_time * (1000 + sv_timekick_fuzz->value);
if ((host_client->last_check != -1) // don't do it if new player
&& (host_client->msecs > tmp_time1)) {
host_client->msec_cheating++;
SV_BroadcastPrintf (PRINT_HIGH,
"%s thinks there are %d ms in %d seconds (Strike %d/%d)\n",
host_client->name, host_client->msecs,
(int) tmp_time, host_client->msec_cheating,
sv_timekick->int_val);
if (host_client->msec_cheating >= sv_timekick->int_val) {
SV_BroadcastPrintf (PRINT_HIGH, "Strike %d for %s!!\n",
host_client->msec_cheating,
host_client->name);
SV_BroadcastPrintf (PRINT_HIGH,
"Please see http://www.quakeforge.net/speed_cheat.php for information on QuakeForge's time cheat protection. That page explains how some may be cheating without knowing it.\n");
SV_DropClient (host_client);
}
}
host_client->msecs = 0;
host_client->last_check = realtime;
}
}
cmd = *ucmd;
// chop up very long commands
if (cmd.msec > 50) {
oldmsec = ucmd->msec;
cmd.msec = oldmsec / 2;
SV_RunCmd (&cmd, 1);
cmd.msec = oldmsec / 2;
cmd.impulse = 0;
SV_RunCmd (&cmd, 1);
return;
}
if (!SVfloat (sv_player, fixangle))
VectorCopy (ucmd->angles, SVvector (sv_player, v_angle));
SVfloat (sv_player, button0) = ucmd->buttons & 1;
// 1999-10-29 +USE fix by Maddes start
if (!nouse) {
SVfloat (sv_player, button1) = (ucmd->buttons & 4) >> 2;
}
// 1999-10-29 +USE fix by Maddes end
SVfloat (sv_player, button2) = (ucmd->buttons & 2) >> 1;
if (ucmd->impulse)
SVfloat (sv_player, impulse) = ucmd->impulse;
if (host_client->cuff_time > realtime)
SVfloat (sv_player, button0) = SVfloat (sv_player, impulse) = 0;
//
// angles
// show 1/3 the pitch angle and all the roll angle
if (SVfloat (sv_player, health) > 0) {
if (!SVfloat (sv_player, fixangle)) {
SVvector (sv_player, angles)[PITCH] = -SVvector (sv_player, v_angle)[PITCH] / 3;
SVvector (sv_player, angles)[YAW] = SVvector (sv_player, v_angle)[YAW];
}
SVvector (sv_player, angles)[ROLL] =
SV_CalcRoll (SVvector (sv_player, angles), SVvector (sv_player, velocity)) * 4;
}
sv_frametime = min (0.1, ucmd->msec * 0.001);
if (!host_client->spectator) {
*sv_globals.frametime = sv_frametime;
*sv_globals.time = sv.time;
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, sv_player);
PR_ExecuteProgram (&sv_pr_state, sv_funcs.PlayerPreThink);
SV_RunThink (sv_player);
}
for (i = 0; i < 3; i++)
pmove.origin[i] =
SVvector (sv_player, origin)[i]
+ (SVvector (sv_player, mins)[i] - player_mins[i]);
VectorCopy (SVvector (sv_player, velocity), pmove.velocity);
VectorCopy (SVvector (sv_player, v_angle), pmove.angles);
pmove.flying = SVfloat (sv_player, movetype) == MOVETYPE_FLY;
pmove.spectator = host_client->spectator;
pmove.waterjumptime = SVfloat (sv_player, teleport_time);
pmove.numphysent = 1;
pmove.physents[0].model = sv.worldmodel;
pmove.cmd = *ucmd;
pmove.dead = SVfloat (sv_player, health) <= 0;
pmove.oldbuttons = host_client->oldbuttons;
movevars.entgravity = host_client->entgravity;
movevars.maxspeed = host_client->maxspeed;
for (i = 0; i < 3; i++) {
pmove_mins[i] = pmove.origin[i] - 256;
pmove_maxs[i] = pmove.origin[i] + 256;
}
#if 0
AddAllEntsToPmove ();
#else
AddLinksToPmove (sv_areanodes);
#endif
#if 0
{
int before, after;
before = PM_TestPlayerPosition (pmove.origin);
PlayerMove ();
after = PM_TestPlayerPosition (pmove.origin);
if (SVfloat (sv_player, health) > 0 && before && !after)
SV_Printf ("player %s got stuck in playermove!!!!\n",
host_client->name);
}
#else
PlayerMove ();
#endif
host_client->oldbuttons = pmove.oldbuttons;
