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https://git.code.sf.net/p/quake/quakeforge
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11 lines
163 B
GLSL
11 lines
163 B
GLSL
//precision mediump float;
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uniform sampler2D texture;
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varying vec4 color;
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varying vec2 st;
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void
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main (void)
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{
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gl_FragColor = texture2D (texture, st) * color;
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}
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