quakeforge/libs/video/renderer/vid_render_vulkan.c
Bill Currie 17ee6911f9 [vulkan] Clean up the sampler config loading
Samplers have no direct relation to render passes or pipelines, so
should not necessarily be in the same config file. This makes all the
old config files obsolete, and quite a bit of support code in vkparse.c.
2023-06-25 23:41:21 +09:00

640 lines
16 KiB
C

/*
vid_render_vulkan.c
Vulkan version of the renderer
Copyright (C) 2019 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#include <string.h>
#include "QF/cvar.h"
#include "QF/darray.h"
#include "QF/dstring.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/plugin/general.h"
#include "QF/plugin/vid_render.h"
#include "QF/Vulkan/qf_alias.h"
#include "QF/Vulkan/qf_bsp.h"
#include "QF/Vulkan/qf_compose.h"
#include "QF/Vulkan/qf_draw.h"
#include "QF/Vulkan/qf_iqm.h"
#include "QF/Vulkan/qf_lighting.h"
#include "QF/Vulkan/qf_lightmap.h"
#include "QF/Vulkan/qf_main.h"
#include "QF/Vulkan/qf_matrices.h"
#include "QF/Vulkan/qf_output.h"
#include "QF/Vulkan/qf_palette.h"
#include "QF/Vulkan/qf_particles.h"
#include "QF/Vulkan/qf_scene.h"
#include "QF/Vulkan/qf_sprite.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/qf_translucent.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/capture.h"
#include "QF/Vulkan/command.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/image.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/projection.h"
#include "QF/Vulkan/render.h"
#include "QF/Vulkan/staging.h"
#include "QF/Vulkan/swapchain.h"
#include "QF/ui/view.h"
#include "QF/scene/entity.h"
#include "QF/scene/scene.h"
#include "mod_internal.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_vulkan.h"
#include "vulkan/vkparse.h"
static vulkan_ctx_t *vulkan_ctx;
static struct psystem_s *
vulkan_ParticleSystem (void)
{
return Vulkan_ParticleSystem (vulkan_ctx);
}
static void
vulkan_R_Init (void)
{
QFV_Render_Init (vulkan_ctx);
Vulkan_CreateStagingBuffers (vulkan_ctx);
Vulkan_Texture_Init (vulkan_ctx);
Vulkan_CreateSwapchain (vulkan_ctx);
QFV_Capture_Init (vulkan_ctx);
Vulkan_Output_Init (vulkan_ctx);
Vulkan_Matrix_Init (vulkan_ctx);
Vulkan_Scene_Init (vulkan_ctx);
Vulkan_Alias_Init (vulkan_ctx);
Vulkan_Bsp_Init (vulkan_ctx);
Vulkan_IQM_Init (vulkan_ctx);
Vulkan_Particles_Init (vulkan_ctx);
Vulkan_Sprite_Init (vulkan_ctx);
Vulkan_Draw_Init (vulkan_ctx);
Vulkan_Lighting_Init (vulkan_ctx);
Vulkan_Translucent_Init (vulkan_ctx);
Vulkan_Compose_Init (vulkan_ctx);
QFV_LoadRenderInfo (vulkan_ctx, "main_def");
QFV_LoadSamplerInfo (vulkan_ctx, "smp_quake");
QFV_BuildRender (vulkan_ctx);
Vulkan_Texture_Setup (vulkan_ctx);
Vulkan_Palette_Init (vulkan_ctx, vid.palette);
Vulkan_Alias_Setup (vulkan_ctx);
Vulkan_Bsp_Setup (vulkan_ctx);
Vulkan_IQM_Setup (vulkan_ctx);
Vulkan_Matrix_Setup (vulkan_ctx);
Vulkan_Scene_Setup (vulkan_ctx);
Vulkan_Sprite_Setup (vulkan_ctx);
Vulkan_Output_Setup (vulkan_ctx);
Vulkan_Compose_Setup (vulkan_ctx);
