quakeforge/libs
Bill Currie 25e6865fa5 [glsl] Update particle arrays when maximum changes
The cvar setup for particles is a bit wonky in that the arrays get
initialized using the default max particle count but never updated.
Though things could be improved some more, this solution works (and has
been more or less copied to gl, but I couldn't reproduce the crash
there, or even the valgrind error).
2022-03-25 14:48:01 +09:00
..
audio [sound] Correct "default" listener origin 2022-03-01 01:02:11 +09:00
client [renderer] Clean up a lot of recalc_refdef use 2022-03-19 00:56:30 +09:00
console [console] Ensure console lines doesn't exceed view 2022-03-21 19:21:54 +09:00
gamecode Fix some distcheck issues 2022-03-01 10:12:50 +09:00
gib [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Get single axis info for unbound devices 2021-12-24 06:45:13 +09:00
models [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
net [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Give the scene resource block a rua prefix 2022-03-05 02:05:59 +09:00
scene [util] Force 32-bit windows malloc to be 16-byte aligned 2022-03-09 20:00:51 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [sys] Override strdup for 32-bit windows 2022-03-21 19:23:49 +09:00
video [glsl] Update particle arrays when maximum changes 2022-03-25 14:48:01 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00