quakeforge/libs/client
Bill Currie 2477a44d15 [client] Move cshift info from viddef to viewstate
It makes much more sense for cshift state to be in viewstate because it
is very much an effect rather than anything specific to a renderer.
2022-02-28 16:55:12 +09:00
..
cl_chase.c [client] Merge chase camera and much of input 2022-02-22 15:51:28 +09:00
cl_effects.c [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
cl_entities.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
cl_input.c [nq,qw] Clean up cl_view's use of the client struct 2022-02-25 16:54:45 +09:00
cl_particles.c [client] Clean up a stray reference to the renderer 2021-12-24 06:45:13 +09:00
cl_temp_entities.c [scene] Make transforms owned by the scene 2022-02-14 20:01:36 +09:00
cl_view.c [client] Move cshift info from viddef to viewstate 2022-02-28 16:55:12 +09:00
default_input.plist [client] Add bindings for load and quickload in demos 2021-12-24 06:45:13 +09:00
hud.c [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
locs.c [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
Makemodule.am [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
old_keys.c [client] Block binding of the escape key 2021-11-28 23:22:11 +09:00