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https://git.code.sf.net/p/quake/quakeforge
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8ee06d75a9
This paves the way for clean initialization of the Vulkan renderer, and very much cleans up the older renderer initialization code as gl and sw are no longer intertwined.
20 lines
539 B
C
20 lines
539 B
C
#ifndef __vid_gl_h
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#define __vid_gl_h
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// GLXContext is a pointer to opaque data
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typedef struct __GLXcontextRec *GLXContext;
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typedef struct gl_ctx_s {
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GLXContext context;
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void (*load_gl) (void);
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void (*choose_visual) (struct gl_ctx_s *ctx);
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void (*create_context) (struct gl_ctx_s *ctx);
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void (*init_gl) (void);
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void *(*get_proc_address) (const char *name, qboolean crit);
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void (*end_rendering) (void);
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} gl_ctx_t;
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extern gl_ctx_t *gl_ctx;
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extern gl_ctx_t *glsl_ctx;
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#endif//__vid_gl_h
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