quakeforge/libs/video/renderer/vulkan/vulkan_lighting.c
Bill Currie bce7d5b832 [renderer] Clean up use of vup/vright/vpn
This moves the common camera setup code out of the individual drivers,
and completely removes vup/vright/vpn from the non-software renderers.
This has highlighted the craziness around AngleVectors with it putting
+X forward, -Y right and +Z up. The main issue with this is it requires
a 90 degree pre-rotation about the Z axis to get the camera pointing in
the right direction, and that's for the native sw renderer (vulkan needs
a 90 degree pre-rotation about X, and gl and glsl need to invert an
axis, too), though at least it's just a matrix swizzle and vector
negation. However, it does mean the camera matrices can't be used
directly.

Also rename vpn to vfwd (still abbreviated, but fwd is much clearer in
meaning (to me, at least) than pn (plane normal, I guess, but which
way?)).
2022-03-14 09:45:27 +09:00

1018 lines
29 KiB
C

/*
vulkan_lighting.c
Vulkan lighting pass pipeline
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2021/2/23
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "qfalloca.h"
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/plist.h"
#include "QF/progs.h"
#include "QF/script.h"
#include "QF/set.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/Vulkan/qf_lighting.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/barrier.h"
#include "QF/Vulkan/buffer.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/descriptor.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/image.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/projection.h"
#include "QF/Vulkan/renderpass.h"
#include "QF/Vulkan/staging.h"
#include "compat.h"
#include "r_internal.h"
#include "vid_vulkan.h"
static vec4f_t ref_direction = { 0, 0, 1, 0 };
static void
expand_pvs (set_t *pvs, model_t *model)
{
set_t base_pvs = SET_STATIC_INIT (model->brush.visleafs, alloca);
set_assign (&base_pvs, pvs);
for (unsigned i = 0; i < model->brush.visleafs; i++) {
if (set_is_member (&base_pvs, i)) {
Mod_LeafPVS_mix (model->brush.leafs + i + 1, model, 0, pvs);
}
}
}
static void
find_visible_lights (vulkan_ctx_t *ctx)
{
//qfv_device_t *device = ctx->device;
//qfv_devfuncs_t *dfunc = device->funcs;
lightingctx_t *lctx = ctx->lighting_context;
lightingframe_t *lframe = &lctx->frames.a[ctx->curFrame];
mleaf_t *leaf = r_viewleaf;
model_t *model = r_worldentity.renderer.model;
if (!leaf || !model) {
return;
}
if (leaf != lframe->leaf) {
//double start = Sys_DoubleTime ();
int flags = 0;
if (leaf == model->brush.leafs) {
set_everything (lframe->pvs);
} else {
Mod_LeafPVS_set (leaf, model, 0, lframe->pvs);
expand_pvs (lframe->pvs, model);
}
for (unsigned i = 0; i < model->brush.visleafs; i++) {
if (set_is_member (lframe->pvs, i)) {
flags |= model->brush.leaf_flags[i + 1];
}
}
lframe->leaf = leaf;
//double end = Sys_DoubleTime ();
//Sys_Printf ("find_visible_lights: %.5gus\n", (end - start) * 1e6);
int visible = 0;
memset (lframe->lightvis.a, 0, lframe->lightvis.size * sizeof (byte));
for (size_t i = 0; i < lctx->lightleafs.size; i++) {
int l = lctx->lightleafs.a[i];
if ((l == -1 && (flags & SURF_DRAWSKY))
|| set_is_member (lframe->pvs, l)) {
lframe->lightvis.a[i] = 1;
visible++;
}
}
//Sys_Printf ("find_visible_lights: %d / %zd visible\n", visible,
// lframe->lightvis.size);
}
}
static void
update_lights (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
lightingctx_t *lctx = ctx->lighting_context;
