quakeforge/qw/source/sbar.c
Bill Currie 4898a44263 [console] Hook up new input system
This has smashed the keydest handling for many things, and bindings, but
seems to be a good start with the new input system: the console in
qw-client-x11 is usable (keyboard-only).

The button and axis values have been removed from the knum_t enum as
mouse events are separate from key events, and other button and axis
inputs will be handled separately.

keys.c has been disabled in the build as it is obsolute (thus much of
the breakage).
2021-11-08 11:20:04 +09:00

2087 lines
48 KiB
C

/*
sbar.c
Status bar
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <time.h>
#include <stdlib.h>
#include "QF/cmd.h"
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/dstring.h"
#include "QF/gib.h"
#include "QF/msg.h"
#include "QF/quakefs.h"
#include "QF/screen.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vid.h"
#include "QF/plugin/console.h"
#include "QF/ui/view.h"
#include "compat.h"
#include "qw/bothdefs.h"
#include "qw/include/cl_cam.h"
#include "qw/include/cl_parse.h"
#include "qw/include/client.h"
#include "sbar.h"
int sb_updates; // if >= vid.numpages, no update needed
#define STAT_MINUS 10 // num frame for '-' stats digit
qpic_t *sb_nums[2][11];
qpic_t *sb_colon, *sb_slash;
qpic_t *sb_ibar;
qpic_t *sb_sbar;
qpic_t *sb_scorebar;
qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
qpic_t *sb_ammo[4];
qpic_t *sb_sigil[4];
qpic_t *sb_armor[3];
qpic_t *sb_items[32];
qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
// 0 is static, 1 is temporary animation
qpic_t *sb_face_invis;
qpic_t *sb_face_quad;
qpic_t *sb_face_invuln;
qpic_t *sb_face_invis_invuln;
qboolean sb_showscores;
qboolean sb_showteamscores;
int sb_lines; // scan lines to draw
qboolean hudswap;
static qboolean largegame = false;
cvar_t *fs_fraglog;
cvar_t *cl_fraglog;
cvar_t *hud_sbar;
cvar_t *hud_swap;
cvar_t *hud_scoreboard_gravity;
cvar_t *hud_scoreboard_uid;
cvar_t *scr_centertime;
cvar_t *scr_printspeed;
static view_t *sbar_view;
static view_t *sbar_inventory_view;
static view_t *sbar_frags_view;
static view_t *hud_view;
static view_t *hud_inventory_view;
static view_t *hud_armament_view;
static view_t *hud_frags_view;
static view_t *overlay_view;
static view_t *stuff_view;
static view_t *main_view;
static void (*Sbar_Draw_DMO_func) (view_t *view, int l, int y, int skip);
static void
hud_swap_f (cvar_t *var)
{
hudswap = var->int_val;
if (var->int_val) {
view_setgravity (hud_armament_view, grav_southwest);
view_setgravity (stuff_view, grav_southeast);
} else {
view_setgravity (hud_armament_view, grav_southeast);
view_setgravity (stuff_view, grav_southwest);
}
}
static void
hud_scoreboard_gravity_f (cvar_t *var)
{
grav_t grav;
if (strequal (var->string, "center"))
grav = grav_center;
else if (strequal (var->string, "northwest"))
grav = grav_northwest;
else if (strequal (var->string, "north"))
grav = grav_north;
else if (strequal (var->string, "northeast"))
grav = grav_northeast;
else if (strequal (var->string, "west"))
grav = grav_west;
else if (strequal (var->string, "east"))
grav = grav_east;
else if (strequal (var->string, "southwest"))
grav = grav_southwest;
else if (strequal (var->string, "south"))
grav = grav_south;
else if (strequal (var->string, "southeast"))
grav = grav_southeast;
else
grav = grav_center;
overlay_view->gravity = grav;
view_move (overlay_view, overlay_view->xpos, overlay_view->ypos);
}
static void
calc_sb_lines (cvar_t *var)
{
int stuff_y;
if (var->int_val >= 120) {
sb_lines = 0;
stuff_y = 0;
} else if (var->int_val >= 110) {
sb_lines = 24;
sbar_inventory_view->visible = 0;
hud_inventory_view->visible = 0;
hud_armament_view->visible = 0;
stuff_y = 32;
} else {
sb_lines = 48;
sbar_inventory_view->visible = 1;
hud_inventory_view->visible = 1;
hud_armament_view->visible = 1;
stuff_y = 48;
}
if (sb_lines) {
sbar_view->visible = 1;
hud_view->visible = 1;
view_resize (sbar_view, sbar_view->xlen, sb_lines);
view_resize (hud_view, hud_view->xlen, sb_lines);
} else {
sbar_view->visible = 0;
hud_view->visible = 0;
}
view_move (stuff_view, stuff_view->xpos, stuff_y);
}
static void
hud_sbar_f (cvar_t *var)
{
r_data->vid->recalc_refdef = true;
if (r_data->scr_viewsize)
calc_sb_lines (r_data->scr_viewsize);
r_data->lineadj = var->int_val ? sb_lines : 0;
if (var->int_val) {
view_remove (main_view, main_view->children[0]);
view_insert (main_view, sbar_view, 0);
} else {
view_remove (main_view, main_view->children[0]);
view_insert (main_view, hud_view, 0);
}
}
static void
viewsize_f (cvar_t *var)
{
calc_sb_lines (var);
if (hud_sbar)
r_data->lineadj = hud_sbar->int_val ? sb_lines : 0;
}
static int
Sbar_ColorForMap (int m)
{
return (bound (0, m, 13) * 16) + 8;
}
static void
Sbar_ShowTeamScores (void)
{
if (sb_showteamscores)
return;
sb_showteamscores = true;
sb_updates = 0;
}
static void
Sbar_DontShowTeamScores (void)
{
sb_showteamscores = false;
sb_updates = 0;
}
static void
Sbar_ShowScores (void)
{
if (sb_showscores)
return;
sb_showscores = true;
sb_updates = 0;
}
static void
Sbar_DontShowScores (void)
{
sb_showscores = false;
sb_updates = 0;
}
void
Sbar_Changed (void)
{
sb_updates = 0; // update next frame
}
static void
draw_pic (view_t *view, int x, int y, qpic_t *pic)
{
r_funcs->Draw_Pic (view->xabs + x, view->yabs + y, pic);
}
static inline void
draw_cachepic (view_t *view, int x, int y, const char *name, int cent)
{
qpic_t *pic = r_funcs->Draw_CachePic (name, true);
if (cent)
x += (view->xlen - pic->width) / 2;
r_funcs->Draw_Pic (view->xabs + x, view->yabs + y, pic);
}
static inline void
draw_subpic (view_t *view, int x, int y, qpic_t *pic,
int srcx, int srcy, int width, int height)
{
r_funcs->Draw_SubPic (view->xabs + x, view->yabs + y, pic,
srcx, srcy, width, height);
}
static inline void
draw_transpic (view_t *view, int x, int y, qpic_t *pic)
{
r_funcs->Draw_Pic (view->xabs + x, view->yabs + y, pic);
}
// drawing routines are reletive to the status bar location
static inline void
draw_character (view_t *view, int x, int y, int c)
{
r_funcs->Draw_Character (view->xabs + x, view->yabs + y, c);
}
static inline void
draw_string (view_t *view, int x, int y, const char *str)
{
r_funcs->Draw_String (view->xabs + x, view->yabs + y, str);
}
static inline void
