quakeforge/libs
Bill Currie 2477a44d15 [client] Move cshift info from viddef to viewstate
It makes much more sense for cshift state to be in viewstate because it
is very much an effect rather than anything specific to a renderer.
2022-02-28 16:55:12 +09:00
..
audio [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
client [client] Move cshift info from viddef to viewstate 2022-02-28 16:55:12 +09:00
console [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
gamecode Fix a bunch of distcheck issues 2022-02-14 19:28:19 +09:00
gib [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Get single axis info for unbound devices 2021-12-24 06:45:13 +09:00
models [math] Clean up vector component operations 2022-01-02 01:15:17 +09:00
net [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Wrap the transform fuctions 2022-02-15 00:06:39 +09:00
scene [scene] Add a camera object 2022-02-25 10:41:50 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [zone] Be more informative when catching memory errors 2022-02-12 01:57:03 +09:00
video [glsl] Adjust view/projection matrices for consistency 2022-02-25 10:50:53 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00