SVfloat (sv_player, teleport_time) = pmove.waterjumptime;
SVfloat (sv_player, waterlevel) = waterlevel;
SVfloat (sv_player, watertype) = watertype;
if (onground != -1) {
SVfloat (sv_player, flags) = (int) SVfloat (sv_player, flags) | FL_ONGROUND;
SVentity (sv_player, groundentity) =
EDICT_TO_PROG (&sv_pr_state, EDICT_NUM (&sv_pr_state, pmove.physents[onground].info));
} else {
SVfloat (sv_player, flags) = (int) SVfloat (sv_player, flags) & ~FL_ONGROUND;
}
for (i = 0; i < 3; i++)
SVvector (sv_player, origin)[i] =
pmove.origin[i] - (SVvector (sv_player, mins)[i] - player_mins[i]);
#if 0
// truncate velocity the same way the net protocol will
for (i = 0; i < 3; i++)
SVvector (sv_player, velocity)[i] = (int) pmove.velocity[i];
#else
VectorCopy (pmove.velocity, SVvector (sv_player, velocity));
#endif
VectorCopy (pmove.angles, SVvector (sv_player, v_angle));
if (!host_client->spectator) {
// link into place and touch triggers
SV_LinkEdict (sv_player, true);
// touch other objects
for (i = 0; i < pmove.numtouch; i++) {
n = pmove.physents[pmove.touchindex[i]].info;
ent = EDICT_NUM (&sv_pr_state, n);
if (!SVfunc (ent, touch) || (playertouch[n / 8] & (1 << (n % 8))))
continue;
sv_pr_touch (ent, sv_player);
playertouch[n / 8] |= 1 << (n % 8);
}
}
}
/*
SV_PostRunCmd
Done after running a player command.
*/
void
SV_PostRunCmd (void)
{
// run post-think
if (!host_client->spectator) {
*sv_globals.time = sv.time;
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, sv_player);
PR_ExecuteProgram (&sv_pr_state, sv_funcs.PlayerPostThink);
SV_RunNewmis ();
} else if (SpectatorThink) {
*sv_globals.time = sv.time;
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, sv_player);
PR_ExecuteProgram (&sv_pr_state, SpectatorThink);
}
}
/*
SV_ExecuteClientMessage
The current net_message is parsed for the given client
*/
void
SV_ExecuteClientMessage (client_t *cl)
{
int c;
const char *s;
usercmd_t oldest, oldcmd, newcmd;
client_frame_t *frame;
vec3_t o;
qboolean move_issued = false; // only allow one move command
int checksumIndex;
byte checksum, calculatedChecksum;
int seq_hash;
// calc ping time
frame = &cl->frames[cl->netchan.incoming_acknowledged & UPDATE_MASK];
frame->ping_time = realtime - frame->senttime;
// make sure the reply sequence number matches the incoming
// sequence number
if (cl->netchan.incoming_sequence >= cl->netchan.outgoing_sequence)
cl->netchan.outgoing_sequence = cl->netchan.incoming_sequence;
else
cl->send_message = false; // don't reply, sequences have
// slipped
// save time for ping calculations
cl->frames[cl->netchan.outgoing_sequence & UPDATE_MASK].senttime = realtime;
cl->frames[cl->netchan.outgoing_sequence & UPDATE_MASK].ping_time = -1;
host_client = cl;
sv_player = host_client->edict;
// seq_hash = (cl->netchan.incoming_sequence & 0xffff) ; // ^ QW_CHECK_HASH;
seq_hash = cl->netchan.incoming_sequence;
// mark time so clients will know how much to predict
// other players
cl->localtime = sv.time;
cl->delta_sequence = -1; // no delta unless requested
while (1) {
if (net_message->badread) {
SV_Printf ("SV_ReadClientMessage: badread\n");
SV_DropClient (cl);
return;
}
c = MSG_ReadByte (net_message);
if (c == -1)
return; // Ender: Patched :)
switch (c) {
default:
SV_Printf ("SV_ReadClientMessage: unknown command char\n");
SV_DropClient (cl);
return;
case clc_nop:
break;
case clc_delta:
cl->delta_sequence = MSG_ReadByte (net_message);
break;
case clc_move:
if (move_issued)
return; // someone is trying to cheat...
move_issued = true;
checksumIndex = MSG_GetReadCount (net_message);
checksum = (byte) MSG_ReadByte (net_message);
// read loss percentage
cl->lossage = MSG_ReadByte (net_message);
MSG_ReadDeltaUsercmd (&nullcmd, &oldest);
MSG_ReadDeltaUsercmd (&oldest, &oldcmd);
MSG_ReadDeltaUsercmd (&oldcmd, &newcmd);
if (cl->state != cs_spawned)
break;
// if the checksum fails, ignore the rest of the packet
calculatedChecksum =
COM_BlockSequenceCRCByte (net_message->message->data + checksumIndex +
1,
MSG_GetReadCount (net_message) -
checksumIndex - 1, seq_hash);
if (calculatedChecksum != checksum) {
Con_DPrintf
("Failed command checksum for %s(%d) (%d != %d)\n",
cl->name, cl->netchan.incoming_sequence, checksum,
calculatedChecksum);
return;
}
if (!sv.paused) {
SV_PreRunCmd ();
if (net_drop < 20) {
while (net_drop > 2) {
SV_RunCmd (&cl->lastcmd, 0);
net_drop--;
}
if (net_drop > 1)
SV_RunCmd (&oldest, 0);
if (net_drop > 0)
SV_RunCmd (&oldcmd, 0);
}
SV_RunCmd (&newcmd, 0);
SV_PostRunCmd ();
}
cl->lastcmd = newcmd;
cl->lastcmd.buttons = 0; // avoid multiple fires on lag
break;
case clc_stringcmd:
s = MSG_ReadString (net_message);
SV_ExecuteUserCommand (s);
break;
case clc_tmove:
MSG_ReadCoordV (net_message, o);
// only allowed by spectators
if (host_client->spectator) {
VectorCopy (o, SVvector (sv_player, origin));
SV_LinkEdict (sv_player, false);
}
break;
case clc_upload:
SV_NextUpload ();
break;
}
}
}
/*
SV_UserInit
*/
void
SV_UserInit (void)
{
qsort (ucmds, sizeof (ucmds) / sizeof (ucmds[0]), sizeof (ucmds[0]),
ucmds_compare);
cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, NULL,
"How quickly a player straightens out after strafing");
cl_rollangle = Cvar_Get ("cl_rollangle", "2", CVAR_NONE, NULL,
"How much a player's screen tilts when strafing");
sv_spectalk = Cvar_Get ("sv_spectalk", "1", CVAR_NONE, NULL,
"Toggles the ability of spectators to talk to players");
sv_mapcheck = Cvar_Get ("sv_mapcheck", "1", CVAR_NONE, NULL,
"Toggle the use of map checksumming to check for players who edit maps to cheat");
sv_kickfake = Cvar_Get ("sv_kickfake", "1", CVAR_NONE, NULL,
"Kick users sending to send fake talk messages");
}