draw_altstring (view_t *view, int x, int y, const char *str)
{
r_funcs->Draw_AltString (view->xabs + x, view->yabs + y, str);
}
static inline void
draw_nstring (view_t *view, int x, int y, const char *str, int n)
{
r_funcs->Draw_nString (view->xabs + x, view->yabs + y, str, n);
}
static inline void
draw_fill (view_t *view, int x, int y, int w, int h, int col)
{
r_funcs->Draw_Fill (view->xabs + x, view->yabs + y, w, h, col);
}
static void
draw_num (view_t *view, int x, int y, int num, int digits, int color)
{
char str[12];
char *ptr;
int l, frame;
if (num > 999999999)
num = 999999999;
l = snprintf (str, sizeof (str), "%d", num);
ptr = str;
if (l > digits)
ptr += (l - digits);
if (l < digits)
x += (digits - l) * 24;
while (*ptr) {
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr - '0';
draw_transpic (view, x, y, sb_nums[color][frame]);
x += 24;
ptr++;
}
}
typedef struct {
char team[16 + 1];
int frags;
int players;
int plow, phigh, ptotal;
} team_t;
team_t teams[MAX_CLIENTS];
int teamsort[MAX_CLIENTS];
int fragsort[MAX_CLIENTS]; // ZOID changed this from [MAX_SCOREBOARD]
int scoreboardlines, scoreboardteams;
static void
Sbar_SortFrags (qboolean includespec)
{
int i, j, k;
// sort by frags
scoreboardlines = 0;
for (i = 0; i < MAX_CLIENTS; i++) {
if (cl.players[i].name && cl.players[i].name->value[0]
&& (!cl.players[i].spectator || includespec)) {
fragsort[scoreboardlines] = i;
scoreboardlines++;
if (cl.players[i].spectator)
cl.players[i].frags = -999;
}
}
for (i = 0; i < scoreboardlines; i++)
for (j = 0; j < scoreboardlines - 1 - i; j++)
if (cl.players[fragsort[j]].frags <
cl.players[fragsort[j + 1]].frags) {
k = fragsort[j];
fragsort[j] = fragsort[j + 1];
fragsort[j + 1] = k;
}
}
static void
Sbar_SortTeams (void)
{
char t[16 + 1];
int i, j, k;
player_info_t *s;
// request new ping times every two second
scoreboardteams = 0;
if (!cl.teamplay)
return;
// sort the teams
memset (teams, 0, sizeof (teams));
for (i = 0; i < MAX_CLIENTS; i++)
teams[i].plow = 999;
for (i = 0; i < MAX_CLIENTS; i++) {
s = &cl.players[i];
if (!s->name || !s->name->value[0])
continue;
if (s->spectator)
continue;
// find his team in the list
t[16] = 0;
strncpy (t, s->team->value, 16);
if (!t[0])
continue; // not on team
for (j = 0; j < scoreboardteams; j++)
if (!strcmp (teams[j].team, t)) {
teams[j].frags += s->frags;
teams[j].players++;
goto addpinginfo;
}
if (j == scoreboardteams) { // must add him
j = scoreboardteams++;
strcpy (teams[j].team, t);
teams[j].frags = s->frags;
teams[j].players = 1;
addpinginfo:
if (teams[j].plow > s->ping)
teams[j].plow = s->ping;
if (teams[j].phigh < s->ping)
teams[j].phigh = s->ping;
teams[j].ptotal += s->ping;
}
}
// sort
for (i = 0; i < scoreboardteams; i++)
teamsort[i] = i;
// good 'ol bubble sort
for (i = 0; i < scoreboardteams - 1; i++)
for (j = i + 1; j < scoreboardteams; j++)
if (teams[teamsort[i]].frags < teams[teamsort[j]].frags) {
k = teamsort[i];
teamsort[i] = teamsort[j];
teamsort[j] = k;
}
}
static void
draw_solo (view_t *view)
{
char str[80];
int minutes, seconds;
draw_pic (view, 0, 0, sb_scorebar);
minutes = cl.time / 60;
seconds = cl.time - 60 * minutes;
snprintf (str, sizeof (str), "Time :%3i:%02i", minutes, seconds);
draw_string (view, 184, 4, str);
}
static inline void
draw_smallnum (view_t *view, int x, int y, int n, int packed, int colored)
{
char num[12];
packed = packed != 0; // ensure 0 or 1
if (n > 999)
n = 999;
snprintf (num, sizeof (num), "%3d", n);
if (colored) {
if (num[0] != ' ')
num[0] = 18 + num[0] - '0';
if (num[1] != ' ')
num[1] = 18 + num[1] - '0';
if (num[2] != ' ')
num[2] = 18 + num[2] - '0';
}
draw_character (view, x + packed, y, num[0]);
draw_character (view, x + 8, y, num[1]);
draw_character (view, x + 16 - packed, y, num[2]);
}
static void
draw_tile (view_t *view)
{
r_funcs->Draw_TileClear (view->xabs, view->yabs, view->xlen, view->ylen);
}
static void
draw_ammo_sbar (view_t *view)
{
int i, count;
// ammo counts
for (i = 0; i < 4; i++) {
count = cl.stats[STAT_SHELLS + i];
draw_smallnum (view, (6 * i + 1) * 8 + 2, 0, count, 0, 1);
}
}
static void
draw_ammo_hud (view_t *view)
{
int i, count;
// ammo counts
for (i = 0; i < 4; i++) {
count = cl.stats[STAT_SHELLS + i];
draw_subpic (view, 0, i * 11, sb_ibar, 3 + (i * 48), 0, 42, 11);
draw_smallnum (view, 7, i * 11, count, 0, 1);
}
}
static int
calc_flashon (float time, int mask)
{
int flashon;
flashon = (int) ((cl.time - time) * 10);
if (flashon < 0)
flashon = 0;
if (flashon >= 10) {
if (cl.stats[STAT_ACTIVEWEAPON] == mask)
flashon = 1;
else
flashon = 0;
} else
flashon = (flashon % 5) + 2;
return flashon;
}
static void
draw_weapons_sbar (view_t *view)
{
int flashon, i;
for (i = 0; i < 7; i++) {
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i);
draw_pic (view, i * 24, 0, sb_weapons[flashon][i]);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
}
static void
draw_weapons_hud (view_t *view)
{
int flashon, i, x = 0;
if (view->parent->gravity == grav_southeast)
x = view->xlen - 24;
for (i = r_data->vid->conview->ylen < 204; i < 7; i++) {
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i);
draw_subpic (view, x, i * 16, sb_weapons[flashon][i], 0, 0, 24, 16);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
}
static void
draw_items (view_t *view)
{
float time;
int flashon = 0, i;
for (i = 0; i < 6; i++) {
if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) {
time = cl.item_gettime[17 + i];
if (time && time > cl.time - 2 && flashon) { // Flash frame
sb_updates = 0;
} else {
draw_pic (view, i * 16, 0, sb_items[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
static void
draw_sigils (view_t *view)
{
float time;
int flashon = 0, i;
for (i = 0; i < 4; i++) {
if (cl.stats[STAT_ITEMS] & (1 << (28 + i))) {
time = cl.item_gettime[28 + i];
if (time && time > cl.time - 2 && flashon) { // flash frame
sb_updates = 0;
} else {
draw_pic (view, i * 8, 0, sb_sigil[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
static void
draw_inventory_sbar (view_t *view)
{
if (cl.spectator && autocam == CAM_TRACK) {
if (sbar_frags_view)
sbar_frags_view->draw (sbar_frags_view);
return;
}
draw_pic (view, 0, 0, sb_ibar);
view_draw (view);
}
static inline void
dmo_ping (view_t *view, int x, int y, player_info_t *s)
{
int p;
p = s->ping;