Vulkan_Draw_Setup (vulkan_ctx);
Vulkan_Particles_Setup (vulkan_ctx);
Vulkan_Translucent_Setup (vulkan_ctx);
Vulkan_Lighting_Setup (vulkan_ctx);
Skin_Init ();
SCR_Init ();
}
static void
vulkan_R_ClearState (void)
{
QFV_DeviceWaitIdle (vulkan_ctx->device);
//FIXME clear scene correctly
r_refdef.worldmodel = 0;
EntQueue_Clear (r_ent_queue);
R_ClearDlights ();
R_ClearParticles ();
Vulkan_LoadLights (0, vulkan_ctx);
}
static void
vulkan_R_LoadSkys (const char *skyname)
{
Vulkan_LoadSkys (skyname, vulkan_ctx);
}
static void
vulkan_R_NewScene (scene_t *scene)
{
Vulkan_NewScene (scene, vulkan_ctx);
}
static void
vulkan_R_LineGraph (int x, int y, int *h_vals, int count, int height)
{
Vulkan_LineGraph (x, y, h_vals, count, height, vulkan_ctx);
}
static void
vulkan_Draw_CharBuffer (int x, int y, draw_charbuffer_t *buffer)
{
Vulkan_Draw_CharBuffer (x, y, buffer, vulkan_ctx);
}
static void
vulkan_Draw_SetScale (int scale)
{
vulkan_ctx->twod_scale = max (1, scale);
}
static void
vulkan_Draw_Character (int x, int y, unsigned ch)
{
Vulkan_Draw_Character (x, y, ch, vulkan_ctx);
}
static void
vulkan_Draw_String (int x, int y, const char *str)
{
Vulkan_Draw_String (x, y, str, vulkan_ctx);
}
static void
vulkan_Draw_nString (int x, int y, const char *str, int count)
{
Vulkan_Draw_nString (x, y, str, count, vulkan_ctx);
}
static void
vulkan_Draw_AltString (int x, int y, const char *str)
{
Vulkan_Draw_AltString (x, y, str, vulkan_ctx);
}
static void
vulkan_Draw_ConsoleBackground (int lines, byte alpha)
{
Vulkan_Draw_ConsoleBackground (lines, alpha, vulkan_ctx);
}
static void
vulkan_Draw_Crosshair (void)
{
Vulkan_Draw_Crosshair (vulkan_ctx);
}
static void
vulkan_Draw_CrosshairAt (int ch, int x, int y)
{
Vulkan_Draw_CrosshairAt (ch, x, y, vulkan_ctx);
}
static void
vulkan_Draw_TileClear (int x, int y, int w, int h)
{
Vulkan_Draw_TileClear (x, y, w, h, vulkan_ctx);
}
static void
vulkan_Draw_Fill (int x, int y, int w, int h, int c)
{
Vulkan_Draw_Fill (x, y, w, h, c, vulkan_ctx);
}
static void
vulkan_Draw_Line (int x0, int y0, int x1, int y1, int c)
{
Vulkan_Draw_Line (x0, y0, x1, y1, c, vulkan_ctx);
}
static void
vulkan_Draw_TextBox (int x, int y, int width, int lines, byte alpha)
{
Vulkan_Draw_TextBox (x, y, width, lines, alpha, vulkan_ctx);
}
static void
vulkan_Draw_FadeScreen (void)
{
Vulkan_Draw_FadeScreen (vulkan_ctx);
}
static void
vulkan_Draw_BlendScreen (quat_t color)
{
Vulkan_Draw_BlendScreen (color, vulkan_ctx);
}
static qpic_t *
vulkan_Draw_CachePic (const char *path, bool alpha)
{
return Vulkan_Draw_CachePic (path, alpha, vulkan_ctx);
}
static void
vulkan_Draw_UncachePic (const char *path)
{
Vulkan_Draw_UncachePic (path, vulkan_ctx);
}
static qpic_t *
vulkan_Draw_MakePic (int width, int height, const byte *data)
{
return Vulkan_Draw_MakePic (width, height, data, vulkan_ctx);
}
static void
vulkan_Draw_DestroyPic (qpic_t *pic)
{
Vulkan_Draw_DestroyPic (pic, vulkan_ctx);
}
static qpic_t *
