Go to file
Bill Currie 2881b4b284 make MOD_TraceLine recursive again so I can work on box clipping without losing so much hair 2007-09-16 07:55:44 +00:00
RPM fix some unpackaged files 2007-03-08 13:25:21 +00:00
debian more build-deps 2007-03-09 10:28:52 +00:00
doc turn on graph generation in the doxygen output. very slow, but the diagrams are worth it. Also make the data member of sfx_t a union rather than void so doxygen can see the relationships (and gets rid of a bunch of casts that I never liked anyway). 2007-05-07 05:20:24 +00:00
hw Mostly whitespace. 2003-02-13 00:06:24 +00:00
include "print" command for dumping values in the progs and add return type info to the debugging information 2007-09-15 07:47:31 +00:00
libs make MOD_TraceLine recursive again so I can work on box clipping without losing so much hair 2007-09-16 07:55:44 +00:00
m4 remove ao.m4 :) 2007-03-27 07:20:26 +00:00
nq make MOD_TraceLine recursive again so I can work on box clipping without losing so much hair 2007-09-16 07:55:44 +00:00
pkg-config add pkg-config file for qfcc 2007-04-09 00:52:36 +00:00
qtv gcc 4.2 clean 2007-05-31 05:58:33 +00:00
qw spelling error :P 2007-09-16 02:03:53 +00:00
ruamoko more sounds in menus 2007-05-13 05:14:32 +00:00
tools use "#line N file" instead of "# N file" (seems to be more portable) 2007-09-16 07:03:12 +00:00
vc2005 more vc patches from phrosty 2007-05-16 09:48:56 +00:00
.gitignore ignore some files that show up in darwin 2002-12-20 22:33:32 +00:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL add some comments about documentation (what little there is:/) 2007-03-07 04:58:21 +00:00
Makefile.am (initial) pkg-config stuff for the main package 2007-03-07 06:43:21 +00:00
NEWS more tree recovering. This includes Despair's anisotropy support work. 2005-01-02 14:23:20 +00:00
README.cygwin strip the \r from the line endings 2003-04-16 01:27:38 +00:00
TODO whee, finally. stateful console mode :) nukes cl_chatmode. 2007-04-07 05:50:29 +00:00
acinclude.m4 remove ao.m4 :) 2007-03-27 07:20:26 +00:00
bootstrap zap more files in "bootstrap clean" 2006-05-24 11:15:40 +00:00
configure.ac don't try to build the console plugins when not building anything that needs them. 2007-06-22 10:27:42 +00:00
quakeforge.lsm.in more mailing list corrections 2003-07-12 21:50:22 +00:00

README.cygwin

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge only supplies our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003