if (p < 0 || p > 999)
p = 999;
draw_smallnum (view, x + 8, y, p, 0, 0);
}
static inline void
dmo_uid (view_t *view, int x, int y, player_info_t *s)
{
char num[12];
int p;
p = s->userid;
snprintf (num, sizeof (num), "%4i", p);
draw_string (view, x, y, num);
}
static inline void
dmo_pl (view_t *view, int x, int y, player_info_t *s)
{
int p;
// draw pl
p = s->pl;
draw_smallnum (view, x, y, p, 0, p > 25);
}
static inline int
calc_fph (int frags, int total)
{
int fph;
if (total != 0) {
fph = (3600 * frags) / total;
if (fph >= 999)
fph = 999;
else if (fph <= -999)
fph = -999;
} else {
fph = 0;
}
return fph;
}
static inline void
dmo_main (view_t *view, int x, int y, player_info_t *s, int is_client)
{
char num[12];
int fph, minutes, total, top, bottom, f;
// get time
if (cl.intermission)
total = cl.completed_time - s->entertime;
else
total = realtime - s->entertime;
minutes = total / 60;
// get frags
f = s->frags;
// draw fph
fph = calc_fph (f, total);
snprintf (num, sizeof (num), "%3i", fph);
draw_string (view, x, y, num);
//draw time
snprintf (num, sizeof (num), "%4i", minutes);
draw_string (view, x + 32, y, num);
// draw background
top = Sbar_ColorForMap (s->topcolor);
bottom = Sbar_ColorForMap (s->bottomcolor);
if (largegame)
draw_fill (view, x + 72, y + 1, 40, 3, top);
else
draw_fill (view, x + 72, y, 40, 4, top);
draw_fill (view, x + 72, y + 4, 40, 4, bottom);
// draw frags
if (!is_client) {
snprintf (num, sizeof (num), " %3i ", f);
} else {
snprintf (num, sizeof (num), "\x10%3i\x11", f);
}
draw_nstring (view, x + 72, y, num, 5);
}
static inline void
dmo_team (view_t *view, int x, int y, player_info_t *s)
{
draw_nstring (view, x, y, s->team->value, 4);
}
static inline void
dmo_name (view_t *view, int x, int y, player_info_t *s)
{
draw_string (view, x, y, s->name->value);
}
static void
draw_frags (view_t *view)
{
int i, k, l, p = -1;
int top, bottom;
int x;
player_info_t *s;
Sbar_SortFrags (false);
// draw the text
l = scoreboardlines <= 4 ? scoreboardlines : 4;
x = 0;
for (i = 0; i < l; i++) {
k = fragsort[i];
s = &cl.players[k];
if (!s->name || !s->name->value[0])
continue;
if (s->spectator)
continue;
// draw background
top = bound (0, s->topcolor, 13);
bottom = bound (0, s->bottomcolor, 13);
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
draw_fill (view, x + 4, 1, 28, 4, top);
draw_fill (view, x + 4, 5, 28, 3, bottom);
draw_smallnum (view, x + 6, 0, s->frags, 0, 0);
if (k == cl.playernum)
p = i;
x += 32;
}
if (p != -1) {
draw_character (view, p * 32, 0, 16);
draw_character (view, p * 32 + 26, 0, 17);
}
}
static void
draw_face (view_t *view)
{
int f, anim;
if ((cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY))
== (IT_INVISIBILITY | IT_INVULNERABILITY)) {
draw_pic (view, 112, 0, sb_face_invis_invuln);
return;
}
if (cl.stats[STAT_ITEMS] & IT_QUAD) {
draw_pic (view, 112, 0, sb_face_quad);
return;
}
if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) {
draw_pic (view, 112, 0, sb_face_invis);
return;
}
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
draw_pic (view, 112, 0, sb_face_invuln);
return;
}
if (cl.stats[STAT_HEALTH] >= 100)
f = 4;
else
f = cl.stats[STAT_HEALTH] / 20;
if (cl.time <= cl.faceanimtime) {
anim = 1;
sb_updates = 0; // make sure the anim gets drawn over
} else
anim = 0;
draw_pic (view, 112, 0, sb_faces[f][anim]);
}
static void
draw_spectator (view_t *view)
{
char st[512];
if (autocam != CAM_TRACK) {
draw_string (view, 160 - 7 * 8, 4, "SPECTATOR MODE");
draw_string (view, 160 - 14 * 8 + 4, 12,
"Press [ATTACK] for AutoCamera");
} else {
// Sbar_DrawString (160-14*8+4,4, "SPECTATOR MODE - TRACK CAMERA");
snprintf (st, sizeof (st), "Tracking %-.13s, [JUMP] for next",
cl.players[spec_track].name->value);
draw_string (view, 0, -8, st);
}
}
static void
draw_status_bar (view_t *view)
{
if (cl.spectator && autocam != CAM_TRACK)
draw_pic (view, 0, 0, sb_scorebar);
else
draw_pic (view, 0, 0, sb_sbar);
}
static void
draw_status (view_t *view)
{
if (cl.spectator) {
draw_spectator (view);
if (autocam != CAM_TRACK)
return;
} if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) {
draw_solo (view);
return;
}
// armor
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
draw_num (view, 24, 0, 666, 3, 1);
} else {
draw_num (view, 24, 0, cl.stats[STAT_ARMOR], 3,
cl.stats[STAT_ARMOR] <= 25);
if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
draw_pic (view, 0, 0, sb_armor[2]);
else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
draw_pic (view, 0, 0, sb_armor[1]);
else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
draw_pic (view, 0, 0, sb_armor[0]);
}
// face
draw_face (view);
// health
draw_num (view, 136, 0, cl.stats[STAT_HEALTH], 3,
cl.stats[STAT_HEALTH] <= 25);
// ammo icon
if (cl.stats[STAT_ITEMS] & IT_SHELLS)
draw_pic (view, 224, 0, sb_ammo[0]);
else if (cl.stats[STAT_ITEMS] & IT_NAILS)
draw_pic (view, 224, 0, sb_ammo[1]);
else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
draw_pic (view, 224, 0, sb_ammo[2]);
else if (cl.stats[STAT_ITEMS] & IT_CELLS)
draw_pic (view, 224, 0, sb_ammo[3]);
draw_num (view, 248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
}
/*
Sbar_DeathmatchOverlay
ping time frags name
*/
static void
Sbar_DeathmatchOverlay (view_t *view, int start)
{
int l, y;
int skip = 10;
if (r_data->vid->conview->xlen < 244) // FIXME: magic number, gained through experimentation
return;
if (largegame)
skip = 8;
// request new ping times every two second
if (realtime - cl.last_ping_request > 2.0) {
cl.last_ping_request = realtime;
if (!cls.demoplayback) {
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, "pings");
}
}
r_data->scr_copyeverything = 1;
r_data->scr_fullupdate = 0;
if (!start) {
draw_cachepic (view, 0, 0, "gfx/ranking.lmp", 1);
y = 24;
} else
y = start;
// scores
Sbar_SortFrags (true);
// draw the text
l = scoreboardlines;
// func ptr, avoids absurd if testing
Sbar_Draw_DMO_func (view, l, y, skip);
if (y >= view->ylen - 10) // we ran over the screen size, squish
largegame = true;
}
/*
Sbar_TeamOverlay
team frags
added by Zoid
*/
static void
Sbar_TeamOverlay (view_t *view)
{
char num[20];
int pavg, plow, phigh, i, k, x, y;
team_t *tm;
info_key_t *player_team = cl.players[cl.playernum].team;
if (!cl.teamplay) { // FIXME: if not teamplay, why teamoverlay?