vulkan_Draw_PicFromWad (const char *name)
{
return Vulkan_Draw_PicFromWad (name, vulkan_ctx);
}
static void
vulkan_Draw_Pic (int x, int y, qpic_t *pic)
{
Vulkan_Draw_Pic (x, y, pic, vulkan_ctx);
}
static void
vulkan_Draw_FitPic (int x, int y, int width, int height, qpic_t *pic)
{
Vulkan_Draw_FitPic (x, y, width, height, pic, vulkan_ctx);
}
static void
vulkan_Draw_Picf (float x, float y, qpic_t *pic)
{
Vulkan_Draw_Picf (x, y, pic, vulkan_ctx);
}
static void
vulkan_Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height)
{
Vulkan_Draw_SubPic (x, y, pic, srcx, srcy, width, height, vulkan_ctx);
}
static int
vulkan_Draw_AddFont (struct font_s *font)
{
return Vulkan_Draw_AddFont (font, vulkan_ctx);
}
static void
vulkan_Draw_Glyph (int x, int y, int fontid, int glyphid, int c)
{
Vulkan_Draw_Glyph (x, y, fontid, glyphid, c, vulkan_ctx);
}
static void
vulkan_set_2d (int scaled)
{
//FIXME this should not be done every frame
__auto_type mctx = vulkan_ctx->matrix_context;
__auto_type mat = &mctx->matrices;
int scale = vulkan_ctx->twod_scale;
float left = 0;
float top = 0;
float right = left + vid.width / scale;
float bottom = top + vid.height / scale;
QFV_Orthographic (mat->Projection2d, left, right, top, bottom, 0, 99999);
mat->ScreenSize = (vec2f_t) { 1.0 / vid.width, 1.0 / vid.height };
mctx->dirty = mctx->frames.size;
}
static void
vulkan_UpdateScreen (transform_t camera, double realtime, SCR_Func *scr_funcs)
{
vulkan_set_2d (1);//FIXME
Vulkan_SetScrFuncs (scr_funcs, vulkan_ctx);
QFV_RunRenderJob (vulkan_ctx);
}
static void
vulkan_set_fov (float x, float y)
{
if (!vulkan_ctx || !vulkan_ctx->matrix_context) {
return;
}
__auto_type mctx = vulkan_ctx->matrix_context;
__auto_type mat = &mctx->matrices;
QFV_PerspectiveTan (mat->Projection3d, x, y);
mctx->dirty = mctx->frames.size;
}
static void
vulkan_capture_screen (capfunc_t callback, void *data)
{
QFV_Capture_Screen (vulkan_ctx, callback, data);
}
static void
vulkan_Mod_LoadLighting (model_t *mod, bsp_t *bsp)
{
Vulkan_Mod_LoadLighting (mod, bsp, vulkan_ctx);
}
static void
vulkan_Mod_SubdivideSurface (model_t *mod, msurface_t *fa)
{
}
static void
vulkan_Mod_ProcessTexture (model_t *mod, texture_t *tx)
{
Vulkan_Mod_ProcessTexture (mod, tx, vulkan_ctx);
}
static void
vulkan_Mod_MakeAliasModelDisplayLists (mod_alias_ctx_t *alias_ctx,
void *_m, int _s, int extra)
{
Vulkan_Mod_MakeAliasModelDisplayLists (alias_ctx, _m, _s, extra,
vulkan_ctx);
}
static void
vulkan_Mod_LoadAllSkins (mod_alias_ctx_t *alias_ctx)
{
Vulkan_Mod_LoadAllSkins (alias_ctx, vulkan_ctx);
}
static void
vulkan_Mod_FinalizeAliasModel (mod_alias_ctx_t *alias_ctx)
{
Vulkan_Mod_FinalizeAliasModel (alias_ctx, vulkan_ctx);
}
static void
vulkan_Mod_LoadExternalSkins (mod_alias_ctx_t *alias_ctx)
{
}
static void
vulkan_Mod_IQMFinish (model_t *mod)
{
Vulkan_Mod_IQMFinish (mod, vulkan_ctx);
}
static void
vulkan_Mod_SpriteLoadFrames (mod_sprite_ctx_t *sprite_ctx)
{
Vulkan_Mod_SpriteLoadFrames (sprite_ctx, vulkan_ctx);
}
static void
vulkan_Skin_SetupSkin (struct skin_s *skin, int cmap)
{
}
static void
vulkan_Skin_ProcessTranslation (int cmap, const byte *translation)
{
}
static void
vulkan_Skin_InitTranslations (void)
{
}
static void
set_palette (void *data, const byte *palette)
{
if (vulkan_ctx->palette_context) {
Vulkan_Palette_Update (vulkan_ctx, palette);
}
}
static void
vulkan_vid_render_choose_visual (void *data)
{
Vulkan_CreateDevice (vulkan_ctx);
if (!vulkan_ctx->device) {
Sys_Error ("Unable to create Vulkan device.%s",
vulkan_use_validation ? ""
: "\nSet vulkan_use_validation for details");
}
vulkan_ctx->choose_visual (vulkan_ctx);
vulkan_ctx->cmdpool = QFV_CreateCommandPool (vulkan_ctx->device,
vulkan_ctx->device->queue.queueFamily,
0, 1);
Sys_MaskPrintf (SYS_vulkan, "vk choose visual %p %p %d %#zx\n",
vulkan_ctx->device->dev, vulkan_ctx->device->queue.queue,
vulkan_ctx->device->queue.queueFamily,
(size_t) vulkan_ctx->cmdpool);
}
static void
vulkan_vid_render_create_context (void *data)
{
vulkan_ctx->create_window (vulkan_ctx);
vulkan_ctx->surface = vulkan_ctx->create_surface (vulkan_ctx);
Sys_MaskPrintf (SYS_vulkan, "vk create context: surface:%#zx\n",
(size_t) vulkan_ctx->surface);
}
static vid_model_funcs_t model_funcs = {
.texture_render_size = sizeof (vulktex_t) + 2 * sizeof (qfv_tex_t),
.Mod_LoadLighting = vulkan_Mod_LoadLighting,
.Mod_SubdivideSurface = vulkan_Mod_SubdivideSurface,
.Mod_ProcessTexture = vulkan_Mod_ProcessTexture,
.Mod_LoadIQM = Mod_LoadIQM,
.Mod_LoadAliasModel = Mod_LoadAliasModel,
.Mod_LoadSpriteModel = Mod_LoadSpriteModel,
.Mod_MakeAliasModelDisplayLists = vulkan_Mod_MakeAliasModelDisplayLists,
.Mod_LoadAllSkins = vulkan_Mod_LoadAllSkins,
.Mod_FinalizeAliasModel = vulkan_Mod_FinalizeAliasModel,
.Mod_LoadExternalSkins = vulkan_Mod_LoadExternalSkins,
.Mod_IQMFinish = vulkan_Mod_IQMFinish,
.alias_cache = 0,
.Mod_SpriteLoadFrames = vulkan_Mod_SpriteLoadFrames,
.Skin_Free = Skin_Free,
.Skin_SetColormap = Skin_SetColormap,
.Skin_SetSkin = Skin_SetSkin,
.Skin_SetupSkin = vulkan_Skin_SetupSkin,
.Skin_SetTranslation = Skin_SetTranslation,
.Skin_ProcessTranslation = vulkan_Skin_ProcessTranslation,
.Skin_InitTranslations = vulkan_Skin_InitTranslations,
};
static void
vulkan_vid_render_init (void)
{
if (!vr_data.vid->vid_internal->vulkan_context) {
Sys_Error ("Sorry, Vulkan not supported by this program.");
}
vid_internal_t *vi = vr_data.vid->vid_internal;
vulkan_ctx = vi->vulkan_context (vi);
vulkan_ctx->load_vulkan (vulkan_ctx);
Vulkan_Init_Common (vulkan_ctx);
vi->set_palette = set_palette;
vi->choose_visual = vulkan_vid_render_choose_visual;
vi->create_context = vulkan_vid_render_create_context;
vr_funcs = &vulkan_vid_render_funcs;
m_funcs = &model_funcs;
}
static void
vulkan_vid_render_shutdown (void)
{
if (!vulkan_ctx || !vulkan_ctx->device) {
return;
}
qfv_device_t *device = vulkan_ctx->device;
qfv_devfuncs_t *df = device->funcs;
