quakeforge/tools/qfcc/source
Bill Currie 2818d720c2 move the full info opcocde table from qfcc to gamecode (<KURGON>There can be
only one!</KURGON>:) and use the table in PR_PrintStatement. This means that
qfcc now links against libQFgamecode as well as libQFutil
2001-07-14 02:34:16 +00:00
..
.gitignore getting closer. soon timie to start putting real code in there 2001-06-12 21:06:28 +00:00
.indent.pro QFCC -- the QuakeForge Code Compiler -- an autoconfiscated qcc. 2001-02-24 06:58:54 +00:00
cmdlib.c rename filelength to FileLength to avoid a name clash in windows 2001-06-16 04:27:22 +00:00
debug.c helps if I remember this :/ 2001-07-14 01:16:07 +00:00
expr.c change the type of opcode->type to etype_t, clean up the resulting mess, and 2001-07-14 01:52:05 +00:00
Makefile.am move the full info opcocde table from qfcc to gamecode (<KURGON>There can be 2001-07-14 02:34:16 +00:00
pr_comp.c make initialized local variables work /properly/ 2001-06-08 20:13:10 +00:00
pr_def.c qfcc.h: 2001-06-20 03:05:50 +00:00
pr_imm.c warning/error message cleanups. Well, at least *I* think they make more 2001-07-06 02:43:39 +00:00
pr_lex.c start on actually generating code. doesn't work yet (getting a weird type 2001-06-26 07:21:20 +00:00
pr_opcode.c move the full info opcocde table from qfcc to gamecode (<KURGON>There can be 2001-07-14 02:34:16 +00:00
qc-lex.l /much/ better error handling 2001-06-28 21:26:40 +00:00
qc-parse.y fix a missed debug test 2001-07-14 01:47:45 +00:00
qfcc.c move the full info opcocde table from qfcc to gamecode (<KURGON>There can be 2001-07-14 02:34:16 +00:00