Sbar_DeathmatchOverlay (view, 0);
return;
}
r_data->scr_copyeverything = 1;
r_data->scr_fullupdate = 0;
draw_cachepic (view, 0, 0, "gfx/ranking.lmp", 1);
y = 24;
x = 36;
draw_string (view, x, y, "low/avg/high team total players");
y += 8;
draw_string (view, x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
// sort the teams
Sbar_SortTeams ();
// draw the text
for (i = 0; i < scoreboardteams && y <= view->ylen - 10; i++) {
k = teamsort[i];
tm = teams + k;
// draw pings
plow = tm->plow;
if (plow < 0 || plow > 999)
plow = 999;
phigh = tm->phigh;
if (phigh < 0 || phigh > 999)
phigh = 999;
if (!tm->players)
pavg = 999;
else
pavg = tm->ptotal / tm->players;
if (pavg < 0 || pavg > 999)
pavg = 999;
snprintf (num, sizeof (num), "%3i/%3i/%3i", plow, pavg, phigh);
draw_string (view, x, y, num);
// draw team
draw_nstring (view, x + 104, y, tm->team, 4);
// draw total
snprintf (num, sizeof (num), "%5i", tm->frags);
draw_string (view, x + 104 + 40, y, num);
// draw players
snprintf (num, sizeof (num), "%5i", tm->players);
draw_string (view, x + 104 + 88, y, num);
if (player_team && strnequal (player_team->value, tm->team, 16)) {
draw_character (view, x + 104 - 8, y, 16);
draw_character (view, x + 104 + 32, y, 17);
}
y += 8;
}
y += 8;
Sbar_DeathmatchOverlay (view, y);
}
static void
draw_overlay (view_t *view)
{
if (cls.state != ca_active
|| !((cl.stats[STAT_HEALTH] <= 0 && !cl.spectator)
|| sb_showscores || sb_showteamscores))
return;
// main screen deathmatch rankings
// if we're dead show team scores in team games
if (cl.stats[STAT_HEALTH] <= 0 && !cl.spectator)
if (cl.teamplay > 0 && !sb_showscores)
Sbar_TeamOverlay (view);
else
Sbar_DeathmatchOverlay (view, 0);
else if (sb_showscores)
Sbar_DeathmatchOverlay (view, 0);
else if (sb_showteamscores)
Sbar_TeamOverlay (view);
}
static void
sbar_update_vis (void)
{
qboolean headsup;
if (r_data->scr_copyeverything)
Sbar_Changed ();
sbar_view->visible = 0;
headsup = !(hud_sbar->int_val || r_data->scr_viewsize->int_val < 100);
if ((sb_updates >= r_data->vid->numpages) && !headsup)
return;
if (con_module
&& con_module->data->console->lines == r_data->vid->conview->ylen)
return; // console is full screen
if (!sb_lines)
return;
sbar_view->visible = 1;
r_data->scr_copyeverything = 1;
sb_updates++;
if (sb_showscores || sb_showteamscores || cl.stats[STAT_HEALTH] <= 0)
sb_updates = 0;
}
void
Sbar_Draw (void)
{
sbar_update_vis ();
main_view->draw (main_view);
}
/*
Sbar_LogFrags
autologging of frags after a match ended
(called by recived network packet with command scv_intermission)
TODO: Find a new and better place for this function
(i am nearly shure this is wrong place)
added by Elmex
*/
void
Sbar_LogFrags (void)
{
char *name;
char *team;
byte *cp = NULL;
QFile *file = NULL;
int minutes, fph, total, d, f, i, k, l, p;
player_info_t *s = NULL;
const char *t = NULL;
time_t tt = time (NULL);
if (!cl_fraglog->int_val)
return;
if ((file = QFS_Open (fs_fraglog->string, "a")) == NULL)
return;
t = ctime (&tt);
if (t)
Qwrite (file, t, strlen (t));
Qprintf (file, "%s\n%s %s\n", cls.servername->str, cl.worldmodel->path,
cl.levelname);
// scores
Sbar_SortFrags (true);
// draw the text
l = scoreboardlines;
if (cl.teamplay) {
// TODO: test if the teamplay does correct output
Qwrite (file, "pl fph time frags team name\n",
strlen ("pl fph time frags team name\n"));
} else {
Qwrite (file, "pl fph time frags name\n",
strlen ("pl fph time frags name\n"));
}
for (i = 0; i < l; i++) {
k = fragsort[i];
s = &cl.players[k];
if (!s->name || !s->name->value[0])
continue;
// draw pl
p = s->pl;
(void) p; //FIXME
// get time
if (cl.intermission)
total = cl.completed_time - s->entertime;
else
total = realtime - s->entertime;
minutes = total / 60;
// get frags
f = s->frags;
fph = calc_fph (f, total);
name = malloc (strlen (s->name->value) + 1);
for (cp = (byte *) s->name->value, d = 0; *cp; cp++, d++)
name[d] = sys_char_map[*cp];
name[d] = 0;
if (s->spectator) {
Qprintf (file, "%-3i%% %s (spectator)", s->pl, name);
} else {
if (cl.teamplay) {
team = malloc (strlen (s->team->value) + 1);
for (cp = (byte *) s->team->value, d = 0; *cp; cp++, d++)
team[d] = sys_char_map[*cp];
team[d] = 0;
Qprintf (file, "%-3i%% %-3i %-4i %-3i %-4s %s",
s->pl, fph, minutes, f, team, name);
free (team);
} else {
Qprintf (file, "%-3i%% %-3i %-4i %-3i %s",
s->pl, fph, minutes, f, name);
}
}
free (name);
Qwrite (file, "\n\n", 1);
}
Qclose (file);
}
static void
Sbar_Draw_DMO_Team_Ping (view_t *view, int l, int y, int skip)
{
int i, k, x;
player_info_t *s;
x = 4;
// 0 40 64 104 152 192 224
draw_string (view, x, y, "ping pl fph time frags team name");
y += 8;
draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f "
"\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
for (i = 0; i < l && y <= view->ylen - 10; i++) {
k = fragsort[i];
s = &cl.players[k];
if (!s->name || !s->name->value[0])
continue;
dmo_ping (view, x + 0, y, s);
dmo_pl (view, x + 32, y, s);
if (s->spectator) {
draw_string (view, x + 72, y, "(spectator)");
dmo_name (view, x + 224, y, s);
