quakeforge/nq/source
Bill Currie 297a4e2756 Put the D_FlushCaches mess back.
It turns out that when it is called is highly timing sensitive :(
However, the rest of R_ClearState remains.
2012-01-05 15:50:20 +09:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
cl_cam.c Reduce cl_cam diffs to spectator specifics. 2011-09-04 09:58:11 +09:00
cl_cmd.c Reduce cl_cmd.c diffs down to protocol specifics. 2011-09-04 09:58:11 +09:00
cl_demo.c Do key dest changing properly. 2011-12-10 16:14:25 +09:00
cl_ents.c Move the entity transform setup into the clients. 2011-12-15 17:09:01 +09:00
cl_input.c Much diff reduction. 2011-09-04 09:58:11 +09:00
cl_main.c Clean up the mess around D_FlushCaches. 2011-12-23 12:51:47 +09:00
cl_parse.c Move the entity transform setup into the clients. 2011-12-15 17:09:01 +09:00
cl_screen.c Revive the loading plaque. 2011-12-09 18:41:52 +09:00
cl_skin.c Rename host_skin.c to cl_skin.c. 2011-12-22 16:54:22 +09:00
cl_tent.c Move the entity transform setup into the clients. 2011-12-15 17:09:01 +09:00
cl_view.c Move the entity transform setup into the clients. 2011-12-15 17:09:01 +09:00
game.c Fix registered game detection. 2011-09-11 15:40:36 +09:00
host.c Put the D_FlushCaches mess back. 2012-01-05 15:50:20 +09:00
host_cmd.c Revive the loading plaque. 2011-12-09 18:41:52 +09:00
Makefile.am Make a start on making a pure GLSL renderer. 2011-12-23 12:19:13 +09:00
sbar.c Do key dest changing properly. 2011-12-10 16:14:25 +09:00
sdl_link.c Clean up the startup file diffs. 2011-09-04 12:04:03 +09:00
skin.c audit the usage of "only" 2010-01-13 06:42:26 +00:00
sv_cl_phys.c Merge nq and qw sv_phys.c 2011-12-22 16:54:22 +09:00
sv_cvar.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
sv_ded.c Put the D_FlushCaches mess back. 2012-01-05 15:50:20 +09:00
sv_main.c Merge nq and qw sv_phys.c 2011-12-22 16:54:22 +09:00
sv_move.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sv_phys.c Merge nq and qw sv_phys.c 2011-12-22 16:54:22 +09:00
sv_pr_cmds.c Fix the accidentally broken model precaching. 2011-09-11 17:07:41 +09:00
sv_progs.c Bring back the unsigned type (PROGS version bump) 2011-04-09 10:07:47 +09:00
sv_user.c Change MSG_ReadShort to return an unsigned short. 2011-09-04 09:58:12 +09:00
sys_sdl.c Fixes for win32. 2011-09-10 17:47:38 +09:00
sys_unix.c Clean up the startup file diffs. 2011-09-04 12:04:03 +09:00
sys_unixd.c Clean up the diffs a bit between qw and nq sv_pr_cmds 2011-09-07 09:41:05 +09:00
sys_win.c Clean up the startup file diffs. 2011-09-04 12:04:03 +09:00
sys_wind.c Clean up the startup file diffs. 2011-09-04 12:04:03 +09:00
world.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00