mirror of
https://git.code.sf.net/p/quake/quakeforge
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286344c7b6
The code dealing with state is a bit of a mess, but everything is working nicely. Get around 400fps when all 6 faces need to be rendered (no surprise: it should be about 1/6 of that for normal rendering). The messy state handling code did not come as a surprise as I suspected there were various mistakes in my scene rendering "recipe", and fisheye highlighted them nicely (I'm sure getting this stuff working in Vulkan will highlight even more issues). |
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.. | ||
glsl_alias.c | ||
glsl_bsp.c | ||
glsl_draw.c | ||
glsl_fisheye.c | ||
glsl_iqm.c | ||
glsl_lightmap.c | ||
glsl_main.c | ||
glsl_particles.c | ||
glsl_screen.c | ||
glsl_shader.c | ||
glsl_sprite.c | ||
glsl_textures.c | ||
glsl_warp.c | ||
qfglsl.c | ||
quakeforge.glsl | ||
vid_common_glsl.c |