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https://git.code.sf.net/p/quake/quakeforge
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26a1f66b4e
There's now IN_X11_Preinit, IN_X11_Postinit (both for want of better names), and in_x11_init. The first two are for taking care of initialization that needs to be done before window creation and between window creation and mapping (ie, are very specific to X11 stuff) while in_x11_init takes care of the setup for the input system. This proved necessary in my XInput experimentation: a passive enter grab takes effect only when the pointer enters the window, thus setting up the grab with the pointer already in the window has no effect until the pointer leaves the window and returns. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |