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https://git.code.sf.net/p/quake/quakeforge
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bc82241e1c
This is a particularly ancient bug, sort of introduced by rhamph when he optimized temp entity model handling and later exacerbated by me. However, I suspect the actual problem is limited to nq as qw's gamedir handling would have caused the models to be reloaded, but nq doesn't ever change game directories once running. |
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.. | ||
chase.h | ||
effects.h | ||
entities.h | ||
hud.h | ||
input.h | ||
locs.h | ||
particles.h | ||
state.h | ||
temp_entities.h | ||
view.h | ||
world.h |