mirror of
https://git.code.sf.net/p/quake/quakeforge
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48809404b1
This removes a lot of redundant code from qflight (though it does become dependent of libQFgamecode *shrug*). The nice thing is qflight now uses the exact same code to load entities as does the server. |
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.. | ||
entities.h | ||
light.h | ||
Makefile.am | ||
noise.h | ||
options.h | ||
properties.h | ||
threads.h |