lightingframe_t *lframe = &lctx->frames.a[ctx->curFrame];
find_visible_lights (ctx);
dlight_t *lights[MaxLights];
qfv_packet_t *packet = QFV_PacketAcquire (ctx->staging);
qfv_light_buffer_t *light_data = QFV_PacketExtend (packet,
sizeof (*light_data));
for (int i = 0; i < NumStyles; i++) {
light_data->intensity[i] = d_lightstylevalue[i] / 65536.0;
}
// dynamic lights seem a tad faint, so 16x map lights
light_data->intensity[64] = 1 / 16.0;
light_data->intensity[65] = 1 / 16.0;
light_data->intensity[66] = 1 / 16.0;
light_data->intensity[67] = 1 / 16.0;
light_data->distFactor1 = 1 / 128.0;
light_data->distFactor2 = 1 / 16384.0;
light_data->lightCount = 0;
R_FindNearLights (&r_refdef.frame.position[0], MaxLights - 1, lights);
for (int i = 0; i < MaxLights - 1; i++) {
if (!lights[i]) {
break;
}
light_data->lightCount++;
VectorCopy (lights[i]->color, light_data->lights[i].color);
VectorCopy (lights[i]->origin, light_data->lights[i].position);
light_data->lights[i].light = lights[i]->radius;
light_data->lights[i].data = 64; // default dynamic light
VectorZero (light_data->lights[i].direction);
light_data->lights[i].cone = 1;
}
for (size_t i = 0; (i < lframe->lightvis.size
&& light_data->lightCount < MaxLights); i++) {
if (lframe->lightvis.a[i]) {
light_data->lights[light_data->lightCount++] = lctx->lights.a[i];
}
}
qfv_bufferbarrier_t bb = bufferBarriers[qfv_BB_Unknown_to_TransferWrite];
bb.barrier.buffer = lframe->light_buffer;
bb.barrier.size = sizeof (qfv_light_buffer_t);
dfunc->vkCmdPipelineBarrier (packet->cmd, bb.srcStages, bb.dstStages,
0, 0, 0, 1, &bb.barrier, 0, 0);
VkBufferCopy copy_region[] = {
{ packet->offset, 0, sizeof (qfv_light_buffer_t) },
};
dfunc->vkCmdCopyBuffer (packet->cmd, ctx->staging->buffer,
lframe->light_buffer, 1, &copy_region[0]);
bb = bufferBarriers[qfv_BB_TransferWrite_to_UniformRead];
bb.barrier.buffer = lframe->light_buffer;
bb.barrier.size = sizeof (qfv_light_buffer_t);
dfunc->vkCmdPipelineBarrier (packet->cmd, bb.srcStages, bb.dstStages,
0, 0, 0, 1, &bb.barrier, 0, 0);
QFV_PacketSubmit (packet);
}
void
Vulkan_Lighting_Draw (qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
qfv_renderpass_t *renderpass = rFrame->renderpass;
update_lights (ctx);
lightingctx_t *lctx = ctx->lighting_context;
__auto_type cframe = &ctx->frames.a[ctx->curFrame];
lightingframe_t *lframe = &lctx->frames.a[ctx->curFrame];
VkCommandBuffer cmd = lframe->cmd;
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passLighting], cmd);
dfunc->vkResetCommandBuffer (cmd, 0);
VkCommandBufferInheritanceInfo inherit = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, 0,
renderpass->renderpass, QFV_passLighting,
cframe->framebuffer,
0, 0, 0,
};
VkCommandBufferBeginInfo beginInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, 0,
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
| VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &inherit,
};
dfunc->vkBeginCommandBuffer (cmd, &beginInfo);
QFV_duCmdBeginLabel (device, cmd, "lighting", { 0.6, 0.5, 0.6, 1});
dfunc->vkCmdBindPipeline (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
lctx->pipeline);
lframe->bufferInfo[0].buffer = lframe->light_buffer;
lframe->attachInfo[0].imageView
= renderpass->attachment_views->a[QFV_attachDepth];
lframe->attachInfo[1].imageView
= renderpass->attachment_views->a[QFV_attachColor];
lframe->attachInfo[2].imageView
= renderpass->attachment_views->a[QFV_attachEmission];
