mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 08:27:39 +00:00
2798b5fd58
Since it is updated every frame, it needs to be as fast as possible for the cpu code. This seems to make a difference of about 10us (~130 -> ~120) when testing in marcher. Not a huge change, but the timing calculation was wrapped around the entire base world pass, so there was a fair bit of overhead from bsp traversal etc. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |