quakeforge/libs/video
Bill Currie 25e6865fa5 [glsl] Update particle arrays when maximum changes
The cvar setup for particles is a bit wonky in that the arrays get
initialized using the default max particle count but never updated.
Though things could be improved some more, this solution works (and has
been more or less copied to gl, but I couldn't reproduce the crash
there, or even the valgrind error).
2022-03-25 14:48:01 +09:00
..
renderer [glsl] Update particle arrays when maximum changes 2022-03-25 14:48:01 +09:00
targets [glsl] Implement screen warp when in liquids 2022-03-25 09:01:27 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00