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gl_draw.c
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Make the cross-hair data sharable between renderers.
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2011-12-26 21:43:15 +09:00 |
gl_dyn_lights.c
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hah, should have been using __attribute__((used)) all that time (rather
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2005-08-04 15:27:09 +00:00 |
gl_dyn_part.c
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Zap some magic numbers.
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2012-01-19 10:36:10 +09:00 |
gl_dyn_textures.c
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Make the dynamic textures more readily available.
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2012-01-21 19:13:01 +09:00 |
gl_fog.c
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The beginnings of fog support.
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2010-12-10 17:17:30 +09:00 |
gl_graph.c
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the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
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2007-03-10 12:00:59 +00:00 |
gl_lightmap.c
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Merge brush model with world model rendering.
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2011-12-18 08:09:55 +09:00 |
gl_mod_alias.c
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Gut most of the old skin code.
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2012-01-23 16:16:30 +09:00 |
gl_mod_sprite.c
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Move the entity transform setup into the clients.
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2011-12-15 17:09:01 +09:00 |
gl_rmain.c
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Move the 2D set out of the 3D code.
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2012-01-13 19:51:45 +09:00 |
gl_rmisc.c
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Start working on the new GL skin code.
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2012-01-24 23:06:07 +09:00 |
gl_rsurf.c
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Remove some redundate statements.
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2012-01-08 20:38:56 +09:00 |
gl_screen.c
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Move the 2D set out of the 3D code.
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2012-01-13 19:51:45 +09:00 |
gl_sky.c
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Rename some headers to fix doxygen warnings.
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2011-07-23 15:58:45 +09:00 |
gl_sky_clip.c
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Fix a gl matrix stack overflow.
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2012-01-24 12:08:12 +09:00 |
gl_textures.c
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Move min/max/bound and field_offset into better locations.
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2011-12-24 10:04:33 +09:00 |
gl_warp.c
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hah, should have been using __attribute__((used)) all that time (rather
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2005-08-04 15:27:09 +00:00 |
Makefile.am
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Gut most of the old skin code.
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2012-01-23 16:16:30 +09:00 |