quakeforge/include/client
Bill Currie 2477a44d15 [client] Move cshift info from viddef to viewstate
It makes much more sense for cshift state to be in viewstate because it
is very much an effect rather than anything specific to a renderer.
2022-02-28 16:55:12 +09:00
..
chase.h [client] Merge chase camera and much of input 2022-02-22 15:51:28 +09:00
effects.h [client] Use vec4_t in entity_state_t 2021-03-11 16:19:49 +09:00
entities.h [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
hud.h [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
input.h [nq,qw] Clean up cl_view's use of the client struct 2022-02-25 16:54:45 +09:00
locs.h [client] Use vec4_t in entity_state_t 2021-03-11 16:19:49 +09:00
particles.h [client] Clean up a stray reference to the renderer 2021-12-24 06:45:13 +09:00
state.h [qw] Use efrags for carried flags 2021-07-22 19:35:12 +09:00
temp_entities.h [client] Merge nq and qw temp entity handling 2021-03-10 18:04:18 +09:00
view.h [client] Move cshift info from viddef to viewstate 2022-02-28 16:55:12 +09:00