y += skip;
continue;
}
dmo_main (view, x + 64, y, s, k == cl.playernum);
dmo_team (view, x + 184, y, s);
dmo_name (view, x + 224, y, s);
y += skip;
}
}
static void
Sbar_Draw_DMO_Team_UID (view_t *view, int l, int y, int skip)
{
int i, k, x;
player_info_t *s;
x = 4;
// 0 40 64 104 152 192
draw_string (view, x, y, " uid pl fph time frags team name");
y += 8;
draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f "
"\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
for (i = 0; i < l && y <= view->ylen - 10; i++) {
k = fragsort[i];
s = &cl.players[k];
if (!s->name || !s->name->value[0])
continue;
dmo_uid (view, x + 0, y, s);
dmo_ping (view, x + 32, y, s);
if (s->spectator) {
draw_string (view, x + 72, y, "(spectator)");
dmo_name (view, x + 224, y, s);
y += skip;
continue;
}
dmo_main (view, x + 64, y, s, k == cl.playernum);
dmo_team (view, x + 184, y, s);
dmo_name (view, x + 224, y, s);
y += skip;
}
}
static void
Sbar_Draw_DMO_Team_Ping_UID (view_t *view, int l, int y, int skip)
{
int i, k, x;
player_info_t *s;
x = 4;
// 0 40 64 104 152 192
draw_string (view, x, y, "ping pl fph time frags team uid name");
y += 8;
draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f "
"\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
for (i = 0; i < l && y <= view->ylen - 10; i++) {
k = fragsort[i];
s = &cl.players[k];
if (!s->name || !s->name->value[0])
continue;
dmo_ping (view, x + 0, y, s);
dmo_pl (view, x + 32, y, s);
if (s->spectator) {
draw_string (view, x + 72, y, "(spectator)");
dmo_uid (view, x + 224, y, s);
dmo_name (view, x + 264, y, s);
y += skip;
continue;
}
dmo_main (view, x + 64, y, s, k == cl.playernum);
dmo_team (view, x + 184, y, s);
dmo_uid (view, x + 224, y, s);
dmo_name (view, x + 264, y, s);
y += skip;
}
}
static void
Sbar_Draw_DMO_Ping (view_t *view, int l, int y, int skip)
{
int i, k, x;
player_info_t *s;
x = 16;
// 0 40 64 104 152
draw_string (view, x, y, "ping pl fph time frags name");
y += 8;
draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f "
"\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1e\x1e\x1e\x1e"
"\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
for (i = 0; i < l && y <= view->ylen - 10; i++) {
k = fragsort[i];
s = &cl.players[k];
if (!s->name || !s->name->value[0])
continue;
dmo_ping (view, x + 0, y, s);
dmo_pl (view, x + 32, y, s);
if (s->spectator) {
draw_string (view, x + 72, y, "(spectator)");
dmo_name (view, x + 184, y, s);
y += skip;
continue;
}
dmo_main (view, x + 64, y, s, k == cl.playernum);
dmo_name (view, x + 184, y, s);
y += skip;
}
}
static void
Sbar_Draw_DMO_UID (view_t *view, int l, int y, int skip)
{
int i, k, x;
player_info_t *s;
x = 16;
draw_string (view, x, y, " uid pl fph time frags name");
y += 8;
draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f "
"\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1e\x1e\x1e\x1e"
"\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
for (i = 0; i < l && y <= view->ylen - 10; i++) {
k = fragsort[i];
s = &cl.players[k];
if (!s->name || !s->name->value[0])
continue;
dmo_uid (view, x + 0, y, s);
dmo_pl (view, x + 32, y, s);
if (s->spectator) {
draw_string (view, x + 72, y, "(spectator)");
dmo_name (view, x + 184, y, s);
y += skip;
continue;
}
dmo_main (view, x + 64, y, s, k == cl.playernum);
dmo_name (view, x + 184, y, s);
y += skip;
}
}
static void
Sbar_Draw_DMO_Ping_UID (view_t *view, int l, int y, int skip)
{
int i, k, x;
player_info_t *s;
x = 16;
draw_string (view, x, y, "ping pl fph time frags uid name");
y += 8;
draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f "
"\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e"
"\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
for (i = 0; i < l && y <= view->ylen - 10; i++) {
k = fragsort[i];
s = &cl.players[k];
if (!s->name || !s->name->value[0])
continue;
dmo_ping (view, x + 0, y, s);
dmo_pl (view, x + 32, y, s);
if (s->spectator) {
draw_string (view, x + 72, y, "(spectator)");
dmo_name (view, x + 184, y, s);
y += skip;
continue;
}
dmo_main (view, x + 64, y, s, k == cl.playernum);
dmo_uid (view, x + 184, y, s);
dmo_name (view, x + 224, y, s);
y += skip;
}
}
void
Sbar_DMO_Init_f (cvar_t *var)
{
// "var" is "hud_scoreboard_uid"
if (!var) {
Sbar_Draw_DMO_func = Sbar_Draw_DMO_Ping;
return;
}
if (cl.teamplay)
if (var->int_val > 1)
Sbar_Draw_DMO_func = Sbar_Draw_DMO_Team_Ping_UID;
else if (var->int_val > 0)
Sbar_Draw_DMO_func = Sbar_Draw_DMO_Team_UID;
else
Sbar_Draw_DMO_func = Sbar_Draw_DMO_Team_Ping;
else
if (var->int_val > 1)
Sbar_Draw_DMO_func = Sbar_Draw_DMO_Ping_UID;
else if (var->int_val > 0)
Sbar_Draw_DMO_func = Sbar_Draw_DMO_UID;
else
Sbar_Draw_DMO_func = Sbar_Draw_DMO_Ping;
}
/*
draw_minifrags
frags name
frags team name
displayed to right of status bar if there's room
*/
static void
draw_minifrags (view_t *view)
{
int numlines, top, bottom, f, i, k, x, y;
char num[20];
player_info_t *s;
r_data->scr_copyeverything = 1;
r_data->scr_fullupdate = 0;
// scores
Sbar_SortFrags (false);
if (!scoreboardlines)
return; // no one there?
numlines = view->ylen / 8;
if (numlines < 3)
return; // not enough room
// find us
for (i = 0; i < scoreboardlines; i++)
if (fragsort[i] == cl.playernum)
break;
if (i == scoreboardlines) // we're not there, we are probably a
// spectator, just display top
i = 0;
else // figure out start
i = i - numlines / 2;
if (i > scoreboardlines - numlines)
i = scoreboardlines - numlines;
if (i < 0)
i = 0;
x = 4;
y = 0;
for (; i < scoreboardlines && y < view->ylen - 8 + 1; i++) {
k = fragsort[i];
s = &cl.players[k];
if (!s->name || !s->name->value[0])
continue;
// draw ping
top = s->topcolor;
bottom = s->bottomcolor;
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
draw_fill (view, x + 2, y + 1, 37, 3, top);
draw_fill (view, x + 2, y + 4, 37, 4, bottom);
// draw number
f = s->frags;
if (k != cl.playernum) {
snprintf (num, sizeof (num), " %3i ", f);
} else {
snprintf (num, sizeof (num), "\x10%3i\x11", f);
}
draw_nstring (view, x, y, num, 5);
// team
if (cl.teamplay) {
draw_nstring (view, x + 48, y, s->team->value, 4);
draw_nstring (view, x + 48 + 40, y, s->name->value, 16);
} else
draw_nstring (view, x + 48, y, s->name->value, 16);
y += 8;
}
}
static void
draw_miniteam (view_t *view)
{
int i, k, x, y;
char num[12];
info_key_t *player_team = cl.players[cl.playernum].team;
team_t *tm;
if (!cl.teamplay)
return;
Sbar_SortTeams ();
x = 0;
y = 0;
for (i = 0; i < scoreboardteams && y <= view->ylen; i++) {
k = teamsort[i];
tm = teams + k;
// draw pings
draw_nstring (view, x, y, tm->team, 4);
// draw total
snprintf (num, sizeof (num), "%5i", tm->frags);
draw_string (view, x + 40, y, num);
if (player_team && strnequal (player_team->value, tm->team, 16)) {
draw_character (view, x - 8, y, 16);
draw_character (view, x + 32, y, 17);
}
y += 8;
}
}
static void
draw_time (view_t *view)
{
struct tm *local = 0;
time_t utc = 0;
char st[80];
// Get local time
utc = time (0);
local = localtime (&utc);
#if defined(_WIN32) || defined(_WIN64)
# define HOUR12 "%I"
# define HOUR24 "%H"
# define PM "%p"
#else
# define HOUR12 "%l"
# define HOUR24 "%k"
# define PM "%P"
#endif
if (hud_time->int_val == 1) { // Use international format
strftime (st, sizeof (st), HOUR24":%M", local);
draw_string (view, 8, 0, st);
} else if (hud_time->int_val >= 2) { // US AM/PM display
strftime (st, sizeof (st), HOUR12":%M "PM, local);
draw_string (view, 8, 0, st);
}
}
static void
draw_fps (view_t *view)
{
static char st[80];
double t;
static double lastframetime;
static double lastfps;
t = Sys_DoubleTime ();
if ((t - lastframetime) >= 0.2) {
lastfps = fps_count / (t - lastframetime);
fps_count = 0;
lastframetime = t;
snprintf (st, sizeof (st), "%5.1f FPS", lastfps);
}
draw_string (view, 80, 8, st);
}
static void
draw_net (view_t *view)
{
// request new ping times every two seconds
if (!cls.demoplayback && realtime - cl.last_ping_request > 2) {
cl.last_ping_request = realtime;
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, "pings");
}
if (hud_ping->int_val) {
int ping = cl.players[cl.playernum].ping;
ping = bound (0, ping, 999);
draw_string (view, 0, 0, va (0, "%3d ms ", ping));
}
if (hud_ping->int_val && hud_pl->int_val)
draw_character (view, 48, 0, '/');
if (hud_pl->int_val) {
int lost = CL_CalcNet ();
lost = bound (0, lost, 999);
draw_string (view, 56, 0, va (0, "%3d pl", lost));
}
}
static void
draw_stuff (view_t *view)
{
if (hud_time->int_val > 0)
draw_time (view);
if (hud_fps->int_val > 0)
draw_fps (view);
if (cls.state == ca_active && (hud_ping->int_val || hud_pl->int_val))
draw_net (view);
}
void
Sbar_IntermissionOverlay (void)
{
r_data->scr_copyeverything = 1;
r_data->scr_fullupdate = 0;
if (cl.teamplay > 0 && !sb_showscores)
Sbar_TeamOverlay (overlay_view);
else
Sbar_DeathmatchOverlay (overlay_view, 0);
}
/* CENTER PRINTING */
static dstring_t center_string = {&dstring_default_mem};
static float centertime_start; // for slow victory printing
static float centertime_off;
static int center_lines;
/*
Called for important messages that should stay in the center of the screen
for a few moments
*/
void
Sbar_CenterPrint (const char *str)
{
if (!str) {
centertime_off = 0;
dstring_clearstr (&center_string);
return;
}
dstring_copystr (&center_string, str);
centertime_off = scr_centertime->value;
centertime_start = realtime;
// count the number of lines for centering
center_lines = 1;
while (*str) {
if (*str == '\n')
center_lines++;
str++;
}
}
static void
Sbar_DrawCenterString (view_t *view, int remaining)
{
const char *start;
int j, l, x, y;
start = center_string.str;
if (center_lines <= 4)
y = view->yabs + view->ylen * 0.35;
else
y = view->yabs + 48;
do {
// scan the width of the line
for (l = 0; l < 40; l++)
if (start[l] == '\n' || !start[l])
break;
x = view->xabs + (view->xlen - l * 8) / 2;
for (j = 0; j < l; j++, x += 8) {
r_funcs->Draw_Character (x, y, start[j]);
if (!remaining--)
return;
}
y += 8;
while (*start && *start != '\n')
start++;
if (!*start)
break;
start++; // skip the \n
} while (1);
}
void
Sbar_FinaleOverlay (void)
{
int remaining;
r_data->scr_copyeverything = 1;
draw_cachepic (overlay_view, 0, 16, "gfx/finale.lmp", 1);
// the finale prints the characters one at a time
remaining = scr_printspeed->value * (realtime - centertime_start);
Sbar_DrawCenterString (overlay_view, remaining);
}
void
Sbar_DrawCenterPrint (void)
{
r_data->scr_copytop = 1;
centertime_off -= r_data->frametime;
if (centertime_off <= 0)
return;