VkDevice dev = device->dev;
QFV_DeviceWaitIdle (device);
SCR_Shutdown ();
Mod_ClearAll ();
Vulkan_Compose_Shutdown (vulkan_ctx);
Vulkan_Translucent_Shutdown (vulkan_ctx);
Vulkan_Lighting_Shutdown (vulkan_ctx);
Vulkan_Draw_Shutdown (vulkan_ctx);
Vulkan_Sprite_Shutdown (vulkan_ctx);
Vulkan_Particles_Shutdown (vulkan_ctx);
Vulkan_IQM_Shutdown (vulkan_ctx);
Vulkan_Bsp_Shutdown (vulkan_ctx);
Vulkan_Alias_Shutdown (vulkan_ctx);
Vulkan_Scene_Shutdown (vulkan_ctx);
Vulkan_Matrix_Shutdown (vulkan_ctx);
QFV_Capture_Shutdown (vulkan_ctx);
Vulkan_Output_Shutdown (vulkan_ctx);
Vulkan_Palette_Shutdown (vulkan_ctx);
Vulkan_Texture_Shutdown (vulkan_ctx);
QFV_Render_Shutdown (vulkan_ctx);
QFV_DestroyStagingBuffer (vulkan_ctx->staging);
df->vkDestroyCommandPool (dev, vulkan_ctx->cmdpool, 0);
Vulkan_Shutdown_Common (vulkan_ctx);
}
vid_render_funcs_t vulkan_vid_render_funcs = {
.init = vulkan_vid_render_init,
.UpdateScreen = vulkan_UpdateScreen,
.Draw_CharBuffer = vulkan_Draw_CharBuffer,
.Draw_SetScale = vulkan_Draw_SetScale,
.Draw_Character = vulkan_Draw_Character,
.Draw_String = vulkan_Draw_String,
.Draw_nString = vulkan_Draw_nString,
.Draw_AltString = vulkan_Draw_AltString,
.Draw_ConsoleBackground = vulkan_Draw_ConsoleBackground,
.Draw_Crosshair = vulkan_Draw_Crosshair,
.Draw_CrosshairAt = vulkan_Draw_CrosshairAt,
.Draw_TileClear = vulkan_Draw_TileClear,
.Draw_Fill = vulkan_Draw_Fill,
.Draw_Line = vulkan_Draw_Line,
.Draw_TextBox = vulkan_Draw_TextBox,
.Draw_FadeScreen = vulkan_Draw_FadeScreen,
.Draw_BlendScreen = vulkan_Draw_BlendScreen,
.Draw_CachePic = vulkan_Draw_CachePic,
.Draw_UncachePic = vulkan_Draw_UncachePic,
.Draw_MakePic = vulkan_Draw_MakePic,
.Draw_DestroyPic = vulkan_Draw_DestroyPic,
.Draw_PicFromWad = vulkan_Draw_PicFromWad,
.Draw_Pic = vulkan_Draw_Pic,
.Draw_FitPic = vulkan_Draw_FitPic,
.Draw_Picf = vulkan_Draw_Picf,
.Draw_SubPic = vulkan_Draw_SubPic,
.Draw_AddFont = vulkan_Draw_AddFont,
.Draw_Glyph = vulkan_Draw_Glyph,
.ParticleSystem = vulkan_ParticleSystem,
.R_Init = vulkan_R_Init,
.R_ClearState = vulkan_R_ClearState,
.R_LoadSkys = vulkan_R_LoadSkys,
.R_NewScene = vulkan_R_NewScene,
.R_LineGraph = vulkan_R_LineGraph,
.set_fov = vulkan_set_fov,
.capture_screen = vulkan_capture_screen,
.model_funcs = &model_funcs
};
static general_funcs_t plugin_info_general_funcs = {
.shutdown = vulkan_vid_render_shutdown,
};
static general_data_t plugin_info_general_data;
static plugin_funcs_t plugin_info_funcs = {
.general = &plugin_info_general_funcs,
.vid_render = &vulkan_vid_render_funcs,
};
static plugin_data_t plugin_info_data = {
.general = &plugin_info_general_data,
.vid_render = &vid_render_data,
};
static plugin_t plugin_info = {
qfp_vid_render,
0,
QFPLUGIN_VERSION,
"0.1",
"Vulkan Renderer",
"Copyright (C) 2019 Bill Currie <bill@taniwha.org>\n"
"Please see the file \"AUTHORS\" for a list of contributors",
&plugin_info_funcs,
&plugin_info_data,
};
PLUGIN_INFO(vid_render, vulkan)
{
return &plugin_info;
}