lframe->attachInfo[3].imageView
= renderpass->attachment_views->a[QFV_attachNormal];
lframe->attachInfo[4].imageView
= renderpass->attachment_views->a[QFV_attachPosition];
dfunc->vkUpdateDescriptorSets (device->dev,
LIGHTING_DESCRIPTORS,
lframe->descriptors, 0, 0);
VkDescriptorSet sets[] = {
lframe->attachWrite[0].dstSet,
lframe->bufferWrite[0].dstSet,
lframe->shadowWrite.dstSet,
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
lctx->layout, 0, 3, sets, 0, 0);
dfunc->vkCmdSetViewport (cmd, 0, 1, &ctx->viewport);
dfunc->vkCmdSetScissor (cmd, 0, 1, &ctx->scissor);
VkDeviceSize offset = 0;
dfunc->vkCmdBindVertexBuffers (cmd, 0, 1, &ctx->quad_buffer, &offset);
dfunc->vkCmdDraw (cmd, 4, 1, 0, 0);
QFV_duCmdEndLabel (device, cmd);
dfunc->vkEndCommandBuffer (cmd);
}
static VkDescriptorBufferInfo base_buffer_info = {
0, 0, VK_WHOLE_SIZE
};
static VkDescriptorImageInfo base_image_info = {
0, 0, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
};
static VkWriteDescriptorSet base_buffer_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0, 0, 0
};
static VkWriteDescriptorSet base_attachment_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
0, 0, 0
};
static VkWriteDescriptorSet base_image_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
0, 0, 0
};
void
Vulkan_Lighting_Init (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
qfvPushDebug (ctx, "lighting init");
lightingctx_t *lctx = calloc (1, sizeof (lightingctx_t));
ctx->lighting_context = lctx;
DARRAY_INIT (&lctx->lights, 16);
DARRAY_INIT (&lctx->lightleafs, 16);
DARRAY_INIT (&lctx->lightmats, 16);
DARRAY_INIT (&lctx->lightlayers, 16);
DARRAY_INIT (&lctx->lightimages, 16);
DARRAY_INIT (&lctx->lightviews, 16);
size_t frames = ctx->frames.size;
DARRAY_INIT (&lctx->frames, frames);
DARRAY_RESIZE (&lctx->frames, frames);
lctx->frames.grow = 0;
lctx->pipeline = Vulkan_CreateGraphicsPipeline (ctx, "lighting");
lctx->layout = Vulkan_CreatePipelineLayout (ctx, "lighting_layout");
lctx->sampler = Vulkan_CreateSampler (ctx, "shadow_sampler");
__auto_type lbuffers = QFV_AllocBufferSet (frames, alloca);
for (size_t i = 0; i < frames; i++) {
lbuffers->a[i] = QFV_CreateBuffer (device, sizeof (qfv_light_buffer_t),
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_BUFFER,
lbuffers->a[i],
va (ctx->va_ctx, "buffer:lighting:%zd", i));
}
VkMemoryRequirements requirements;
dfunc->vkGetBufferMemoryRequirements (device->dev, lbuffers->a[0],
&requirements);
size_t light_size = QFV_NextOffset (requirements.size, &requirements);
lctx->light_memory = QFV_AllocBufferMemory (device, lbuffers->a[0],
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
frames * light_size, 0);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY,
lctx->light_memory, "memory:lighting");
__auto_type cmdSet = QFV_AllocCommandBufferSet (1, alloca);
__auto_type attach = QFV_AllocDescriptorSetLayoutSet (frames, alloca);
__auto_type lights = QFV_AllocDescriptorSetLayoutSet (frames, alloca);
__auto_type shadow = QFV_AllocDescriptorSetLayoutSet (frames, alloca);
for (size_t i = 0; i < frames; i++) {
attach->a[i] = Vulkan_CreateDescriptorSetLayout (ctx,
"lighting_attach");
lights->a[i] = Vulkan_CreateDescriptorSetLayout (ctx,
"lighting_lights");
shadow->a[i] = Vulkan_CreateDescriptorSetLayout (ctx,
"lighting_shadow");
}
__auto_type attach_pool = Vulkan_CreateDescriptorPool (ctx,
"lighting_attach_pool");
__auto_type lights_pool = Vulkan_CreateDescriptorPool (ctx,
"lighting_lights_pool");
