quakeforge/qw/source
Bill Currie e154c9add5 be consistent with WIN32 and _WIN32 (now all _WIN32) 2004-01-20 03:47:27 +00:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.gitignore Add gitignore for qw-master and qw-master.exe. 2001-09-19 00:06:56 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
cl_cam.c replace all VectorSubtract (vec3_origin, ... and 2003-09-03 22:17:04 +00:00
cl_chat.c Added llist.[ch], a set of general-purpose linked list routines. Added 2003-07-18 06:27:26 +00:00
cl_cmd.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
cl_cvar.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
cl_demo.c don't record frame times until we've actually `started' the demo (ie, don't 2003-08-13 21:53:40 +00:00
cl_ents.c mask off non-light bits from effects in CL_NewDlight as EF_FLAG1 etc 2003-12-02 23:42:09 +00:00
cl_input.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
cl_main.c more rua cleanups: now just one init function to call (it calls the rest) 2004-01-16 07:03:58 +00:00
cl_ngraph.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
cl_parse.c disable the "don't download sounds with -nosound" feature until I get 2004-01-08 01:02:35 +00:00
cl_pred.c Code style, people. Love it or leave it! 2003-03-21 21:25:44 +00:00
cl_screen.c nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a 2003-09-04 18:59:39 +00:00
cl_skin.c Code style, people. Love it or leave it! 2003-03-21 21:25:44 +00:00
cl_slist.c nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and 2003-05-23 17:17:01 +00:00
cl_sys_sdl.c be consistent with WIN32 and _WIN32 (now all _WIN32) 2004-01-20 03:47:27 +00:00
cl_sys_unix.c link in hw, move the qw and nq networking code into libs/net and make 2003-02-11 22:48:57 +00:00
cl_sys_win.c link in hw, move the qw and nq networking code into libs/net and make 2003-02-11 22:48:57 +00:00
cl_tent.c temporary hack to avoid crashing when s_explod.mdl isn't precached but 2004-01-17 07:14:42 +00:00
cl_view.c rename cl_overlay_gravity to cl_scoreboard_gravity, rename the hud/sbar, 2003-05-09 20:30:50 +00:00
com.c rename all the globals in quakefs.[ch] to be QFS_* or qfs_* 2003-02-14 19:46:07 +00:00
crudefile.c nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and 2003-05-23 17:17:01 +00:00
game.c work towards a more secure qfs 2003-02-14 22:36:10 +00:00
locs.c nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and 2003-05-23 17:17:01 +00:00
master.c remove a whole swath of potential buffer overflows by removing the buffer. 2003-08-05 01:45:52 +00:00
msg_ucmd.c link in hw, move the qw and nq networking code into libs/net and make 2003-02-11 22:48:57 +00:00
net_packetlog.c nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and 2003-05-23 17:17:01 +00:00
net_svc.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
pmove.c rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few 2003-08-08 15:25:53 +00:00
pmovetst.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
sbar.c fix misplaced [ ] in teamplay mode 2003-09-24 02:24:30 +00:00
sdl_link.c make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
skin.c nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a 2003-09-04 18:59:39 +00:00
sv_ccmds.c add PR_PushFrame and PR_PopFrame so temp strings are easy to use for 2004-01-05 07:10:32 +00:00
sv_demo.c remove a whole swath of potential buffer overflows by removing the buffer. 2003-08-05 01:45:52 +00:00
sv_ents.c get server clients updated properly 2003-08-21 20:35:36 +00:00
sv_gib.c mindHog's qfpython patch. GIB info string event callbacks and a compile fix 2003-05-16 16:17:24 +00:00
sv_init.c new internal printf engine for progs, mostly thanks to Deek. 2004-01-04 07:42:43 +00:00
sv_main.c be consistent with WIN32 and _WIN32 (now all _WIN32) 2004-01-20 03:47:27 +00:00
sv_move.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
sv_nchan.c better command output redirection handling: maplist over rcon should show 2003-11-21 06:09:21 +00:00
sv_phys.c better command output redirection handling: maplist over rcon should show 2003-11-21 06:09:21 +00:00
sv_pr_cmds.c move the OO runtime support code from libQFgamecode to libQFruamoko where 2004-01-16 08:02:31 +00:00
sv_pr_qwe.c fix a missing terminator found by Grievre 2004-01-15 23:05:56 +00:00
sv_progs.c more rua cleanups: now just one init function to call (it calls the rest) 2004-01-16 07:03:58 +00:00
sv_send.c Added the missing null terminator for a reliable message send. 2004-01-05 00:25:58 +00:00
sv_sys_unix.c allow the server to run when there's no input 2003-04-16 15:43:55 +00:00
sv_sys_win.c remove redundant calls to COM_InitArgv 2003-09-22 23:17:47 +00:00
sv_user.c move to using a hash table for builtin number -> builtin lookup so sparse 2004-01-06 05:51:09 +00:00
teamplay.c nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and 2003-05-23 17:17:01 +00:00
world.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
worlda.S include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00