..
glsl_alias.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
glsl_bsp.c
[glsl] Clean up build_surf_displist
2022-05-19 13:26:45 +09:00
glsl_draw.c
[renderer] Fix the other renderers for qwaq not loading gfx.wad
2022-05-09 16:30:05 +09:00
glsl_fisheye.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
glsl_iqm.c
Update vec3_t/vec4f_t hacks to work with clang
2022-03-31 00:08:26 +09:00
glsl_lightmap.c
[renderer] Remove namehack.h
2022-03-14 14:31:23 +09:00
glsl_main.c
[vulkan] Move non-specific lighting code out of Vulkan
2022-05-05 23:49:30 +09:00
glsl_particles.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
glsl_shader.c
[glsl] Put #line after any #version lines in the chunks
2022-03-25 09:01:27 +09:00
glsl_sprite.c
Update vec3_t/vec4f_t hacks to work with clang
2022-03-31 00:08:26 +09:00
glsl_textures.c
[renderer] Remove namehack.h
2022-03-14 14:31:23 +09:00
glsl_warp.c
[glsl] Implement screen warp when in liquids
2022-03-25 09:01:27 +09:00
qfglsl.c
Separate render and presentation initialization
2019-07-09 01:00:47 +09:00
quakeforge.glsl
[glsl] Implement fisheye rendering
2022-03-25 12:22:16 +09:00
vid_common_glsl.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00