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Ragnvald Maartmann-Moe IV 28dd1612c3 Clean up glError handling.
2003-05-08 22:16:30 +00:00
debian merge in the changes on the release_0_5_2 branch in preparation for 0.5.3 2003-02-07 22:03:03 +00:00
doc initial work on dynamic view support for the console. I'm aware that 2003-05-05 18:50:14 +00:00
hw Mostly whitespace. 2003-02-13 00:06:24 +00:00
include qw now has centered scoreboard :) 2003-05-07 17:23:18 +00:00
libs Clean up glError handling. 2003-05-08 22:16:30 +00:00
nq stock sbar and hud seem to be working in nq (fps back, too:) 2003-05-08 21:22:33 +00:00
qw stock sbar and hud seem to be working in nq (fps back, too:) 2003-05-08 21:22:33 +00:00
RPM put the plugins back into ${libdir}/quakeforge ('twas a mis-understanding) 2003-02-12 22:51:14 +00:00
ruamoko new view stuff mostly working. just a few visual bugs to iron out 2003-05-06 02:19:13 +00:00
tools more inlining of varargs function avoidance 2003-05-07 21:20:00 +00:00
.gitignore ignore some files that show up in darwin 2002-12-20 22:33:32 +00:00
acinclude.m4 rename the convenience libs to avoid problems with libx11 vs libX11 on 2002-12-20 23:40:47 +00:00
bootstrap hopefully silence some versions of which 2003-02-18 20:09:13 +00:00
configure.ac preliminary doxygen support 2003-03-10 23:42:27 +00:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL add alphageek's suggestion of "--without-tools" for server only build 2003-02-11 04:12:55 +00:00
Makefile.am link in hw, move the qw and nq networking code into libs/net and make 2003-02-11 22:48:57 +00:00
NEWS uptime (via status) for qw-server and map time and auto map start for 2002-11-07 16:43:05 +00:00
quakeforge.lsm.in put the .lsm file in the top level 2001-10-11 05:10:46 +00:00
README.cygwin strip the \r from the line endings 2003-04-16 01:27:38 +00:00
TODO update 2002-10-04 15:01:46 +00:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge only supplies our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003