__auto_type shadow_pool = Vulkan_CreateDescriptorPool (ctx,
"lighting_shadow_pool");
__auto_type attach_set = QFV_AllocateDescriptorSet (device, attach_pool,
attach);
__auto_type lights_set = QFV_AllocateDescriptorSet (device, lights_pool,
lights);
__auto_type shadow_set = QFV_AllocateDescriptorSet (device, shadow_pool,
shadow);
VkDeviceSize light_offset = 0;
for (size_t i = 0; i < frames; i++) {
__auto_type lframe = &lctx->frames.a[i];
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DESCRIPTOR_SET,
attach_set->a[i],
va (ctx->va_ctx, "lighting:attach_set:%zd", i));
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DESCRIPTOR_SET,
lights_set->a[i],
va (ctx->va_ctx, "lighting:lights_set:%zd", i));
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DESCRIPTOR_SET,
shadow_set->a[i],
va (ctx->va_ctx, "lighting:shadow_set:%zd", i));
DARRAY_INIT (&lframe->lightvis, 16);
lframe->pvs = 0;
lframe->leaf = 0;
QFV_AllocateCommandBuffers (device, ctx->cmdpool, 1, cmdSet);
lframe->cmd = cmdSet->a[0];
lframe->light_buffer = lbuffers->a[i];
QFV_BindBufferMemory (device, lbuffers->a[i], lctx->light_memory,
light_offset);
light_offset += light_size;
QFV_duSetObjectName (device, VK_OBJECT_TYPE_COMMAND_BUFFER,
lframe->cmd, "cmd:lighting");
for (int j = 0; j < LIGHTING_BUFFER_INFOS; j++) {
lframe->bufferInfo[j] = base_buffer_info;
lframe->bufferWrite[j] = base_buffer_write;
lframe->bufferWrite[j].dstSet = lights_set->a[i];
lframe->bufferWrite[j].dstBinding = j;
lframe->bufferWrite[j].pBufferInfo = &lframe->bufferInfo[j];
}
for (int j = 0; j < LIGHTING_ATTACH_INFOS; j++) {
lframe->attachInfo[j] = base_image_info;
lframe->attachInfo[j].sampler = 0;
lframe->attachWrite[j] = base_attachment_write;
lframe->attachWrite[j].dstSet = attach_set->a[i];
lframe->attachWrite[j].dstBinding = j;
lframe->attachWrite[j].pImageInfo = &lframe->attachInfo[j];
}
for (int j = 0; j < LIGHTING_SHADOW_INFOS; j++) {
lframe->shadowInfo[j] = base_image_info;
lframe->shadowInfo[j].sampler = lctx->sampler;
lframe->shadowInfo[j].imageView = ctx->default_black->view;
}
lframe->shadowWrite = base_image_write;
lframe->shadowWrite.dstSet = shadow_set->a[i];
lframe->shadowWrite.dstBinding = 0;
lframe->shadowWrite.descriptorCount
= min (MaxLights,
device->physDev->properties.limits.maxPerStageDescriptorSamplers);
lframe->shadowWrite.pImageInfo = lframe->shadowInfo;
}
free (attach_set);
free (lights_set);
qfvPopDebug (ctx);
}
static void
clear_shadows (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
lightingctx_t *lctx = ctx->lighting_context;
if (lctx->shadow_memory) {
dfunc->vkFreeMemory (device->dev, lctx->shadow_memory, 0);
}
for (size_t i = 0; i < lctx->lightviews.size; i++) {
dfunc->vkDestroyImageView (device->dev, lctx->lightviews.a[i], 0);
}
for (size_t i = 0; i < lctx->lightimages.size; i++) {
dfunc->vkDestroyImage (device->dev, lctx->lightimages.a[i], 0);
}
lctx->lightimages.size = 0;
lctx->lightviews.size = 0;
}
void
Vulkan_Lighting_Shutdown (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
lightingctx_t *lctx = ctx->lighting_context;
clear_shadows (ctx);
for (size_t i = 0; i < lctx->frames.size; i++) {
lightingframe_t *lframe = &lctx->frames.a[i];
dfunc->vkDestroyBuffer (device->dev, lframe->light_buffer, 0);
DARRAY_CLEAR (&lframe->lightvis);
}
dfunc->vkFreeMemory (device->dev, lctx->light_memory, 0);
dfunc->vkDestroyPipeline (device->dev, lctx->pipeline, 0);
DARRAY_CLEAR (&lctx->lights);
