quakeforge/libs/console
Bill Currie 2894182ec5 The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job. 2007-04-09 00:10:10 +00:00
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.gitignore the beginnings of the console lib (using plugins for the client/server type 2001-07-16 20:41:10 +00:00
Makefile.am the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
buffer.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
client.c whee, finally. stateful console mode :) nukes cl_chatmode. 2007-04-07 05:50:29 +00:00
complete.c various cleanups (ow, my eyes hurt) 2007-04-07 05:06:42 +00:00
console.c whee, finally. stateful console mode :) nukes cl_chatmode. 2007-04-07 05:50:29 +00:00
filelist.c various cleanups (ow, my eyes hurt) 2007-04-07 05:06:42 +00:00
inputline.c that /looked/ wrong :/ 2007-04-07 05:36:06 +00:00
list.c various cleanups (ow, my eyes hurt) 2007-04-07 05:06:42 +00:00
menu.c various cleanups (ow, my eyes hurt) 2007-04-07 05:06:42 +00:00
pr_keys.c various cleanups (ow, my eyes hurt) 2007-04-07 05:06:42 +00:00
server.c The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job. 2007-04-09 00:10:10 +00:00
view.c set the new view's coordinates based on it being a root view. 2007-04-08 08:47:47 +00:00