mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-01 13:30:42 +00:00
bce7d5b832
This moves the common camera setup code out of the individual drivers, and completely removes vup/vright/vpn from the non-software renderers. This has highlighted the craziness around AngleVectors with it putting +X forward, -Y right and +Z up. The main issue with this is it requires a 90 degree pre-rotation about the Z axis to get the camera pointing in the right direction, and that's for the native sw renderer (vulkan needs a 90 degree pre-rotation about X, and gl and glsl need to invert an axis, too), though at least it's just a matrix swizzle and vector negation. However, it does mean the camera matrices can't be used directly. Also rename vpn to vfwd (still abbreviated, but fwd is much clearer in meaning (to me, at least) than pn (plane normal, I guess, but which way?)).
227 lines
5.3 KiB
C
227 lines
5.3 KiB
C
/*
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vulkan_main.c
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Vulkan rendering
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2021/1/19
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include "string.h"
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#endif
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#ifdef HAVE_STRINGS_H
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# include "strings.h"
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#endif
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/image.h"
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#include "QF/render.h"
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#include "QF/screen.h"
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#include "QF/sys.h"
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#include "QF/scene/entity.h"
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#include "QF/Vulkan/qf_vid.h"
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#include "QF/Vulkan/qf_alias.h"
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#include "QF/Vulkan/qf_bsp.h"
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//#include "QF/Vulkan/qf_iqm.h"
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#include "QF/Vulkan/qf_lighting.h"
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#include "QF/Vulkan/qf_lightmap.h"
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#include "QF/Vulkan/qf_main.h"
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#include "QF/Vulkan/qf_particles.h"
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#include "QF/Vulkan/qf_sprite.h"
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//#include "QF/Vulkan/qf_textures.h"
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#include "QF/Vulkan/renderpass.h"
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#include "mod_internal.h"
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#include "r_internal.h"
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#include "vid_vulkan.h"
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static void
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setup_frame (vulkan_ctx_t *ctx)
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{
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R_AnimateLight ();
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EntQueue_Clear (r_ent_queue);
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r_framecount++;
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R_SetFrustum ();
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vec4f_t position = r_refdef.frame.position;
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r_viewleaf = Mod_PointInLeaf (&position[0], r_worldentity.renderer.model);
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}
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static void
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Vulkan_RenderEntities (qfv_renderframe_t *rFrame)
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{
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if (!r_drawentities->int_val)
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return;
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#define RE_LOOP(type_name, Type) \
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do { \
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int begun = 0; \
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for (size_t i = 0; i < r_ent_queue->ent_queues[mod_##type_name].size; \
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i++) { \
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entity_t *ent = r_ent_queue->ent_queues[mod_##type_name].a[i]; \
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if (!begun) { \
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Vulkan_##Type##Begin (rFrame); \
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begun = 1; \
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} \
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/* hack the depth range to prevent view model */\
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/* from poking into walls */\
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if (ent == vr_data.view_model) { \
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Vulkan_AliasDepthRange (rFrame, 0, 0.3); \
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} \
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Vulkan_Draw##Type (ent, rFrame); \
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/* unhack in case the view_model is not the last */\
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if (ent == vr_data.view_model) { \
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Vulkan_AliasDepthRange (rFrame, 0, 1); \
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} \
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} \
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if (begun) \
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Vulkan_##Type##End (rFrame); \
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} while (0)
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RE_LOOP (alias, Alias);
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//RE_LOOP (iqm, IQM);
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RE_LOOP (sprite, Sprite);
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}
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static void
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Vulkan_DrawViewModel (vulkan_ctx_t *ctx)
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{
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entity_t *ent = vr_data.view_model;
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if (vr_data.inhibit_viewmodel
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|| !r_drawviewmodel->int_val
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|| !r_drawentities->int_val
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|| !ent->renderer.model)
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return;
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EntQueue_AddEntity (r_ent_queue, ent, ent->renderer.model->type);
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}
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void
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Vulkan_RenderView (qfv_renderframe_t *rFrame)
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{
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vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
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double t[10] = {};
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int speeds = r_speeds->int_val;
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if (!r_worldentity.renderer.model) {
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return;
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}
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if (speeds)
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t[0] = Sys_DoubleTime ();
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setup_frame (ctx);
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if (speeds)
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t[1] = Sys_DoubleTime ();
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R_MarkLeaves ();
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if (speeds)
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t[2] = Sys_DoubleTime ();
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R_PushDlights (vec3_origin);
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if (speeds)
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t[3] = Sys_DoubleTime ();
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Vulkan_DrawWorld (rFrame);
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if (speeds)
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t[4] = Sys_DoubleTime ();
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Vulkan_DrawSky (rFrame);
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if (speeds)
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t[5] = Sys_DoubleTime ();
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Vulkan_DrawViewModel (ctx);
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Vulkan_RenderEntities (rFrame);
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if (speeds)
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t[6] = Sys_DoubleTime ();
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Vulkan_DrawWaterSurfaces (rFrame);
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if (speeds)
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t[7] = Sys_DoubleTime ();
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Vulkan_DrawParticles (ctx);
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if (speeds)
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t[8] = Sys_DoubleTime ();
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Vulkan_Bsp_Flush (ctx);
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if (speeds)
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t[9] = Sys_DoubleTime ();
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if (speeds) {
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double total = (t[9] - t[0]) * 1000;
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for (int i = 0; i < 9; i++) {
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t[i] = (t[i + 1] - t[i]) * 1000;
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}
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Sys_Printf ("frame: %g, setup: %g, mark: %g, pushdl: %g, world: %g,"
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" sky: %g, ents: %g, water: %g, flush: %g, part: %g\n",
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total,
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t[0], t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8]);
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}
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}
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void
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Vulkan_NewMap (model_t *worldmodel, struct model_s **models, int num_models,
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vulkan_ctx_t *ctx)
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{
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int i;
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for (i = 0; i < 256; i++) {
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d_lightstylevalue[i] = 264; // normal light value
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}
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memset (&r_worldentity, 0, sizeof (r_worldentity));
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r_worldentity.renderer.model = worldmodel;
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// Force a vis update
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r_viewleaf = NULL;
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R_MarkLeaves ();
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R_ClearParticles ();
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Vulkan_RegisterTextures (models, num_models, ctx);
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//Vulkan_BuildLightmaps (models, num_models, ctx);
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Vulkan_BuildDisplayLists (models, num_models, ctx);
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Vulkan_LoadLights (worldmodel, worldmodel->brush.entities, ctx);
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}
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/*void
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glsl_R_LineGraph (int x, int y, int *h_vals, int count)
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{
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}*/
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/*void
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glsl_R_TimeRefresh_f (void)
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{
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double start, stop, time;
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int i;
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glsl_ctx->end_rendering ();
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start = Sys_DoubleTime ();
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for (i = 0; i < 128; i++) {
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r_refdef.viewangles[1] = i * (360.0 / 128.0);
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Vulkan_RenderView (ctx);
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glsl_ctx->end_rendering ();
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}
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stop = Sys_DoubleTime ();
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time = stop - start;
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Sys_Printf ("%g seconds (%g fps)\n", time, 128 / time);
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}*/
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