DARRAY_CLEAR (&lctx->lightleafs);
DARRAY_CLEAR (&lctx->lightmats);
DARRAY_CLEAR (&lctx->lightimages);
DARRAY_CLEAR (&lctx->lightlayers);
DARRAY_CLEAR (&lctx->lightviews);
free (lctx->frames.a);
free (lctx);
}
static void
dump_light (qfv_light_t *light, int leaf, mat4f_t mat)
{
Sys_MaskPrintf (SYS_vulkan,
"[%g, %g, %g] %d %d %d, "
"[%g %g %g] %g, [%g %g %g] %g, %d\n",
VectorExpand (light->color),
(light->data & 0x07f),
(light->data & 0x380) >> 7,
(light->data & 0xc00) >> 10,
VectorExpand (light->position), light->light,
VectorExpand (light->direction), light->cone,
leaf);
Sys_MaskPrintf (SYS_vulkan, " " VEC4F_FMT "\n", MAT4_ROW (mat, 0));
Sys_MaskPrintf (SYS_vulkan, " " VEC4F_FMT "\n", MAT4_ROW (mat, 1));
Sys_MaskPrintf (SYS_vulkan, " " VEC4F_FMT "\n", MAT4_ROW (mat, 2));
Sys_MaskPrintf (SYS_vulkan, " " VEC4F_FMT "\n", MAT4_ROW (mat, 3));
}
static float
parse_float (const char *str, float defval)
{
float val = defval;
if (str) {
char *end;
val = strtof (str, &end);
if (end == str) {
val = defval;
}
}
return val;
}
static void
parse_vector (const char *str, vec_t *val)
{
if (str) {
int num = sscanf (str, "%f %f %f", VectorExpandAddr (val));
while (num < 3) {
val[num++] = 0;
}
}
}
static float
ecos (float ang)
{
if (ang == 90 || ang == -90) {
return 0;
}
if (ang == 180 || ang == -180) {
return -1;
}
if (ang == 0 || ang == 360) {
return 1;
}
return cos (ang * M_PI / 180);
}
static float
esin (float ang)
{
if (ang == 90) {
return 1;
}
if (ang == -90) {
return -1;
}
if (ang == 180 || ang == -180) {
return 0;
}
if (ang == 0 || ang == 360) {
return 0;
}
return sin (ang * M_PI / 180);
}
static void
sun_vector (const vec_t *ang, vec_t *vec)
{
// ang is yaw, pitch (maybe roll, but ignored
vec[0] = ecos (ang[1]) * ecos (ang[0]);
vec[1] = ecos (ang[1]) * esin (ang[0]);
vec[2] = esin (ang[1]);
}
static void
parse_sun (lightingctx_t *lctx, plitem_t *entity, model_t *model)
{
qfv_light_t light = {};
float sunlight;
//float sunlight2;
vec3_t sunangle = { 0, -90, 0 };
set_expand (lctx->sun_pvs, model->brush.visleafs);
set_empty (lctx->sun_pvs);
sunlight = parse_float (PL_String (PL_ObjectForKey (entity,
"_sunlight")), 0);
//sunlight2 = parse_float (PL_String (PL_ObjectForKey (entity,
// "_sunlight2")), 0);
parse_vector (PL_String (PL_ObjectForKey (entity, "_sun_mangle")),
sunangle);
if (sunlight <= 0) {
return;
}
VectorSet (1, 1, 1, light.color);
light.data = LM_INFINITE | ST_CASCADE;
light.light = sunlight;
sun_vector (sunangle, light.direction);
light.cone = 1;
DARRAY_APPEND (&lctx->lights, light);
DARRAY_APPEND (&lctx->lightleafs, -1);
// Any leaf with sky surfaces can potentially see the sun, thus put
// the sun "in" every leaf with a sky surface
// however, skip leaf 0 as it is the exterior solid leaf
for (unsigned l = 1; l < model->brush.modleafs; l++) {
if (model->brush.leaf_flags[l] & SURF_DRAWSKY) {
set_add (lctx->sun_pvs, l - 1); //pvs is 1-based
}
}
// any leaf visible from a leaf with a sky surface (and thus the sun)
// can receive shadows from the sun
expand_pvs (lctx->sun_pvs, model);
}
static void
parse_light (qfv_light_t *light, const plitem_t *entity,
const plitem_t *targets)
{
const char *str;
int model = 0;
/*Sys_Printf ("{\n");
for (int i = PL_D_NumKeys (entity); i-- > 0; ) {
const char *field = PL_KeyAtIndex (entity, i);
const char *value = PL_String (PL_ObjectForKey (entity, field));
Sys_Printf ("\t%s = %s\n", field, value);
}
Sys_Printf ("}\n");*/
light->cone = 1;
light->data = 0;
light->light = 300;
VectorSet (1, 1, 1, light->color);
if ((str = PL_String (PL_ObjectForKey (entity, "origin")))) {
sscanf (str, "%f %f %f", VectorExpandAddr (light->position));
}
if ((str = PL_String (PL_ObjectForKey (entity, "target")))) {
vec3_t position = {};
plitem_t *target = PL_ObjectForKey (targets, str);
if (target) {
if ((str = PL_String (PL_ObjectForKey (target, "origin")))) {
sscanf (str, "%f %f %f", VectorExpandAddr (position));
}
VectorSubtract (position, light->position, light->direction);
VectorNormalize (light->direction);
}
float angle = 40;
if ((str = PL_String (PL_ObjectForKey (entity, "angle")))) {
angle = atof (str);
}
light->cone = -cos (angle * M_PI / 360); // half angle
}
if ((str = PL_String (PL_ObjectForKey (entity, "light_lev")))
|| (str = PL_String (PL_ObjectForKey (entity, "_light")))) {
light->light = atof (str);
}
if ((str = PL_String (PL_ObjectForKey (entity, "style")))) {
light->data = atoi (str) & 0x3f;
}
if ((str = PL_String (PL_ObjectForKey (entity, "delay")))) {
model = (atoi (str) & 0x7) << 7;
if (model == LM_INVERSE2) {
model = LM_INVERSE3; //FIXME for marcher (need a map)
}
light->data |= model;
}
if ((str = PL_String (PL_ObjectForKey (entity, "color")))
|| (str = PL_String (PL_ObjectForKey (entity, "_color")))) {
sscanf (str, "%f %f %f", VectorExpandAddr (light->color));
VectorScale (light->color, 1/255.0, light->color);
}
if (model == LM_INFINITE) {
light->data |= ST_CASCADE;
} else if (model != LM_AMBIENT) {
if (light->cone > -0.5) {
light->data |= ST_CUBE;
} else {
light->data |= ST_PLANE;
}
}
}
static void
create_light_matrices (lightingctx_t *lctx)
{
DARRAY_RESIZE (&lctx->lightmats, lctx->lights.size);
for (size_t i = 0; i < lctx->lights.size; i++) {
qfv_light_t *light = &lctx->lights.a[i];
mat4f_t view;
mat4f_t proj;
switch (light->data & ShadowMask) {
default:
case ST_NONE:
case ST_CUBE:
mat4fidentity (view);
break;
case ST_CASCADE:
case ST_PLANE:
//FIXME will fail for -ref_direction
mat4fquat (view, qrotf (loadvec3f (light->direction),
ref_direction));
break;
}
VectorNegate (light->position, view[3]);
switch (light->data & ShadowMask) {
case ST_NONE:
mat4fidentity (proj);
break;
case ST_CUBE:
QFV_PerspectiveTan (proj, 1, 1);
break;
case ST_CASCADE:
// dependent on view fustrum and cascade level
mat4fidentity (proj);
break;
case ST_PLANE:
QFV_PerspectiveCos (proj, light->cone, 1);
break;
}
mmulf (lctx->lightmats.a[i], proj, view);
}
}
static int
light_compare (const void *_l2, const void *_l1)
{
const qfv_light_t *l1 = _l1;
const qfv_light_t *l2 = _l2;
if (l1->light == l2->light) {
return (l1->data & ShadowMask) - (l2->data & ShadowMask);
}
return l1->light - l2->light;
}
static VkImage
create_map (int size, int layers, int cube, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
if (layers < 6) {
cube = 0;
}
VkImageCreateInfo createInfo = {
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, 0,
cube ? VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT : 0, VK_IMAGE_TYPE_2D,
VK_FORMAT_X8_D24_UNORM_PACK32,
{ size, size, 1 }, 1, layers,
VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT, VK_SHARING_MODE_EXCLUSIVE,
0, 0,
VK_IMAGE_LAYOUT_UNDEFINED,
};
VkImage image;
dfunc->vkCreateImage (device->dev, &createInfo, 0, &image);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE, image,
va (ctx->va_ctx, "image:shadowmap:%d:%d",
size, layers));
return image;
}
static VkImageView
create_view (VkImage image, int baseLayer, int data, int id, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
int layers = 0;
VkImageViewType type = 0;
const char *viewtype = 0;
switch (data & ShadowMask) {
case ST_NONE:
return 0;
case ST_PLANE:
layers = 1;
type = VK_IMAGE_VIEW_TYPE_2D;
viewtype = "plane";
break;
case ST_CASCADE:
layers = 4;
type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
viewtype = "cascade";
break;
case ST_CUBE:
layers = 6;
type = VK_IMAGE_VIEW_TYPE_CUBE;
viewtype = "cube";
break;
}
VkImageViewCreateInfo createInfo = {
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, 0,
0,
image, type, VK_FORMAT_X8_D24_UNORM_PACK32,
{
VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY,
},
{ VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, baseLayer, layers }
};
VkImageView view;
dfunc->vkCreateImageView (device->dev, &createInfo, 0, &view);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE_VIEW, view,
va (ctx->va_ctx, "iview:shadowmap:%s:%d",
viewtype, id));
(void) viewtype;//silence unused warning when vulkan debug disabled
return view;
}
static void
build_shadow_maps (lightingctx_t *lctx, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
qfv_physdev_t *physDev = device->physDev;
int maxLayers = physDev->properties.limits.maxImageArrayLayers;
qfv_light_t *lights = lctx->lights.a;
int numLights = lctx->lights.size;
int size = -1;
int numLayers = 0;
int totalLayers = 0;
int *imageMap = alloca (numLights * sizeof (int));
size_t memsize = 0;
DARRAY_RESIZE (&lctx->lightlayers, numLights);
qsort (lights, numLights, sizeof (qfv_light_t), light_compare);
for (int i = 0; i < numLights; i++) {
int shadow = lights[i].data & ShadowMask;
int layers = 1;
if (shadow == ST_CASCADE || shadow == ST_NONE) {
// cascade shadows will be handled separately, and "none" has no
// shadow map at all
imageMap[i] = -1;
continue;
}
if (shadow == ST_CUBE) {
layers = 6;
}
if (size != (int) lights[i].light || numLayers + layers > maxLayers) {
if (numLayers) {
VkImage shadow_map = create_map (size, numLayers, 1, ctx);
DARRAY_APPEND (&lctx->lightimages, shadow_map);
numLayers = 0;
}
size = lights[i].light;
}
imageMap[i] = lctx->lightimages.size;
lctx->lightlayers.a[i] = numLayers;
numLayers += layers;
totalLayers += layers;
}
if (numLayers) {
VkImage shadow_map = create_map (size, numLayers, 1, ctx);
DARRAY_APPEND (&lctx->lightimages, shadow_map);
}
numLayers = 0;
size = 1024;
for (int i = 0; i < numLights; i++) {
int shadow = lights[i].data & ShadowMask;
int layers = 4;
if (shadow != ST_CASCADE) {
continue;
}
if (numLayers + layers > maxLayers) {
VkImage shadow_map = create_map (size, numLayers, 0, ctx);
DARRAY_APPEND (&lctx->lightimages, shadow_map);
numLayers = 0;
}
imageMap[i] = lctx->lightimages.size;
lctx->lightlayers.a[i] = numLayers;
numLayers += layers;
totalLayers += layers;
}
if (numLayers) {
VkImage shadow_map = create_map (size, numLayers, 0, ctx);
DARRAY_APPEND (&lctx->lightimages, shadow_map);
}
for (size_t i = 0; i < lctx->lightimages.size; i++) {
memsize += QFV_GetImageSize (device, lctx->lightimages.a[i]);
}
lctx->shadow_memory = QFV_AllocImageMemory (device, lctx->lightimages.a[0],
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
memsize, 0);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY,
lctx->shadow_memory, "memory:shadowmap");
size_t offset = 0;
for (size_t i = 0; i < lctx->lightimages.size; i++) {
dfunc->vkBindImageMemory (device->dev, lctx->lightimages.a[i],
lctx->shadow_memory, offset);
offset += QFV_GetImageSize (device, lctx->lightimages.a[i]);
}
DARRAY_RESIZE (&lctx->lightviews, numLights);
for (int i = 0; i < numLights; i++) {
if (imageMap[i] == -1) {
lctx->lightviews.a[i] = 0;
continue;
}
lctx->lightviews.a[i] = create_view (lctx->lightimages.a[imageMap[i]],
lctx->lightlayers.a[i],
lctx->lights.a[i].data, i, ctx);
}
Sys_MaskPrintf (SYS_vulkan, "shadow maps: %d layers in %zd images: %zd\n",
totalLayers, lctx->lightimages.size, memsize);
}
static void
locate_lights (model_t *model, lightingctx_t *lctx)
{
qfv_light_t *lights = lctx->lights.a;
DARRAY_RESIZE (&lctx->lightleafs, lctx->lights.size);
for (size_t i = 0; i < lctx->lights.size; i++) {
mleaf_t *leaf = Mod_PointInLeaf (&lights[i].position[0], model);
lctx->lightleafs.a[i] = leaf - model->brush.leafs - 1;
}
}
void
Vulkan_LoadLights (model_t *model, const char *entity_data, vulkan_ctx_t *ctx)
{
lightingctx_t *lctx = ctx->lighting_context;
plitem_t *entities = 0;
lctx->lights.size = 0;
lctx->lightleafs.size = 0;
lctx->lightmats.size = 0;
if (lctx->sun_pvs) {
set_delete (lctx->sun_pvs);
}
lctx->sun_pvs = set_new_size (model->brush.visleafs);
for (size_t i = 0; i < ctx->frames.size; i++) {
__auto_type lframe = &lctx->frames.a[i];
if (lframe->pvs) {
set_delete (lframe->pvs);
}
lframe->pvs = set_new_size (model->brush.visleafs);
}
clear_shadows (ctx);
script_t *script = Script_New ();
Script_Start (script, "ent data", entity_data);
if (Script_GetToken (script, 1)) {
if (strequal (script->token->str, "(")) {
// new style (plist) entity data
entities = PL_GetPropertyList (entity_data, &ctx->hashlinks);
} else {
// old style entity data
Script_UngetToken (script);
// FIXME ED_ConvertToPlist aborts if an error is encountered.
entities = ED_ConvertToPlist (script, 0, &ctx->hashlinks);
}
}
Script_Delete (script);
if (entities) {
plitem_t *targets = PL_NewDictionary (&ctx->hashlinks);
// find all the targets so spotlights can be aimed
for (int i = 1; i < PL_A_NumObjects (entities); i++) {
plitem_t *entity = PL_ObjectAtIndex (entities, i);
const char *targetname = PL_String (PL_ObjectForKey (entity,
"targetname"));
if (targetname && !PL_ObjectForKey (targets, targetname)) {
PL_D_AddObject (targets, targetname, entity);
}
}
for (int i = 0; i < PL_A_NumObjects (entities); i++) {
plitem_t *entity = PL_ObjectAtIndex (entities, i);
const char *classname = PL_String (PL_ObjectForKey (entity,
"classname"));
if (!classname) {
continue;
}
if (strequal (classname, "worldspawn")) {
// parse_sun can add many lights
parse_sun (lctx, entity, model);
} else if (strnequal (classname, "light", 5)) {
qfv_light_t light = {};
parse_light (&light, entity, targets);
// some lights have 0 output, so drop them
if (light.light) {
DARRAY_APPEND (&lctx->lights, light);
}
}
}
for (size_t i = 0; i < ctx->frames.size; i++) {
lightingframe_t *lframe = &lctx->frames.a[i];
DARRAY_RESIZE (&lframe->lightvis, lctx->lights.size);
}
// targets does not own the objects, so need to remove them before
// freeing targets
for (int i = PL_D_NumKeys (targets); i-- > 0; ) {
PL_RemoveObjectForKey (targets, PL_KeyAtIndex (targets, i));
}
PL_Free (targets);
PL_Free (entities);
}
Sys_MaskPrintf (SYS_vulkan, "loaded %zd lights\n", lctx->lights.size);
build_shadow_maps (lctx, ctx);
create_light_matrices (lctx);
locate_lights (model, lctx);
for (size_t i = 0; i < lctx->lights.size; i++) {
dump_light (&lctx->lights.a[i], lctx->lightleafs.a[i],
lctx->lightmats.a[i]);
}
}