Sbar_DrawCenterString (overlay_view, -1);
}
static void
init_sbar_views (void)
{
view_t *view;
view_t *minifrags_view = 0;
view_t *miniteam_view = 0;
if (r_data->vid->conview->xlen < 512) {
sbar_view = view_new (0, 0, 320, 48, grav_south);
sbar_frags_view = view_new (0, 0, 130, 8, grav_northeast);
sbar_frags_view->draw = draw_frags;
} else if (r_data->vid->conview->xlen < 640) {
sbar_view = view_new (0, 0, 512, 48, grav_south);
minifrags_view = view_new (320, 0, 192, 48, grav_southwest);
minifrags_view->draw = draw_minifrags;
minifrags_view->resize_y = 1;
view = view_new (0, 0, 192, 48, grav_southeast);
view->draw = draw_tile;
view->resize_y = 1;
view_add (sbar_view, view);
} else {
sbar_view = view_new (0, 0, 640, 48, grav_south);
minifrags_view = view_new (320, 0, 192, 48, grav_southwest);
minifrags_view->draw = draw_minifrags;
minifrags_view->resize_y = 1;
miniteam_view = view_new (0, 0, 96, 48, grav_southeast);
miniteam_view->draw = draw_miniteam;
miniteam_view->resize_y = 1;
view = view_new (0, 0, 320, 48, grav_southeast);
view->draw = draw_tile;
view->resize_y = 1;
view_add (sbar_view, view);
}
sbar_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
sbar_inventory_view->draw = draw_inventory_sbar;
view = view_new (0, 0, 32, 16, grav_southwest);
view->draw = draw_weapons_sbar;
view_add (sbar_inventory_view, view);
view = view_new (0, 0, 32, 8, grav_northwest);
view->draw = draw_ammo_sbar;
view_add (sbar_inventory_view, view);
view = view_new (32, 0, 96, 16, grav_southeast);
view->draw = draw_items;
view_add (sbar_inventory_view, view);
view = view_new (0, 0, 32, 16, grav_southeast);
view->draw = draw_sigils;
view_add (sbar_inventory_view, view);
if (sbar_frags_view)
view_add (sbar_inventory_view, sbar_frags_view);
view_add (sbar_view, sbar_inventory_view);
view = view_new (0, 0, 320, 24, grav_southwest);
view->draw = draw_status_bar;
view_add (sbar_view, view);
view = view_new (0, 0, 320, 24, grav_southwest);
view->draw = draw_status;
view_add (sbar_view, view);
if (minifrags_view)
view_add (sbar_view, minifrags_view);
if (miniteam_view)
view_add (sbar_view, miniteam_view);
if (r_data->vid->conview->xlen > 640) {
int l = (r_data->vid->conview->xlen - 640) / 2;
view = view_new (-l, 0, l, 48, grav_southwest);
view->draw = draw_tile;
view->resize_y = 1;
view_add (sbar_view, view);
view = view_new (-l, 0, l, 48, grav_southeast);
view->draw = draw_tile;
view->resize_y = 1;
view_add (sbar_view, view);
}
}
static void
init_hud_views (void)
{
view_t *view;
view_t *minifrags_view = 0;
view_t *miniteam_view = 0;
if (r_data->vid->conview->xlen < 512) {
hud_view = view_new (0, 0, 320, 48, grav_south);
hud_frags_view = view_new (0, 0, 130, 8, grav_northeast);
hud_frags_view->draw = draw_frags;
} else if (r_data->vid->conview->xlen < 640) {
hud_view = view_new (0, 0, 512, 48, grav_south);
minifrags_view = view_new (320, 0, 192, 48, grav_southwest);
minifrags_view->draw = draw_minifrags;
minifrags_view->resize_y = 1;
} else {
hud_view = view_new (0, 0, 640, 48, grav_south);
minifrags_view = view_new (320, 0, 192, 48, grav_southwest);
minifrags_view->draw = draw_minifrags;
minifrags_view->resize_y = 1;
miniteam_view = view_new (0, 0, 96, 48, grav_southeast);
miniteam_view->draw = draw_miniteam;
miniteam_view->resize_y = 1;
}
hud_view->resize_y = 1;
hud_armament_view = view_new (0, 48, 42, 156, grav_southeast);
view = view_new (0, 0, 42, 44, grav_northeast);
view->draw = draw_weapons_hud;
view_add (hud_armament_view, view);
view = view_new (0, 0, 42, 44, grav_southeast);
view->draw = draw_ammo_hud;
view_add (hud_armament_view, view);
hud_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
view_add (hud_view, hud_inventory_view);
view = view_new (0, 0, 320, 24, grav_southwest);
view->draw = draw_status;
view_add (hud_view, view);
view = view_new (32, 0, 96, 16, grav_southeast);
view->draw = draw_items;
view_add (hud_inventory_view, view);
view = view_new (0, 0, 32, 16, grav_southeast);
view->draw = draw_sigils;
view_add (hud_inventory_view, view);
if (hud_frags_view)
view_add (hud_inventory_view, hud_frags_view);
if (minifrags_view)
view_add (hud_view, minifrags_view);
if (miniteam_view)
view_add (hud_view, miniteam_view);
view = view_new (0, 0, r_data->vid->conview->xlen, 48, grav_south);
view_add (view, hud_view);
hud_view = view;
view_add (hud_view, hud_armament_view);
view_insert (main_view, hud_view, 0);
}
static void
init_views (void)
{
main_view = view_new (0, 0, r_data->vid->conview->xlen,
r_data->vid->conview->ylen,
grav_northwest);
if (con_module)
view_insert (con_module->data->console->view, main_view, 0);
main_view->resize_x = 1; // get resized if the 2d view resizes
main_view->resize_y = 1;
main_view->visible = 0; // but don't let the console draw our stuff
if (r_data->vid->conview->ylen > 300)
overlay_view = view_new (0, 0, 320, 300, grav_center);
else
overlay_view = view_new (0, 0, 320, r_data->vid->conview->ylen,
grav_center);
overlay_view->draw = draw_overlay;
overlay_view->visible = 0;
stuff_view = view_new (0, 48, 152, 16, grav_southwest);
stuff_view->draw = draw_stuff;
view_insert (main_view, overlay_view, 0);
view_insert (main_view, stuff_view, 0);
init_sbar_views ();
init_hud_views ();
}
static void
Sbar_GIB_Print_Center_f (void)
{
if (GIB_Argc () != 2) {
GIB_USAGE ("text");
} else
Sbar_CenterPrint (GIB_Argv(1));
}
#if 0
static void
sbar_keydest_callback (keydest_t kd, void *data)
{
overlay_view->visible = kd == key_game;
}
#endif
void
Sbar_Init (void)
{
int i;
init_views ();
//Key_KeydestCallback (sbar_keydest_callback, 0);
for (i = 0; i < 10; i++) {
sb_nums[0][i] = r_funcs->Draw_PicFromWad (va (0, "num_%i", i));
sb_nums[1][i] = r_funcs->Draw_PicFromWad (va (0, "anum_%i", i));
}
sb_nums[0][10] = r_funcs->Draw_PicFromWad ("num_minus");
sb_nums[1][10] = r_funcs->Draw_PicFromWad ("anum_minus");
sb_colon = r_funcs->Draw_PicFromWad ("num_colon");
sb_slash = r_funcs->Draw_PicFromWad ("num_slash");
sb_weapons[0][0] = r_funcs->Draw_PicFromWad ("inv_shotgun");
sb_weapons[0][1] = r_funcs->Draw_PicFromWad ("inv_sshotgun");
sb_weapons[0][2] = r_funcs->Draw_PicFromWad ("inv_nailgun");
sb_weapons[0][3] = r_funcs->Draw_PicFromWad ("inv_snailgun");
sb_weapons[0][4] = r_funcs->Draw_PicFromWad ("inv_rlaunch");
sb_weapons[0][5] = r_funcs->Draw_PicFromWad ("inv_srlaunch");
sb_weapons[0][6] = r_funcs->Draw_PicFromWad ("inv_lightng");
sb_weapons[1][0] = r_funcs->Draw_PicFromWad ("inv2_shotgun");
sb_weapons[1][1] = r_funcs->Draw_PicFromWad ("inv2_sshotgun");
sb_weapons[1][2] = r_funcs->Draw_PicFromWad ("inv2_nailgun");
sb_weapons[1][3] = r_funcs->Draw_PicFromWad ("inv2_snailgun");
sb_weapons[1][4] = r_funcs->Draw_PicFromWad ("inv2_rlaunch");
sb_weapons[1][5] = r_funcs->Draw_PicFromWad ("inv2_srlaunch");
sb_weapons[1][6] = r_funcs->Draw_PicFromWad ("inv2_lightng");
for (i = 0; i < 5; i++) {
sb_weapons[2 + i][0] = r_funcs->Draw_PicFromWad (va (0,
"inva%i_shotgun",
i + 1));
sb_weapons[2 + i][1] = r_funcs->Draw_PicFromWad (va (0,
"inva%i_sshotgun",
i + 1));
sb_weapons[2 + i][2] = r_funcs->Draw_PicFromWad (va (0,
"inva%i_nailgun",
i + 1));
sb_weapons[2 + i][3] = r_funcs->Draw_PicFromWad (va (0,
"inva%i_snailgun",
i + 1));
sb_weapons[2 + i][4] = r_funcs->Draw_PicFromWad (va (0,
"inva%i_rlaunch",
i + 1));
sb_weapons[2 + i][5] = r_funcs->Draw_PicFromWad (va (0,
"inva%i_srlaunch",
i + 1));
sb_weapons[2 + i][6] = r_funcs->Draw_PicFromWad (va (0,
"inva%i_lightng",
i + 1));
}
sb_ammo[0] = r_funcs->Draw_PicFromWad ("sb_shells");
sb_ammo[1] = r_funcs->Draw_PicFromWad ("sb_nails");
sb_ammo[2] = r_funcs->Draw_PicFromWad ("sb_rocket");
sb_ammo[3] = r_funcs->Draw_PicFromWad ("sb_cells");
sb_armor[0] = r_funcs->Draw_PicFromWad ("sb_armor1");
sb_armor[1] = r_funcs->Draw_PicFromWad ("sb_armor2");
sb_armor[2] = r_funcs->Draw_PicFromWad ("sb_armor3");
sb_items[0] = r_funcs->Draw_PicFromWad ("sb_key1");
sb_items[1] = r_funcs->Draw_PicFromWad ("sb_key2");
sb_items[2] = r_funcs->Draw_PicFromWad ("sb_invis");
sb_items[3] = r_funcs->Draw_PicFromWad ("sb_invuln");
sb_items[4] = r_funcs->Draw_PicFromWad ("sb_suit");
sb_items[5] = r_funcs->Draw_PicFromWad ("sb_quad");
sb_sigil[0] = r_funcs->Draw_PicFromWad ("sb_sigil1");
sb_sigil[1] = r_funcs->Draw_PicFromWad ("sb_sigil2");
sb_sigil[2] = r_funcs->Draw_PicFromWad ("sb_sigil3");
sb_sigil[3] = r_funcs->Draw_PicFromWad ("sb_sigil4");
sb_faces[4][0] = r_funcs->Draw_PicFromWad ("face1");
sb_faces[4][1] = r_funcs->Draw_PicFromWad ("face_p1");
sb_faces[3][0] = r_funcs->Draw_PicFromWad ("face2");
sb_faces[3][1] = r_funcs->Draw_PicFromWad ("face_p2");
sb_faces[2][0] = r_funcs->Draw_PicFromWad ("face3");
sb_faces[2][1] = r_funcs->Draw_PicFromWad ("face_p3");
sb_faces[1][0] = r_funcs->Draw_PicFromWad ("face4");
sb_faces[1][1] = r_funcs->Draw_PicFromWad ("face_p4");
sb_faces[0][0] = r_funcs->Draw_PicFromWad ("face5");
sb_faces[0][1] = r_funcs->Draw_PicFromWad ("face_p5");
sb_face_invis = r_funcs->Draw_PicFromWad ("face_invis");
sb_face_invuln = r_funcs->Draw_PicFromWad ("face_invul2");
sb_face_invis_invuln = r_funcs->Draw_PicFromWad ("face_inv2");
sb_face_quad = r_funcs->Draw_PicFromWad ("face_quad");
Cmd_AddCommand ("+showscores", Sbar_ShowScores,
"Display information on everyone playing");
Cmd_AddCommand ("-showscores", Sbar_DontShowScores,
"Stop displaying information on everyone playing");
Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores,
"Display information for your team");
Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores,
"Stop displaying information for your team");
sb_sbar = r_funcs->Draw_PicFromWad ("sbar");
sb_ibar = r_funcs->Draw_PicFromWad ("ibar");
sb_scorebar = r_funcs->Draw_PicFromWad ("scorebar");
r_data->viewsize_callback = viewsize_f;
hud_scoreboard_uid = Cvar_Get ("hud_scoreboard_uid", "0", CVAR_NONE,
Sbar_DMO_Init_f, "Set to 1 to show uid "
"instead of ping. Set to 2 to show both.");
fs_fraglog = Cvar_Get ("fs_fraglog", "qw-scores.log", CVAR_ARCHIVE, NULL,
"Filename of the automatic frag-log.");
cl_fraglog = Cvar_Get ("cl_fraglog", "0", CVAR_ARCHIVE, NULL,
"Automatic fraglogging, non-zero value will switch "
"it on.");
hud_sbar = Cvar_Get ("hud_sbar", "0", CVAR_ARCHIVE, hud_sbar_f,
"status bar mode: 0 = hud, 1 = oldstyle");
hud_swap = Cvar_Get ("hud_swap", "0", CVAR_ARCHIVE, hud_swap_f,
"new HUD on left side?");
hud_scoreboard_gravity = Cvar_Get ("hud_scoreboard_gravity", "center",
CVAR_ARCHIVE, hud_scoreboard_gravity_f,
"control placement of scoreboard "
"overlay: center, northwest, north, "
"northeast, west, east, southwest, "
"south, southeast");
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL, "How "
"long in seconds screen hints are displayed");
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL,
"How fast the text is displayed at the end of "
"the single player episodes");
// register GIB builtins
GIB_Builtin_Add ("print::center", Sbar_GIB_Print_Center_f);
}