quakeforge/ruamoko/include/physics.h
Bill Currie 6f1dd54e99 quick and dirty fix to get menus loading again. libr.a really needs to be
cleaned up: most of the stuff in it should /not/ be in the standard library
2004-01-05 09:06:06 +00:00

36 lines
1.2 KiB
C

#ifndef __ruamoko_physics_h
#define __ruamoko_physics_h
@extern float trace_allsolid;
@extern float trace_startsolid;
@extern float trace_fraction;
@extern vector trace_endpos;
@extern vector trace_plane_normal;
@extern float trace_plane_dist;
@extern entity trace_ent;
@extern float trace_inopen;
@extern float trace_inwater;
/*
makevectors
Set v_forward, v_up, v_right global vectors from the vector ang
*/
@extern void (vector ang) makevectors;
@extern void (vector v1, vector v2, float nomonsters, entity forent) traceline;
@extern entity () checkclient;
@extern float (float yaw, float dist) walkmove;
@extern float () droptofloor;
@extern void (float style, string value) lightstyle;
@extern float (entity e) checkbottom;
@extern float (vector v) pointcontents;
@extern vector (entity e, float speed) aim;
@extern void () ChangeYaw;
@extern void (float step) movetogoal;
@extern integer (entity ent, vector point) hullpointcontents;
@extern vector (integer hull, integer max) getboxbounds;
@extern integer () getboxhull;
@extern void (integer hull) freeboxhull;
@extern void (integer hull, vector right, vector forward, vector up, vector mins, vector maxs) rotate_bbox;
#endif//__ruamoko_physics_h